TITANS 1v1 Ranked Season 9

Mid-season ends at 2020-12-04 00:00 UTC

Season ends at 2021-01-22 00:00 UTC

Prize Pool US$3,000


Hello Commanders,

Ranks are reset and participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes

Mid-season ends 2020-12-04 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes

Season ends 2020-01-22 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have four maps carried over from season 8:

  • Haze
  • Line
  • Shard
  • Ulmost

One map returns from previous seasons:

  • Superbowl (updated)

Ten NEW maps for season 9:

  • Snowball (updated)
  • Great Lakes
  • Undergrowth
  • Mantle
  • Bayrange
  • Pivot
  • Castle
  • Twin Peaks
  • Scavenger’s Recluse
  • Periculo

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

Championship Series Community Tournaments

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of weekly tournaments with cash prizes!

Live: https://trovo.live/matiz https://www.twitch.tv/matiz_

Discussion: https://discord.gg/pa

Signups and Checkins: https://pa.challonge.com/ and say hi in the official Discord #championship-series channel. Link your Challonge and Discord accounts for notifications.

Brackets are not finalised until checkins close.

Maps will be selected from the historical 1v1 ranked map pool.

Weekly Qualifiers

  • Best of 1 – single elimination
  • Best of 3 – semi and quarter final rounds
  • Best of 5 – final round

Note: this format is experimental and subject to change.

PlacePrizePointsNotes
WinnerUS$6530Qualifies for final
2US$2524
3 and 416
5 to 810
9 to 165
17 to 323
32+2
US$10Random outside of top 8
Updated: 2020-09-15

Top 5 points qualify for monthly final.

Tie breakers if over 8 players:

  • 1v1 rank
  • highest placing in qualifiers for month if both unranked

Monthly Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 – semi-finals
  • Best of 5 – finals

Note: this format is experimental and subject to change.

PlacePrize
WinnerUS$100
2US$50
3US$25
4US$25

Schedule

DateSeriesTypePrize PoolMaps
October2
2020-10-10 16:00 UTCQualifier$100Backbone
Bulkhead
Centax 3
Exeunt
Forge
Gargantuan
Pacific
2020-10-17 16:00 UTCQualifier$100Backbone
Bulkhead
Centax 3
Enfer
Pacific
Superbowl
Surface
2020-10-24 16:00 UTCQualifier$100PAX Frontier
Backbone
Clutch II
Complaint Department
Herculaneum
Tempo
Nogolia
2020-10-31 16:00 UTCFinals$200
September1
2020-09-12 16:00 UTCQualifier$100Threshold
A-SAT
Lost Temple
Hopper
Fulcrum
Diahydri
Ribbon
2020-09-19 16:00 UTCQualifier$100Maginot
Surface
Exeunt
Basin
Fulcrum
Diahydri
Ribbon
2020-09-26 16:00 UTCFinals$200Threshold
A-SAT
Hopper
Fulcrum
Maginot
Bulkhead
Backbone

Rules

  • Community Rules and Guidelines: https://planetaryannihilation.com/community-rules-and-guidelines/
  • No cheating
  • No exploits
  • No smurfs (play on your main account)
  • No spectating other tournament games
  • No server mods unless specifically required for the event
  • Disqualifications and loss of points are at the sole discretion of the tournament organisers
  • Tournament organisers decision is final

Hosting Games

All games must:

  • use the event password provided in Discord during check in
  • enable global chat for communication with casters
  • enable spectator slots for casters
  • have no server mods

Please wait for the caster to join if your game will be cast.

Seeding

Brackets are not finalised until checkins close.

Qualifier #1TITANS 1v1 rank
Qualifier #2Points
Qualifier #3Points
FinalPoints

Maps Selection and Veto

Lower seed has first veto and also picks first map.

  • A = Higher Seed
  • B = Lower Seed
RoundVetoesVeto OrderMap Selection Order
Best of 13BABABAB
Best of 32BABABA
Best of 51BABABA

Prize Payouts

We currently pay prizes via TransferWise: https://transferwise.com/

For low or zero fees we recommend regular players create a TransferWise account.

Donations to the Prize Pool

If you’re interested in donating to the prize pool please open a support ticket: https://support.planetaryannihilation.com/

Results

PlayerPointsQ1Q1 Q2Q2Q3Q3Final
October
Nik542US$251US$65
Clopse482US$252US$25
Dantenuo31953
Nimzo301US$65
AndreasG301US$65
Ferretmaster2635
Corgiarmy265US$10
Dreadnought2193US$10
Sundance632055
Gryzzly163
TheEffectTheCause163
Ematarkus1595
B3L4L10
Broom105
Tete5159US$10
Schlibbuz59
September
Kiwi542US$251US$65US$50
Nimzo4032US$25
AndreasG301US$65US$100
Ferretmaster2193US$25
Clopse2055
Dreadnought2055
B3L4L163
AdmiralGeneral1595
Sinoccence105
Xankar105
Dantenuo1099US$10
iblis_011099
TheEffectTheCause1099
[pXs] Soldier109
BurntCustard59US$10
Cyber_Punk_Panda59
Mixu59
blazingTortoise59
Furballman59
jerle-apeño59
RTS_Minstrel59
Schlibbuz59
Nimzo vs Nik Best of 5 Reverse Sweep in the Championship Series #2 Qualifier #1 Final

TITANS 1v1 Ranked Prize Winners

If your name shows Contact or Ticket please open or respond to a support ticket: https://support.planetaryannihilation.com/

SeasonNamePrizeSupport
Mid Season 8TheNoobParticipation
Mid Season 8Salamander SquatchParticipationTicket
Mid Season 8Mech-lo-maniacParticipationContact
Mid Season 8WarlordParticipation
Mid Season 8vega40kParticipationContact
Mid Season 8NeoValanceParticipation
Mid Season 8OsmiumShieldParticipationContact
Mid Season 8PAG_ClopseParticipation
Mid Season 8muhrParticipationTicket
Mid Season 8Celestial DeedParticipation
Mid Season 8JmicParticipationContact
Mid Season 8ThatsonofabroomParticipationTicket
Mid Season 8DreadnoughtParticipationTicket
Mid Season 8IVSParticipationContact
Mid Season 8CorgiarmyParticipationTicket
Season 7NikParticipation
Season 7AdmiralGeneralParticipation
Season 7AndreasGParticipation
Season 7The EconomyParticipationTicket
Season 7ClopseParticipation
Season 7isiiParticipationContact
Season 7SchlibbuzParticipationContact
Season 7ScolyarParticipationContact
Season 7HateseasonParticipation
Season 7TheNoobParticipation
Season 7muhrParticipationTicket
Season 7Woodland TrollParticipationContact
Season 7isolumParticipationContact
Season 7typhoon75jgParticipationContact
Season 7for_the_greater_goodParticipationTicket
HistoricalpetermeffertParticipationContact
HistoricalkunaParticipationTicket
Historical906797135ParticipationContact
Historicalreynald009ParticipationContact
Historicalaleks.clarkParticipationContact
HistoricalcuytoParticipationContact
HistoricalelvisParticipationTicket
HistoricalfagatromParticipationTicket
HistoricalscooterParticipationTicket
HistoricalSmirnoffIceDragonParticipationTicket
HistoricalSword Training SolutionsParticipationContact
HistoricalacademiaParticipationTicket

Prize Payouts

We currently pay prizes via TransferWise: https://transferwise.com/

For low or zero fees we recommend regular players create a TransferWise account.

Battle of the Ancients 2v2 Invitational Community Tournament

 

Who: Current and past top ranked players competing 2v2 in the modern PA meta

When: 2020-09-05 16:00 UTC

Where: https://www.twitch.tv/wpmarshall

Format: Swiss then top 4 teams best of 3 semi-finals

Prizes: $400 winner / $200 second place

Teams

CurrentAncient
ClopseNeptunio
AndreasGMatiz
NimzoPwn4two
AdmiralGeneralFlubb
MkfedLjfed
KillerkiwijuiceElodea
SomppePt4h
PtasiorLoren8008
BroomRiver
B3l4lTheEffectTheCause
TheTitan01DirtyApples
Smurf Anonemous2Luther
Corgi CyberPunkPandaBigDanny
N30NMot9001
DiskraipKisel
FerretmasterDom
XankarGandalf
Bot1BurntCustard

TITANS 1v1 Ranked Season 8

Mid-season ends at 2020-09-04 00:00 UTC

Season ends at 2020-10-23 00:00 UTC

Prize Pool US$3,300


Hello Commanders,

We have two maps carried over from season 7:

  • PAX Frontier!
  • Complaint Department

Two maps returning from previous seasons:

  • Lost Temple (updated)
  • District

Eleven NEW maps for season 8:

  • Faren
  • Gorge
  • Tempo
  • Haze
  • Clutch II
  • Line
  • Shard
  • Plenty
  • Ulmost
  • Nogolia
  • Mirum

Most Active Prizes Are Back!

Updated: 2020-10-10

Participation prizes are back for the most active players:

Mid-season ends 2020-09-04 00:00 UTC

  • 15 most active players – US$100 each

Season ends 2020-10-23 00:00 UTC

  • 15 most active players across all leagues – US$100 each
  • 3 most active players in league 1 (Star / Uber) – US$100 each

Note: Players are only eligible for a single season prize.

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

King of the Beasts AndreasG

Hello Commanders,

Players have fought head-to-head in our 1v1 ranked for 7 seasons. Many have climbed over the scraps of fallen foes in an anxious scramble to reach the coveted Uber #1 rank. Previously, this has been a final moment of instant, assured glory. That is about to change.

At the end of the seventh ranked 1v1 season on 2020-07-24:00:00 UTC, AndreasG as Uber #1 claimed bragging rights, glory, and the Beast commander.

What about the other Ubers that were hot on his heels, hoarding their points, diligently annihilating their way to the highest echelons of destructive mastery?

Now we are giving the top players the glorious opportunity to challenge for the crown in a best-of-7 1v1 series with the winner claiming US$1,000 along with exclusive use of the Beast King Commander.

But a note of caution to the eventual King Beast: complacent Kings seldom hold onto their title for long. A new challenger may present themselves in the seasons to come, and there can only be one…

King of the Beasts Prizes

The winner will be awarded:

  • exclusive use of the Beast King Commander
  • US$1,000

King of the Beasts Results

#DateKingWinsChallengerWins
12020-08-01AndreasG4Diskraip0
2AndreasG

Windows

A great way to troubleshoot Windows issues is by starting with a clean boot: http://support.microsoft.com/kb/929135/

Generic troubleshooting: https://planetaryannihilation.com/support/troubleshooting/

Official Support: https://support.planetaryannihilation.com/

Official Discord: https://discord.gg/pa

Windows System Requirements

MinimumRecommended
Windows 7 Service Pack 1Windows 10 latest

Update Your Windows Graphics Drivers

Please make sure your graphics drivers are up to date by downloading your drivers directly from the graphics card manufacturer websites. Drivers from Windows laptop manufacturer websites are often outdated.

Alternatively use the graphic card manufacturer auto detection and update tools:

Multiple GPUs or Switchable Graphics

If your gaming laptop or desktop has multiple graphics cards, please make sure you have updated drivers for both GPUs and that you have configured both PA and CoherentUI to run on your high performance dedicated GPU.

Windows Planetary Annihilation Data Directory

The default location is in your local app data directory:

%LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation
C:\Users\YOURUSERNAME\AppData\local\Uber Entertainment\Planetary Annihilation

Your user AppData directory is hidden by default so you have a couple of options:

Windows Incompatible Software

ASUS / ROG GameFirstMay cause network lag resulting in unit stutter / jumps with both online and offline servers.
Firewall / Security Suites
May cause connection failures and crashes.

Disable or add exceptions for SSL / protocol scanning / filtering for PA.exe, server.exe and CoherentUI_Host.exe

ESET: https://support.eset.com/en/kb5833-manage-protocolssltls-filtering-in-eset-windows-home-products
Kaspersky: https://support.kaspersky.com/12684#block2
On Screen Displays (OSD)May cause black screens and crashes.

MSI Afterburner / Rivatuner
ASUS / ROG Sonic Radar
3D API / OpenGL InterceptorsMay cause black screens and crashes.

Lucid Virtu MVP
Sound EnhancersMay cause no sound.

ASUS Sound Studio
Nahimic for Gamers

Windows Crash Dumps

PA generated crash reports with logs (and dxdiag on windows) are usually automatically uploaded to our crash reporting system.

When reporting crashes it also helps if you include the crash ID from your logs (same as the filename of the generated minidump):

xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx.dmp


The default location for crash dumps generated by PA is now the logs directory in your Planetary Annihilation data directory.

The environment variable MINIDUMP_DIRECTORY can be used to change the location where PA crash minidump files are saved and will also generate more detailed (and larger) minidump files similar to the new --enable-detailed-minidump command line option.

Windows Error Reporting (WER)

The default location for mini crash dumps created by Windows Error Reporting (WER) is:

  • %LOCALAPPDATA%\CrashDumps\

WER crash dump files are named like:

  • PA.exe.NNNNN.dmp

https://docs.microsoft.com/en-us/troubleshoot/windows-client/performance/read-small-memory-dump-file#configure-the-dump-type

Windows Environment Variables

To set environment variables on Windows use:

  • Control Panel > System > Advanced system settings > Environment Variables (or search for environment variables if using Windows 10).

HDR10

Experimental hardware HDR10 support can be enabled on latest Windows 10 for modern Nvidia 10 series or newer GPUs connected via DisplayPort 1.4+ or HDMI 2.0+ using:

  • --hardware-hdr

Troubleshooting

Planetary Annihilation is a cross platform client / server networked OpenGL application.

Any software that interferes with network connections or OpenGL can cause issues.

When playing you are connecting to a local server or hosted server over the internet.

A cabled Ethernet connection to your router will perform better than Wi-Fi for most games.

System level crashes or mouse / keyboard freezes during live games are almost always a hardware / driver issue with your system. PA can really push your hardware to the max.

Windows: https://planetaryannihilation.com/support/windows/

macOS: https://planetaryannihilation.com/support/macos/

Linux: https://planetaryannihilation.com/support/linux/

Official Support: https://support.planetaryannihilation.com/

Official Discord: https://discord.gg/pa

System Requirements

MinimumRecommended
CPUMODERN Quad CoreMODERN Quad Core+
Memory8GB RAM for dedicated GPU
12GB RAM for integrated GPU
4GB free for local server
16GB RAM
GPUOpenGL 3.2+ / 1GB VRAMDedicated GPU
Storage5GB available space7 GB available space
InternetBroadbandBroadband via Ethernet

Update Your Graphics Drivers

On Windows please update your graphics drivers: https://planetaryannihilation.com/support/windows/#drivers

Older CPUs

  • AMD Phenom
  • Intel Core 2

Try the legacy build.: https://planetaryannihilation.com/guides/planetary-annihilation-public-test-environments-pte/

Older AMD / Intel GPUs or Brightness Issues

All modern GPUs should now support sRGB and sRGB multiple render targets blending.

Historical sRGB workarounds for AMD / Intel GPU’s were removed in 114880.

Use the following if you need to enable the previous settings:

  • --gl-disable-srgb
  • --gl-disable-mrt-srgb

For Intel GPUs on Windows 10 make sure you have the latest GPU driver and the Intel Graphics Commander Center:

Lost TITANS Ownership After Linking Steam with PA Account

Open a support ticket at: https://support.planetaryannihilation.com/

Verify Your Game Files

Clear Your Download Cache

Delete the contents of the download directory in your Planetary Annihilation Data Directory.

Remove Special Characters from your Display Name

Special characters in display names can cause issues like:

  • hanging on the login accepted screen
  • game over not appearing

To change your display name in-game, click on the social icon in the lower right-hand corner. A menu should appear with your name and a dropdown box to change your online status. Below that says, “Change Display Name.”

A box will appear where you can type in your New Display Name. If the name you’ve entered has already been taken, a message will appear to notify you.

Disable FPS Counters / Overlays / Memory Optimisers

The safe way to check stats is via control-p in-game to toggle between:

  • Client FPS
  • GPU memory usage

When connected to a local or public server:

  • Server (always max 1FPS)
  • Sim (max 10 FPS once game has started)

Close Other Applications / Browsers

PA is a CPU heavy game especially when running a local server.

Close unnecessary applications and browser tabs especially on older systems.

Clean Testing

You can start a clean copy of PA without deleting your existing Planetary Annihilation Data Directory by using the --localstorageurl command line parameter.

Planetary Annihilation Data Directory

The data directory or folder is separate from your install directory and contains:

  • logs
  • local configuration localstore
  • file system mods client_mods and server_mods
  • downloads for community mods download

The data directory is shared by all installations of Planetary Annihilation:

  • steam
  • launcher
  • stable or PTE streams

Updating or reinstalling PA does not impact the data directory.

By default all installations use the same local configuration. You can override this using the --localstorageurl command line parameter.

--localstorageurl=localstore-testing

Windows Planetary Annihilation Data Directory

The default location is in your local app data directory:

%LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation
C:\Users\YOURUSERNAME\AppData\local\Uber Entertainment\Planetary Annihilation

Your user AppData directory is hidden by default so you have a couple of options:

macOS Planetary Annihilation Data Directory

The default location is in your local library folder:

/Users/YOURUSERNAME/Library/Application Support/Uber Entertainment/Planetary Annihilation
~/Library/Application Support/Uber Entertainment/Planetary Annihilation 

Your user library folder is hidden by default and can be accessed via:

Linux Planetary Annihilation Data Directory

The default location is in your home directory:

  • ~/.local/Uber Entertainment/Planetary Annihilation/

Steam Installation Directory

  • Open your Steam library
  • Right click on Planetary Annihilation: TITANS or Planetary Annihilation in your list of games
  • Select Properties
  • Click the LOCAL FILES tab
  • Click BROWSE LOCAL FILES

Steam Command Line Parameters

  1. Open your Steam library
  2. Right click Planetary Annihilation: TITANS then select Properties
  3. Click Set Launch Options…

PA Launcher Command Line Parameters

  1. Open the PA launcher and sign in
  2. Click on your username then select Build Options… from the list
  3. Additional command-line options

Crash Dumps

PA generated crash reports with logs (and dxdiag on windows) are usually automatically uploaded to our crash reporting system.

When reporting crashes it also helps if you include the crash ID from your logs (same as the filename of the generated minidump):

xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx.dmp


The default location for crash dumps generated by PA is now the logs directory in your Planetary Annihilation data directory.

The environment variable MINIDUMP_DIRECTORY can be used to change the location where PA crash minidump files are saved and will also generate more detailed (and larger) minidump files similar to the new --enable-detailed-minidump command line option.

Windows Error Reporting (WER) and macOS may also generate different crash reports:

Repeatable Crashes Within N Minutes

When there is a repeatable crash after starting a game, clicking on preview PIPs, etc it’s often caused by local issues like:

  • out of date drivers
  • out of date BIOS
  • faulty / failing hardware
    • faulty or mismatched RAM
    • old or underrated power supply

PA can stress your hardware more than other games and we can normally spot local issues by:

  • uniqueness of crash
  • type of crash
  • location of crash
  • kernel events

Full Screen Desktop Resolution and 4K

Full screen uses a borderless window at your native desktop resolution to allow for quick alt-tabbing to desktop and other applications without disruption.

Subsampling

If you are playing on an older or lower spec GPU then try subsampling:

  • SETTINGS > GRAPHICS > RESOLUTION SCALING > SUBSAMPLE (75%)

Subsampling does not pixelate the user interface.

Supersampling

If you have a high spec GPU then you can also supersample:

  • SETTINGS > GRAPHICS > RESOLUTION SCALING > SUPERSAMPLE (175%)

GUI Size

You can increase or decrease the GUI size using:

  • SETTINGS > GAMEPLAY > GUI SIZE

Save will make the changes permanent. Cancel will temporarily change so you can test.

Build Bar Size

You can increase or decrease the build bar size using:

  • SETTINGS > GAMEPLAY > BUILD BAR SIZE

Bigger Icons Mods

You can install the Bigger Icons mods for larger icons.

Streaming

Use game capture with a specific window to avoid jitter when scrolling.

HDR10

Experimental hardware HDR10 support can be enabled on latest Windows 10 for modern Nvidia 10 series or newer GPUs connected via DisplayPort 1.4+ or HDMI 2.0+ using:

  • --hardware-hdr

Note: macOS HDR10 support is automatic.

macOS

macOS is our primary development environment.

Generic troubleshooting: https://planetaryannihilation.com/support/troubleshooting/

Official Support: https://support.planetaryannihilation.com/

Official Discord: https://discord.gg/pa

macOS System Requirements

MinimumRecommended
macOS10.9 64 bit10.15
CPUMODERN Quad Core i5MODERN Quad Core i7+
Memory8GB RAM for dedicated GPU
12GB RAM for integrated GPU
4GB free for local server
16GB RAM
GPUOpenGL 3.2+Dedicated GPU
Storage5GB available space7 GB available space
InternetBroadbandEthernet Broadband

macOS Planetary Annihilation Data Directory

The default location is in your local library folder:

/Users/YOURUSERNAME/Library/Application Support/Uber Entertainment/Planetary Annihilation
~/Library/Application Support/Uber Entertainment/Planetary Annihilation 

Your user library folder is hidden by default and can be accessed via:

macOS Crash Dumps

The default location for minidumps generated by PA is now the logs directory in the Planetary Annihilation data directory.

On macOS you can also use the console application to locate macOS generated crash reports:

Rainbows & Unicorns Updates 114599 to 115003

Hello Commanders,

Your eyes do not deceive you, this creature of majesty above is both half-Commander and half-unicorn. Touch its horn if you will, but the only wish it grants is the pillaging of the galaxy’s resources to ensure the demise of your enemies. Friendship is temporary, but a well-placed ubercannon is forever.

The Unicorn Commander is available to all players during the Steam Summer Sale, after which it can be purchased through the Armory. It also comes with its own strategic icon so that everyone else knows that you’re better than them, both as a player and a person.

Lobbies now have the option to shuffle player starting locations. No longer can you know who is where without any scouting in FFA and team games. Live the mystery.

The AI has had an easy difficulty added to skirmish and normal in Galactic War as part of some more extensive changes. We hear your eyebrow lift (just one, you’re classy like that) at the addition of an easier difficulty, but once improvements land and it’s kicking your hiney, you’ll be sorry you got all sniffy about an easy difficulty.

Translations have been updated and expanded to include community mods like Legion Expansion and Queller AI.

Previous update: https://planetaryannihilation.com/news/stay-safe-update-114344-114438-114445-114475/

Technical Notes

Client Improvements

  • Updated translations
  • Added connect timeouts to download manager to avoid long launch stalls
  • Added initial support for full offline / disconnected mode via --offline (work in progress)
  • Improved game password dialog with focus and default button
  • Added shuffle landing zones to new game lobby for large FFA and teams games using maps with custom landing zones
  • Improved discord user handling (114673)
  • Improved commander spawn zoom (114673)
  • Added spacebar to exit video (114673)
  • Improved locale error logging (114673)
  • Improved fatal error logging (114673)
  • Added audio device routing (114716)
  • Added default audio device setting with list refreshing every 5 seconds 114716)
  • Added default audio device selection during startup (114716)
  • Reduced unnecessary locks and allocations during material creation (114862)
  • Added automatic open of players list for 1v1 ranked games (114750)
  • Added --enable-detailed-minidump command line parameter as an alternative to setting the MINIDUMP_DIRECTORY environment variable (114750)
  • Added skybox graphics setting (114776)
  • Removed outdated sRGB restrictions for AMD / Intel GPUs (114880)
  • Added --gl-disable-srgb / --gl-disable-mrt-srgb command line options to restore previous behaviour if needed (114880)
  • Added --hardware-hdr command line option to enable experimental HDR10 support on latest Windows 10 for modern 10 series or newer Nvidia GPUs (114880)
    Note: macOS HDR10 support is automatic
    https://planetaryannihilation.com/support/troubleshooting/#HDR10
  • Added support for 128 bit UNITTYPE flags and masks expanding max types from 63 to 127 (114980)
  • Added SIMD optimisations for 128 bit flags (114980)
  • Added legacy CPU check with error message to try legacy build (114980)
  • Added events to ui/main/game/live_game/js/constants.js (114980)
    • Custom1
    • Custom2
    • Custom3
    • Custom4
    • Vehicle
    • Shield
    • Amphibious

Client Fixes

  • Fixed SDL2 full screen toggle / resize issue on Windows (114628)
  • Fixed intro video loss of focus (114673)
  • Fixed tutorial commander specs (114716)
  • Fixed custom line formations crashes (114726 / 114823)
  • Fixed settings mod compatibility issue (114726)
  • Fixed join modded game crash from modded new game lobby or live game (114726)
  • Fixed landing crash on slower systems (114726)
  • Fixed setCommandMode crash (114759)
  • Fixed line command crash (114759)
  • Fixed API data access (114880)
  • Fixed get units crash (114880)

AI Improvements

  • Added easy difficulty for AI skirmish to match galactic war (work in progress)
  • Improved AI start location selection (114716)

Galactic War Improvements

  • Added normal difficulty between easy and hard (work in progress)
  • Added Default personality placeholder to gw minions (114716)

Server / Sim Improvements

  • Improved attack (focus fire) task
  • Added shuffle landing zones
  • Added early exit for sim tasks that set failed during initialisation (114673)
  • Added radar jamming (114862)
  • Added support for 128 bit UNITTYPE flags and masks expanding max types from 63 to 127 (114980)
  • Added SIMD optimisations for 128 bit flags (114980)
  • Add new units types (114980)
    • UNITTYPE_Vehicle
    • UNITTYPE_Shield
    • UNITTYPE_Amphibious
    • UNITTYPE_WaterHover

Server / Sim Fixes

  • Fixed AI server crash in evaluateBases
  • Fixed server crash for modded units with ORDER_Attack and no weapons (114673)
  • Fixed target priorities vision (114716)
  • Fixed Windows 4GB replay / saved game limit (114862)
  • Fixed moving to target assist task crash (114862)
  • Fixed auto repair / reclaim while transporting (114862)
  • Fixed water-hover pathing around structures, walls, TITANS, etc (114980)

Maps

  • Added shuffleLandingZones
  • Updated the following maps to use shuffleLandingZones: true
    • Clutch
    • Lock
    • Crag
    • Bedlam
    • PAX
    • Medea
    • Roc
    • Blitz
    • Forge
    • Berg
    • Duat
    • Pacific
    • Styx
    • Meso
    • Amplus

Modding

  • Exposed locTree for localislation parsing of modified DOM nodes avoiding the need for concatenated loc strings or data-binding
    locTree(document.getElementById('#nav-link'));
  • Added gOffline and gModsOffline for offline mode (work in progress)
  • Added api.audio.getDevices():[string]
  • Added api.audio.setDevice(string)
  • Reworked SettingItemModel to support
    • options.function(currentValue)
    • options.deferredFunction(currentValue) for async
    • options.refresh: seconds
    • option.empty: string
  • Added support for JSON // single line comments
  • Improved modding support for multiple selectable skybox mods in settings: (114776)
    • model.skyBoxes.push({text: 'Test', value: '/pa/terrain/sky/textures/skybox_02.json'})
    • api.ar_system.changeSkyBoxSpec(api.settings.getSynchronous('graphics', 'skybox'));
  • New recon observer channel (114862)
    • radar_jammer

AI Modding

  • Default personality tag is the placeholder for current base game functionality
  • Added fall back to default netural_networks if not included under personality.ai_path which will be the case for most mods
  • Added additional --ai-debug output (114673)
  • Added enabled to build specs for AI debugging (114673)
  • Added debug to build conditions for AI debugging (114673)
  • Added IsMainBase build condition (114673)
  • Added first pass of AI intel point threat status (114673)
  • Added personality.starting_location_evaluation_radius (114673)
  • Added gw mod support for bounty_mode, bounty_value, sudden_death_mode, shuffle_landing_zones and land_anywhere (114716)

AI mods can use personality.ai_path to specify their own complete set of templates, builds and unit maps as the default AI may be changing significantly

Toolchain

Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain

  • C++17
  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 11.5 / macOS 10.15.x latest for macOS Mavericks 10.9+ with full notarisation using hardened runtime
  • Steam Linux runtime with gcc-9 / LTO native (previously limited to gcc 6.2 and no LTO)
  • Steamworks SDK 148 (will upgrade to 149 soon)
  • Windows libcurl 7.68.0 with nghttp2 1.40.0 for HTTP/2 and multiplexing (will upgrade to 7.70.0 and 1.41.0 soon)
  • breakpad latest
  • libpng 1.6.37 with SSE optimisations
  • libsquish 1.15 with SSE optimisations
  • stb_image 2.25
  • stb_truetype 1.24
  • lz4 1.9.2
  • miniz 2.1
  • zlib 1.2.11
  • sdl 2.0.12

114618

  • Fixed missing Unicorn Commander build image
  • AI tweaks

114628

  • Fixed SDL2 full screen toggle / resize issue on Windows
  • Changed libpng 1.6.37 SSE optimisations for older CPU on Windows (use legacy build for older CPUs)

114673

  • Updated translations
  • Updated Steam Linux runtime
  • Improved discord user handling
  • Improved commander spawn zoom
  • Added current zoom type support to api.camera.lookAt
  • Added early exit for sim tasks that set failed during initialisation
  • Added spacebar to exit video
  • Fixed intro video loss of focus
  • Improved locale error logging
  • Improved fatal error logging
  • Fixed server crash for modded units with ORDER_Attack and no weapons

AI modding

  • Added additional --ai-debug output
  • Added enabled to build specs for AI debugging
  • Added debug to build conditions for AI debugging
  • Added IsMainBase build condition
  • Added first pass of AI intel point threat status
  • Added personality.starting_location_evaluation_radius

114716

  • Updated translations
  • Added audio device routing
  • Added default audio device setting with list refreshing every 5 seconds
  • Added default audio device selection during startup
  • Added Default personality placeholder to gw minions
  • Improved AI start location selection
  • Fixed target priorities vision
  • Fixed tutorial commander specs

AI Modding

  • Added gw mod support for bounty_mode, bounty_value, sudden_death_mode, shuffle_landing_zones and land_anywhere

Modding

  • Added api.audio.getDevices():[string]
  • Added api.audio.setDevice(string)
  • Reworked SettingItemModel to support
    • options.function(currentValue)
    • options.deferredFunction(currentValue) for async
    • options.refresh: seconds
    • option.empty: string
  • Added support for JSON // single line comments

114726

  • Fixed custom line formations crash
  • Fixed settings mod compatibility issue

114750

  • Updated translations
  • Added automatic open of players list for 1v1 ranked games
  • Added --enable-detailed-minidump command line parameter as an alternative to setting the MINIDUMP_DIRECTORY environment variable
  • Fixed join modded game crash from modded new game lobby or live game
  • Fixed landing crash on slower systems

114759

  • Updated translations
  • Fixed setCommandMode crash
  • Fixed line command crash

114776

  • Updated translations
  • Added skybox graphics setting
  • Improved modding support for multiple selectable skybox mods in settings:
    • model.skyBoxes.push({text: 'Test', value: '/pa/terrain/sky/textures/skybox_02.json'})
  • api.ar_system.changeSkyBoxSpec(api.settings.getSynchronous('graphics', 'skybox'));

114780

Updated TITANS 1v1 ranked maps and reconnects

114803

Grenadier

  • Idle aim delay restored to 1.0 from 0.5
  • Max firing velocity decreased to 80 from 90
  • Min firing velocity decreased to 70 from 85
  • Splash radius decreased to 5 from 6

Gil-E advanced sniper bot

  • Vision and range decreased to 200 from 220
  • Can no longer target seafloor

Naval Basic Fabrication Ship

  • Navigation changed to new water-hover with updated flat bottom model

Barnacle support barge

  • Navigation changed to new water-hover with updated flat bottom model
  • Can now build teleporters on land

114823

  • Updated translations
  • Fixed custom line formation crash

Grenadier

  • Maximum firing velocity increased to 90 from 80

114862

Client Improvements

  • Updated translations
  • Reduced unnecessary locks and allocations during material creation

Server / Sim Improvements

  • Added radar jamming

Server / Sim Fixes

  • Fixed Windows 4GB replay / saved game limit
  • Fixed moving to target assist task crash
  • Fixed auto repair / reclaim while transporting

Balance Changes

Grenadier

  • Splash damage decreased to 30 from 40

Slammer advanced assault bot

  • Damage decreased to 90 from 100

Vanguard advanced heavy tank

  • Radar jamming 75 added

Typhoon drone carrier

  • Squall torpedo damage decreased to 75 from 100

Jig gas mining platform

  • Cost increased to 4,000 from 3,000

114880

Client Improvements

  • Updated translations
  • Reduced unnecessary locks and allocations during material creation
  • Removed outdated sRGB restrictions for AMD / Intel GPUs
  • Added --gl-disable-srgb / --gl-disable-mrt-srgb command line options to restore previous behaviour if needed
  • Added --hardware-hdr command line option to enable experimental HDR10 support on latest Windows 10 for modern 10 series or newer Nvidia GPUs

Note: macOS HDR10 support is automatic.

https://planetaryannihilation.com/support/troubleshooting/#HDR10

Client Fixes

  • Fixed API data access
  • Fixed get units crash

114980

  • Added support for 128 bit UNITTYPE flags and masks expanding max types from 63 to 127
  • Added SIMD optimisations for 128 bit flags
  • Add new units types:
    • UNITTYPE_Vehicle
    • UNITTYPE_Shield
    • UNITTYPE_Amphibious
    • UNITTYPE_WaterHover

Client Improvements

  • Updated translations
  • Added legacy CPU check with error message to try legacy build
  • Added missing events to ui/main/game/live_game/js/constants.js
    • Custom1
    • Custom2
    • Custom3
    • Custom4
    • Vehicle
    • Shield
    • Amphibious

Server / Sim Fixes

  • Fixed water-hover pathing around structures, walls, TITANS, etc

Balance Changes

Grenadier

  • Acceleration decreased from 120 to 100

Added UNITTYPE_Vehicle for wheeled units vs treads

Added UNITTYPE_Shield placeholder.

Added UNITTYPE_Amphibious

  • Commander
  • Dox
  • Slammer
  • Colonel
  • Manhattan
  • Atlas

Added UNITTYPE_WaterHover and are no longer targetable by below the waterline naval torpedoes

Note: This excludes amphibious torpedoes from:

  • Commander
  • Slammer advanced assault bot

Removed UNITTYPE_Scout from Piranha gunboat.

The following naval below the waterline torpedo weapons no longer target UNITTYPE_WaterHover with "exclude_unit_types": "Hover | WaterHover"

Modding

  • Added the following for testing by modders when enabled in boot.json
  • knockout-3.5.1.min.js / knockout-3.5.1.debug.js (swap wth knockout-3.4.0.min.js)
  • lodash-migrate.min.js / lodash-migrate.js (enable to see and report potential issues with lodash 3.x > 4.x)
  • lodash-4.7.20.min.js / lodash-4.7.20.js (swap with lodash-3.9.3.min.js to see breakage)

115003

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