Learning to Play Planetary Annihilation

Like any RTS there is a learning curve

Try the following to ramp up quickly:

For single player:

Tips for New Players

  • There is no pay to win
  • Commanders skins are cosmetic
  • Left click drag for area build, attack, patrol, assist, reclaim, repair, etc
  • Right click drag for custom line formations
  • T2 Advanced Metal Extractors can be built over the top of T1 Metal Extractors and vice versa
  • Link Teleporters by selecting one then right clicking the other teleporter including the Helios Invasion Titan mobile teleporter
  • Open the top right planets menu for info like the number of Halley engines required to launch a planet
  • Nuclear Missiles are interplanetary
  • Protect your commander

Tips for Opening Build Queues to Manage your Economy and Expansion

The goals of an opening build queue are:

  • minimise walking by your commander and fabricators
  • avoid stalling your economy with too many fabricators or factories
  • produce units to scout, raid and defend your nearby expansions
  • produce fabricators as needed for expansions, proxy bases and eventually the transition to T2 once your economy can support BOTH the cost of a T2 factory and production of T2 units
  • avoid idle fabricators and commanders
  • avoid excessive use of static defenses

The key elements of an opening build queue are:

  • optimal starting location
  • optimal build order and factory selection
  • optimal placement

Opening build queues will vary for each map, planet terrain, starting location, nearby expansions, opponents, game mode, etc.

Take your time to look around the map and don’t just randomly click in the starting location. You’ll want to spawn close to a metal spot within range of the commander while leaving space to build your initial energy plants and factories around the commander to minimise walking.

A typical new player opening build queue might be:

  • bot / vehicle / naval factory (never air) with priority queue (control click) of two or three fabricators to claim nearby metal spots then continuous build of fighting units (rallying to a point in the direction of the next expansion or raid)
  • one (or two metal extractors only if within turning range of the commander)
  • one or two energy plants
  • air factory with priority queue (control click) of one Firefly scout then continuous build of fighters and a bomber to snipe enemy fabricators (rallying to a point where you can easily select your air)
    Note: for Galactic War without air tech build a Skitter vehicle scout and raid with Dox or Strykers
  • one or two energy plants
  • next factory with continuous build of fighting units (rallying to a point in the direction of the next expansion or raid)
  • one or two energy plants
  • priority queue (control click) of one or two additional fabricators for expansion which may include an air fabricator to expand to other parts of the planet

As you become more experienced you’ll adjust your energy to be more efficient with only a single energy plant per T1 factory or fabricator. Be careful with other units that also use energy. eg Spark tesla bots.

Place your factories on the outside and near choke points to protect your economy. In important areas outside of your main base consider creating proxy bases by building factories next to your expansions that will continuously build more units.

The more you queue with your commander and fabricators the more you can focus on positioning other units to scout and raid while protecting your fabricators and their expansions. Once you have scouted the enemy be prepared to adjust your build queues and unit mix.

Tips for falling in love with spherical planets

  • disable pole lock and use align to north pole (default keybind: n)
  • learn to use middle mouse to grab and alt middle mouse to rotate
  • alternately use the arrow keys and control + arrow keys to rotate
    (on macOS you’ll need to change the default mission control keyboard shortcuts in system preferences > keyboard > shortcuts > mission control for move left a space and move right a space)
  • learn to scout and expand as you can be attacked from all directions including orbital and other planets

You will get used to playing on spherical planets. Once you do it’s hard to go back to flat maps.


THE GALAXY WON'T CONQUER ITSELF Get it now on Steam!
Get It on Steam

90% off for classic PA owners