Fusion Updates 115819 to 115938

Hello Commanders,

The time of the Unicorn is over, and now, the time of Fusion begins. It represents the beginning of great change.

This arc kicks off with the introduction of the Stinger, the little bot that could. Bringing anti-air back to the Bot Factory with its twin mounted homing missile pods, it can accompany your Dox raids to bring down those pesky Icarus and Bumblebees.

A major improvement to the lobby UI has been introduced, with the host being able to drag, drop and swap players. Easily switch teams around to achieve Ultimate Balance™. There is also no longer a default system in new lobbies, saving your CPU from generating something you were probably not going to use. Just doing our bit for the planet. Lastly, asteroids can now be included in randomly generated systems.

The hand-crafted map pool has expanded, with all previous 1v1 ranked maps available. A revised default system list includes some new FFA / team maps for you to play but don’t panic! PAX has survived the cull 🙂

You may have noticed the servers are running smoother than ever, with the recent upgrades to the fastest m5zn instances in all regions. Our dedicated servers for big FFA and team games have also been upgraded.

The Fusion Commander is available to all players during the Steam Summer Sale and Humble Greatest Hits Sale, after which it can be purchased through the Armory.


Balance changes: https://planetaryannihilation.com/guides/titans-balance-changes/

Previous update arcs:

Coming later this year in Fusion updates:

  • Toolchain and performance updates
  • Default continuous build with view of build queue
  • Improved map selection (map packs no longer required)
  • New game lobby system preview (including metal spots)
  • UI unicode font updates with emojis
  • Defeated player and spectator vision options eg defeated unshared player can only view team
  • Faster mod mounting, uploading and downloading
  • Server mods support for Galactic War
  • AI updates
  • Shields!

Technical Notes

Added Fusion commander.

Balance Changes

Added Stinger anti-air bot.

Client Improvements

  • Updated translations

Start

  • Added view replays to mini leaderboard

New Game Lobby

  • Added player drag / drop / swap for team games
  • Changed to no default system for faster hosting
  • Added new status messages while waiting for system to be selected
  • Added asteroid option to random system generator
  • Added new default maps

Leaderboards

  • Added view replays

Live Game

  • Improved scrolling of unit selection list

Replays (115847)

  • Added system name
  • Added tooltips
  • Added 1v1 ranked filter

Settings (115932)

  • Added Camera > Mouse Pan Button

Server / Sim Improvements

  • Added server side support for player drag / drop / swap in new game lobby
  • Added server side support for player IDs, game type, mods info, system name and system summary to replay summary

Server / Sim Fixes

  • Fixed loading of saves with orphaned celestial sim projectiles (115923)

AI Improvements

  • Tweaked Easy / Normal difficulties

115836

Fixes new maps not showing in system list.

115847

  • Updated translations
  • Updated default maps

Replays

  • Added system name
  • Added tooltips
  • Added 1v1 ranked filter

115863 / 115902

Galactic War

  • Added Stinger anti-air bot
  • Updated tech cards

Thanks to Quitch for documenting tech card issues.

Basic Bot Tech

Enables building of basic Bots and basic Bot Factories.

Complete Bot Tech

Enables building of all Bots and all Bot Factories.

Bot Fabrication Tech

Reduces metal build costs of all bots by 25%.

Vehicle Fabrication Tech

Reduces metal build costs of all vehicles by 25%.

  • Fixed deal conditions

Orbital Fabrication Tech

Reduces metal build costs of all orbital vehicles by 25%.

  • Removed Anchor
  • Removed Jig
  • Fixed inconsistent deal

Economy Fabrication Tech

Reduces metal build costs of all metal and energy production structures by 50%.

  • Fixed inconsistent deal

Intelligence Fabrication Tech

Reduces metal build costs of all intelligence structures and mobile units by 50%.

Improved Fabricator Build Arms

Increases the build speed of all fabricator and factory build arms by 50% and reduces energy usage by 50%.

Efficiency Tech

Increases metal and energy production by 25%.

  • Fixed inconsistent deal

Storage Compression Tech

Metal and energy storage on all commanders and storage structures increased by 300%.

  • Fixed inconsistent deal

Bot Engine Tech

Increases speed of all bots by 50%.

Vehicle Engine Tech

Increases speed of all vehicles by 50%.

  • Fixed deal conditions

Commander Combat Tech

Increases the speed of your commanders by 200%, doubles commander health, and increases damage by 25%.

  • Fixed inconsistent deal

Air Combat Tech

Increases the speed of all air units by 25%, health by 50%, and damage by 25%.

Bot Combat Tech

Increases health of all bots by 50%, damage by 25%, and speed by 50%.

  • Added Stinger
  • Fixed deal conditions

Vehicle Combat Tech

Increases speed of all vehicles by 50%, health by 50%, and damage by 25%.

Naval Combat Tech

Increases speed of all naval units by 50%, health by 50%, and damage by 25%.

Orbital Combat Tech

Increases speed of all orbital units by 50%, health by 50%, and damage by 25%.

  • Fixed inconsistent deal

Structure Combat Tech

Increases the health of all structures by 50%. Defensive structures also gain a 25% damage increase.

Commander Ammunition Tech

Increases damage of your commanders by 25%.

  • Added anti-air
  • Added torpedo

Air Ammunition Tech

Increases damage of all mobile air units by 25%.

Bot Ammunition Tech

Increases damage of all bots by 25%.

Vehicle Ammunition Tech

Increases damage of all vehicles by 25%.

  • Fixed deal conditions

Naval Ammunition Tech

Increases the damage of all naval vessels by 25%.

Advanced Defense Technology

Enables more powerful defenses.

Bot Armour Tech

Increases health of all bots by 50%.

Vehicle Armour Tech

Increases health of all vehicles by 50%.

  • Fixed deal conditions

Structure Armour Tech

Increases the health of all structures by 50%.

Super Weapon Tech

Enables nuclear missiles, metal planet controllers, and planetary engines to be built.

  • Disabled card as already available

Improved Intelligence Tech

Reduces energy costs for intelligence structures by 75%.

Improved Energy Weapons Tech

Reduces energy costs for energy based weapons by 75%.

Complete Energy Tech

Reduces energy costs for intelligence structures by 75%, weapon energy costs by 75%.

Modding

gw_specs

  • Added array operator defaults
  • Added pull operation
  • Added support for death weapons

115923

  • Updated translations
  • Added Settings > Camera > Mouse Pan Button
  • Fixed loading of saves with orphaned celestial sim projectiles

115938


https://planetaryannihilation.com/timeline

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