TITANS 1v1 Ranked Season 8

Mid-season ends at 2020-09-04 00:00 UTC

Season ends at 2020-10-23 00:00 UTC

Two maps carried over from season 7:

  • PAX Frontier!
  • Complaint Department

Two maps returning from previous seasons:

  • Lost Temple (updated)
  • District

Eight NEW maps for season 8:

  • Faren
  • Gorge
  • Tempo
  • Haze
  • Clutch II
  • Line
  • Shard
  • Plenty
  • Ulmost
  • Nogolia
  • Mirum

Most Active Prizes Are Back!

Participation prizes are back for the most active players:

Mid-season ends 2020-09-04 00:00 UTC

  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

Season ends 2020-10-23 00:00 UTC

  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

114776

  • Updated translations
  • Added skybox graphics setting
  • Improved modding support for multiple selectable skybox mods in settings:
    • model.skyBoxes.push({text: 'Test', value: '/pa/terrain/sky/textures/skybox_02.json'})
  • api.ar_system.changeSkyBoxSpec(api.settings.getSynchronous('graphics', 'skybox'));

114780

  • Updated TITANS 1v1 ranked maps and reconnects

114803

Grenadier

  • Idle aim delay restored to 1.0 from 0.5
  • Firing velocity decreased to 80
  • Splash radius decreased to 5 from 6

Gil-E advanced sniper bot

  • Vision and range decreased to 200 from 220
  • Can no longer target seafloor

Naval Basic Fabrication Ship

  • Navigation changed to new water-hover with updated flat bottom model

Barnacle support barge

  • Navigation changed to new water-hover with updated flat bottom model
  • Can now build teleporters on land

King of the Beasts AndreasG

Hello Commanders,

Players have fought head-to-head in our 1v1 ranked for 7 seasons. Many have climbed over the scraps of fallen foes in an anxious scramble to reach the coveted Uber #1 rank. Previously, this has been a final moment of instant, assured glory. That is about to change.

At the end of the seventh ranked 1v1 season on 2020-07-24:00:00 UTC, AndreasG as Uber #1 claimed bragging rights, glory, and the Beast commander.

What about the other Ubers that were hot on his heels, hoarding their points, diligently annihilating their way to the highest echelons of destructive mastery?

Now we are giving the top players the glorious opportunity to challenge for the crown in a best-of-7 1v1 series with the winner claiming US$1,000 along with exclusive use of the Beast King Commander.

But a note of caution to the eventual King Beast: complacent Kings seldom hold onto their title for long. A new challenger may present themselves in the seasons to come, and there can only be one…

King of the Beasts Prizes

The winner will be awarded:

  • exclusive use of the Beast King Commander
  • US$1,000

King of the Beasts Results

#DateKingWinsChallengerWins
12020-08-01AndreasG4Diskraip0
2AndreasG

Rainbows & Unicorns Updates 114599 / 114618 / 114673 / 114716 / 114726 / 114734 / 114750 / 114759 / 114776

Hello Commanders,

Your eyes do not deceive you, this creature of majesty above is both half-Commander and half-unicorn. Touch its horn if you will, but the only wish it grants is the pillaging of the galaxy’s resources to ensure the demise of your enemies. Friendship is temporary, but a well-placed ubercannon is forever.

The Unicorn Commander is available to all players during the Steam Summer Sale, after which it can be purchased through the Armory. It also comes with its own strategic icon so that everyone else knows that you’re better than them, both as a player and a person.

Lobbies now have the option to shuffle player starting locations. No longer can you know who is where without any scouting in FFA and team games. Live the mystery.

The AI has had an easy difficulty added to skirmish and normal in Galactic War as part of some more extensive changes. We hear your eyebrow lift (just one, you’re classy like that) at the addition of an easier difficulty, but once improvements land and it’s kicking your hiney, you’ll be sorry you got all sniffy about an easy difficulty.

Translations have been updated and expanded to include community mods like Legion Expansion and Queller AI.

Previous update: https://planetaryannihilation.com/news/stay-safe-update-114344-114438-114445-114475/

Technical Notes

Client Improvements

  • Updated translations
  • Added connect timeouts to download manager to avoid long launch stalls
  • Added initial support for full offline / disconnected mode via --offline (work in progress)
  • Improved game password dialog with focus and default button
  • Added shuffle landing zones to new game lobby for large FFA and teams games using maps with custom landing zones
  • Improved discord user handling (114673)
  • Improved commander spawn zoom (114673)
  • Added spacebar to exit video (114673)
  • Improved locale error logging (114673)
  • Improved fatal error logging (114673)
  • Added audio device routing (114716)
  • Added default audio device setting with list refreshing every 5 seconds 114716)
  • Added default audio device selection during startup (114716)

Client Fixes

  • Fixed SDL2 full screen toggle / resize issue on Windows (114628)
  • Fixed intro video loss of focus (114673)
  • Fixed tutorial commander specs (114716)

AI Improvements

  • Added easy difficulty for AI skirmish to match galactic war (work in progress)
  • Improved AI start location selection (114716)

Galactic War Improvements

  • Added normal difficulty between easy and hard (work in progress)
  • Added Default personality placeholder to gw minions (114716)

Server / Sim Improvements

  • Improved attack (focus fire) task
  • Added shuffle landing zones
  • Added early exit for sim tasks that set failed during initialisation (114673)

Server / Sim Fixes

  • Fixed AI server crash in evaluateBases
  • Fixed server crash for modded units with ORDER_Attack and no weapons (114673)
  • Fixed target priorities vision (114716)

Maps

  • Added shuffleLandingZones
  • Updated the following maps to use shuffleLandingZones: true
    • Clutch
    • Lock
    • Crag
    • Bedlam
    • PAX
    • Medea
    • Roc
    • Blitz
    • Forge
    • Berg
    • Duat
    • Pacific
    • Styx
    • Meso
    • Amplus

Modding

  • Exposed locTree for localislation parsing of modified DOM nodes avoiding the need for concatenated loc strings or data-binding
    locTree(document.getElementById('#nav-link'));
  • Added gOffline and gModsOffline for offline mode (work in progress)
  • Added api.audio.getDevices():[string]
  • Added api.audio.setDevice(string)
  • Reworked SettingItemModel to support
    • options.function(currentValue)
    • options.deferredFunction(currentValue) for async
    • options.refresh: seconds
    • option.empty: string
  • Added support for JSON // single line comments

AI Modding

  • Default personality tag is the placeholder for current base game functionality
  • Added fall back to default netural_networks if not included under personality.ai_path which will be the case for most mods
  • Added additional --ai-debug output (114673)
  • Added enabled to build specs for AI debugging (114673)
  • Added debug to build conditions for AI debugging (114673)
  • Added IsMainBase build condition (114673)
  • Added first pass of AI intel point threat status (114673)
  • Added personality.starting_location_evaluation_radius (114673)
  • Added gw mod support for bounty_mode, bounty_value, sudden_death_mode, shuffle_landing_zones and land_anywhere (114716)

AI mods can use personality.ai_path to specify their own complete set of templates, builds and unit maps as the default AI may be changing significantly

Toolchain

Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain

  • C++17
  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 11.5 / macOS 10.15.x latest for macOS Mavericks 10.9+ with full notarisation using hardened runtime
  • Steam Linux runtime with gcc-9 / LTO native (previously limited to gcc 6.2 and no LTO)
  • Steamworks SDK 148 (will upgrade to 149 soon)
  • Windows libcurl 7.68.0 with nghttp2 1.40.0 for HTTP/2 and multiplexing (will upgrade to 7.70.0 and 1.41.0 soon)
  • breakpad latest
  • libpng 1.6.37 with SSE optimisations
  • libsquish 1.15 with SSE optimisations
  • stb_image 2.25
  • stb_truetype 1.24
  • lz4 1.9.2
  • miniz 2.1
  • zlib 1.2.11
  • sdl 2.0.12

114618

  • Fixed missing Unicorn Commander build image
  • AI tweaks

114628

  • Fixed SDL2 full screen toggle / resize issue on Windows
  • Changed libpng 1.6.37 SSE optimisations for older CPU on Windows (use legacy build for older CPUs)

114673

  • Updated translations
  • Updated Steam Linux runtime
  • Improved discord user handling
  • Improved commander spawn zoom
  • Added current zoom type support to api.camera.lookAt
  • Added early exit for sim tasks that set failed during initialisation
  • Added spacebar to exit video
  • Fixed intro video loss of focus
  • Improved locale error logging
  • Improved fatal error logging
  • Fixed server crash for modded units with ORDER_Attack and no weapons

AI modding

  • Added additional --ai-debug output
  • Added enabled to build specs for AI debugging
  • Added debug to build conditions for AI debugging
  • Added IsMainBase build condition
  • Added first pass of AI intel point threat status
  • Added personality.starting_location_evaluation_radius

114716

  • Updated translations
  • Added audio device routing
  • Added default audio device setting with list refreshing every 5 seconds
  • Added default audio device selection during startup
  • Added Default personality placeholder to gw minions
  • Improved AI start location selection
  • Fixed target priorities vision
  • Fixed tutorial commander specs

AI Modding

  • Added gw mod support for bounty_mode, bounty_value, sudden_death_mode, shuffle_landing_zones and land_anywhere

Modding

  • Added api.audio.getDevices():[string]
  • Added api.audio.setDevice(string)
  • Reworked SettingItemModel to support
    • options.function(currentValue)
    • options.deferredFunction(currentValue) for async
    • options.refresh: seconds
    • option.empty: string
  • Added support for JSON // single line comments

114726

  • Fixed custom line formations crash
  • Fixed settings mod compatibility issue

114750

  • Updated translations
  • Added automatic open of players list for 1v1 ranked games
  • Added --enable-detailed-minidump command line parameter as an alternative to setting the MINIDUMP_DIRECTORY environment variable
  • Fixed join modded game crash from modded new game lobby or live game
  • Fixed landing crash on slower systems

114759

  • Updated translations
  • Fixed setCommandMode crash
  • Fixed line command crash

114776

  • Updated translations
  • Added skybox graphics setting
  • Improved modding support for multiple selectable skybox mods in settings:
    • model.skyBoxes.push({text: 'Test', value: '/pa/terrain/sky/textures/skybox_02.json'})
  • api.ar_system.changeSkyBoxSpec(api.settings.getSynchronous('graphics', 'skybox'));

114780

  • Updated TITANS 1v1 ranked maps and reconnects

Stay Safe Updates 114344 / 114349 / 114351 / 114353 / 114438 / 114445 / 114473 / 114475 / 114803

Hello Commanders,

Did you want to know what Planetary Annihilation Inc is doing to help you stay safe during COVID-19? No? Didn’t think so. Instead we’ve spent the time adjusting the dials, tweaking the numbers and fiddling the stats, all to create the new perfect™ balance. We’re making adjustments to make it easier to create your initial base, make tanks more viable as an early game option, and also make it easier to get into the orbital layer.

For the map makers among you, we fixed metal on the equator, allowed you to quickly create backups as you work, and height adjustments are now possible for terrain. You’ll need to dive into the pas files with your preferred text editor to make the changes, no fancy UI just yet, but it will allow you even more control over your creations. In return, don’t create systems with planets as far apart from one another as possible and orbital travel times so long they verge on the realistic. No one likes those systems. Please stop.

New support section on website (work in progress): https://planetaryannihilation.com/support/

Horsefly update: https://planetaryannihilation.com/news/horsefly-and-titans-1v1-ranked-mid-season-4-winners/

Technical Notes

TITANS Balance Changes

Fixed attack (focus fire) delayed targeting and charging to their death for units with a firing delay, ballistic solutions, etc. eg Commander, Grenadier, Hornets, etc.

Queued area load and unload can now be used to create a temporary ferry.

Commander

  • Build range increased to 30 from 20
  • Faster and more accurate alt-fire ubercannon d-gun (114438)
  • Fixed all commanders to have identical mesh bounds based on base commander spec (114438)

Icarus Solar Drone

  • Speed increased to 50 from 30

Stryker attack vehicle

  • Speed increased to 20 from 15 (faster than Dox)

Grenadier

  • Rate of fire increased to 0.5 from 0.4
  • Range increased to 145 from 130
  • Yaw ranged increased to 135 from 90
  • Idle aim delay decreased to 0.5 from 1.0
  • Firing standard deviation decreased to 0.75 from 1.0

Drifter hover tank

  • Range increased to 115 from 100
  • Damage increased to 125 from 120

Pelter medium range artillery

  • Firing standard deviation increased to 0.5 from 0.35
  • Range decreased to 240 from 260

Orbital Launcher

  • Cost decreased to 1,500 from 2,000

Mend advanced combat fabricator (check the build range)

Anchor defense satellite

  • Ground weapon range reduced to 80 from 100

Jig gas mining platform

  • Metal production decreased to 30 from 36
  • Energy production decreased to 7,500 from 9,000

Piranha gunboat / sea scout:

  • Navigation changed to new water-hover (114438)

Stingray missile ship target priorities:

  • Air & ( Transport | Bomber | Gunship | Titan )
  • Mobile & Air

Narwhal frigate target priorities:

  • Air & ( Transport | Bomber | Gunship | Titan )
  • Mobile & Air

Horsefly advanced heavy strafing aircraft

  • Cost increased to 2,000 from 1,200
  • Health decreased to 1,250 from 1,500
  • No longer targets air

https://planetaryannihilation.com/guides/titans-balance-changes/

Client Improvements

  • Added support for interplanetary area and line formations with load / unload
  • Added control build range preview
  • Added official support link to start menu and removed community support link
  • Added alt / option alternative area build (114438)
  • Added max radius for alt / option alternative area build (114445)
  • Changed Armory to be available offline and show locked commanders not available to purchase without steam overlay (114473)

Client Fixes

  • Fixed black screen issue where load event for splash image failed to fire (patched by community mods)
  • Fixed strategic icons and fog of war lighting showing when units teleporting
  • Fixed invalid userIds causing empty friends list (114473)

System Editor Improvements

  • Added export to system editor for fast backups while creating maps
  • Added description, creator and version to system editor

System Editor Fixes

  • Fixed system editor metal sport validation
  • Fixed unselectable sunken CSG in system editor

Server / Sim Improvements

  • Added continuous area load / chase and interplanetary area load / unload (queued area load / unload orders can be used for temporary ferry)
  • Added terrain height adjustments to planet builder
  • Added water-hover navigation type for low draft brown water navy access to shallows (114438)

Server / Sim Fixes

  • Fixed transport / distance with teleport load / unload exploits
  • Fixed death explosion damaging their own wreckage
  • Fixed move sub tasks targeting a unit only targeting initial position resulting in missed air / orbital loads for moving units
  • Fixed nav agent targeting of lower layers by air / orbital not excluding radius of each agent resulting in missed loads as vertical move outside of goal range
  • Fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc
  • Fixed attack (focus fire) weapon targeting (114438)

Modding

  • Added to transporter spec
    • load_range
    • chase_range
  • Added alternative area builds to unit spec: (114438)
    • alt_area_build_separation
    • alt_area_build_type
    • alt_area_build_pattern
  • Added to unit state JSON for map units capture: (114438)
    • unit_spec
    • army [index]

Content Creation

  • Added --no-sun and –-no-planets with hidden black biome for video capture using api.ar_system.changeSkyboxOverlayColor(0,0,0,1)

Terrain Height Adjustment Example

{
    "name": "test",
    "description": "",
    "author": "",
    "version": "",
    "planets": [
        {
            "name": "test",
            "mass": 20000,
            "position_x": 13400,
            "position_y": 1200,
            "velocity_x": 17.19521141052246,
            "velocity_y": -192.0131072998047,
            "required_thrust_to_move": 0,
            "starting_planet": true,
            "respawn": false,
            "start_destroyed": false,
            "min_spawn_delay": 0,
            "max_spawn_delay": 0,
            "planet": {
                "seed": 1,
                "radius": 500,
                "heightRange": 100,
                "waterHeight": 50,
                "waterDepth": 100,
                "temperature": 100,
                "metalDensity": 50,
                "metalClusters": 50,
                "metalSpotLimit": -1,
                "biomeScale": 50,
                "biome": "grass",
                "symmetryType": "terrain and CSG",
                "symmetricalMetal": true,
                "symmetricalStarts": true,
                "numArmies": 2,
                "landingZonesPerArmy": 0,
                "landingZoneSize": 0,
                "heightAdjustments": [
                    {
                        "normalizedAdjustment": -0.5,
                        "radius": 200,
                        "pos": [
                            0,
                            0,
                            500
                        ]
                    },
                    {
                        "normalizedAdjustment": -0.5,
                        "radius": 200,
                        "pos": [
                            500,
                            0,
                            0
                        ]
                    }
                ]
            }
        }
    ]
}

JavsScript example of 10 equally spaced terrain height adjustments using golden circle for a 600 radius planet in the System Editor scene using the debugger:

(function(count, adjustment, radius)
{
    var planetRadius = model.radius();

    var increment = Math.PI * (3 - Math.sqrt(5));

    var offset = 2 / count;

    var adjustments = [];

    for (var k = 0; k < count; k++)
    {
        var y = k * offset - 1 + (offset / 2);
        var r = Math.sqrt(1 - y * y);
        phi = k * increment;
        adjustments.push({
            normalizedAdjustment: adjustment,
            radius: radius,
            pos: [planetRadius * Math.cos(phi) * r, planetRadius * y, planetRadius * Math.sin(phi) * r]
        });
    }

    model.heightAdjustments(adjustments);
    model.heightAdjustments.valueHasMutated();
    model.update_planet_spec();
    model.previewTerrainSelectedPlanet();

})(10, 1, 100)

Lave biome with generated terrain height adjustments:

{
    "name": "test",
    "description": "",
    "version": "",
    "planets": [
        {
            "name": "test",
            "mass": 20000,
            "position_x": 13400,
            "position_y": 1200,
            "velocity_x": -17.19521141052246,
            "velocity_y": 192.0131072998047,
            "required_thrust_to_move": 0,
            "starting_planet": true,
            "respawn": false,
            "start_destroyed": false,
            "min_spawn_delay": 0,
            "max_spawn_delay": 0,
            "planet": {
                "seed": 1,
                "radius": 600,
                "heightRange": 10,
                "waterHeight": 0,
                "waterDepth": 0,
                "temperature": 100,
                "metalDensity": 50,
                "metalClusters": 50,
                "metalSpotLimit": -1,
                "biomeScale": 50,
                "biome": "lava",
                "symmetryType": "terrain and CSG",
                "symmetricalMetal": true,
                "symmetricalStarts": true,
                "numArmies": 2,
                "landingZonesPerArmy": 0,
                "landingZoneSize": 0,
                "heightAdjustments": [
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            261.533935546875,
                            -540,
                            0
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -315.9520263671875,
                            -420,
                            289.43792724609375
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            45.427738189697266,
                            -300,
                            -517.6256713867188
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            348.2481994628906,
                            -180,
                            454.2281188964844
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -587.8665161132812,
                            -60,
                            -103.98531341552734
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            503.7155456542969,
                            60,
                            -320.422607421875
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -148.58802795410156,
                            180,
                            552.7400512695312
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -239.4943084716797,
                            300,
                            -461.1317443847656
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            402.4857482910156,
                            420,
                            146.98715209960938
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -241.7477264404297,
                            540,
                            99.78994750976562
                        ]
                    }
                ]
            }
        }
    ]
}

114349 / 114353

Horsefly advanced heavy strafing aircraft

  • Cost increased to 2,000 from 1,200
  • Health decreased to 1,250 from 1,500
  • No longer targets air

114438

  • Updated translations
  • Added alt / option alternative area build
    • Four wide strips of land mines
    • Double walls
    • Nuke farm sphere
    • Double Galata Anti-Air
    • Double Flak Cannon Advanced Anti-Air
    • alt_area_build_type
    • alt_area_build_separation
    • alt_area_build_pattern
  • Added normalizedAdjustment property to terrain height adjustments with range -1 (water bottom) to 1 (max height)
  • Added water-hover navigation type for low draft brown water navy access to shallows
  • Changed Piranha gunboat / sea scout to new water-hover navigation type with new flat bottom model
  • Faster and more accurate alt-fire ubercannon d-gun
  • Fixed all commanders to have identical mesh bounds based on base commander spec
  • Fixed attack (focus fire) delayed targeting and charging to their death for units with a firing delay, ballistic solutions, etc. eg Commander, Grenadier, Hornets, etc

114445

  • Updated translations
  • Added alt / option alternative area build
    • Double Lob
    • Double Turret
    • Double Pelter
    • Double Catapult
    • Double Holkins
  • Added max radius for alt / option alternative area build
    • Land mine
    • Nuke Launcher
    • area_max_radius
    • alt_area_max_radius
  • Fixed alt / option area feature crash

114473

  • Updated translations
  • Changed Armory to be available offline and show locked commanders not available to purchase without steam overlay
  • Fixed invalid userIds causing empty friends list
  • Stingray missile ship target priorities:
    • Air & ( Transport | Bomber | Gunship | Titan )
    • Mobile & Air
  • Narwhal frigate target priorities:
    • Air & ( Transport | Bomber | Gunship | Titan )
    • Mobile & Air

114475

  • Updated translations
  • Fixed compatibility issue with some mods

114803

Grenadier

  • Idle aim delay restored to 1.0 from 0.5
  • Firing velocity decreased to 80
  • Splash radius decreased to 5 from 6

Gil-E advanced sniper bot

  • Vision and range decreased to 200 from 220
  • Can no longer target seafloor

Naval Basic Fabrication Ship

  • Navigation changed to new water-hover with updated flat bottom model

Barnacle support barge

  • Navigation changed to new water-hover with updated flat bottom model
  • Can now build teleporters on land

Beast vs Beast Clash of the Egos NikolaMX vs AndreasG Best of 9

Hello Commanders,

We’re almost mid-way through Planetary Annihilation: TITANS 1v1 ranked season 7.

Over the past seasons many players have proven themselves to be among the best commanders out there, capable of adapting to the ever changing pool of maps. An even smaller number of commanders can lay claim to the title of Uber #1, the highest symbol of skill in the game. Holding this rank at the end of a season also comes with the reward of the prestigious Beast Commander.

Of those few who hold this title to their name, two have consistently shown they can stand out from even the highest echelons of commanders with the sheer size of their egos. Now it’s time to put them head-to-head to determine once and for all who really has the biggest pair of tusks!

On Saturday, June 6th, starting at 17:00 UTC, AndreasG and NikolaMX will compete in a best-of-9 series. The winner will take home US$1,000 while the loser departs in disgrace and audience catcalls.

They will NOT know the map list in advance. The maps may be from the 1v1 ranked pool, or they may be confronted with brand new maps. We’ve allowed them to submit one map each to try to exploit their opponent’s weaknesses.

This titanic grudge match permits no excuses for defeat other than distinct and tangible inferiority. The defeated will be, officially, a loser.

Join us over at WPMarshall’s Twitch where this event will be cast live for your pleasure. It’s going to be quite a spectacular tussle between these 2 players where we will determine who is truly deserving of the Beast Commander.

When: 2020-06-06 Saturday 17:00 UTC

Where: https://www.twitch.tv/wpmarshall

TITANS 1v1 Ranked Season 7

Season ends at 2020-07-24 00:00 UTC.

Three maps carried over from season 6:

  • Alloy
  • Shoulder
  • Tropics

One map returning from season 5:

  • Gargantuan LE

Eight maps returning from previous seasons:

  • Aquilaris
  • Backbone
  • Hyde
  • Kelvin
  • Niflhel
  • Tartarus (updated)
  • The Ardennes
  • The Marne

One original map returning from season 1:

  • Amplus

Three NEW maps for season 7:

  • PAX Frontier
  • Complaint Department
  • Herculaneum

114218 Balance Changes

Orbital Fabrications Bots can now build T1 metal extractors.

Stryker attack vehicle

  • Damage increased to 15 from 12
  • Velocity increased to 140 from 120

114220

Linux hotfix.

Most Active Prizes Are Back!

Participation prizes are back for the most active players when the season ends at 2020-07-24 00:00 UTC:

  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

Winners

  • Uber #1: andreasg
  • Uber #2: diskraip
  • Uber #3: nikolamx
  • Uber #4: nimzo

AbleGamers 2020 Pay To Win Charity Community Tournament

Welcome to the most shamelessly pay-to-win tournament in your gaming calendar!

The Planetary Annihilation community proudly returns to host our sixth annual AbleGamers tournament in support of our favorite AbleGamers charity.

Sixteen veterans of this uniquely cataclysmic real-time strategy game will skirmish in a series of chaotic free-for-all battles. They will need to use all the wit, skill and diplomacy they have available to them as they try to claw victory from this frantic scrum. However, there is a twist:

YOU CONTROL THE CARNAGE

You, the spectators, have the ability to donate units to the player of your choice, LIVE, as you watch the battle unfold. Give an underdog a second chance, drop a Titan in the middle of a rampaging horde, or just throw down a load of nuclear missiles to watch the world burn… literally.

Our unique donation system gives you unprecedented control over the battlefield. We price up a selection of in-game units, allowing you to specify what you want to buy, how many of them, who you’re buying them for, and where you want them. Every single cent donated goes directly to the wonderful AbleGamers Charity. If you’re not able to be there on the night you will be able to make donations in advance!

SMASHING PLANETS FOR CHARITY

Join us for an evening of fun, philanthropy and frivolity over at https://www.twitch.tv/wpmarshall at 6pm UK time (18:00 UTC) on Saturday March 14th, hosted by PA casting veterans WPMarshall and TheWrongCat. Save the date in your phones, calendars, diaries, or whatever you use to organise your lives – do not miss your chance to participate in this awesome event.

Want to play? We are hosting a qualifying event one week prior on Saturday March 7th. Sign up here!

Be sure to join the official Planetary Annihilation Discord for all the latest!

WILL YOU JOIN THE CHAOS?

Trailer: https://www.youtube.com/watch?v=KuXCU7IeN9c

HOW TO DONATE

WHERE TO DONATE

https://wondible.com/pa/ablegamers2020/ (donations are now closed).

Game A (red)

Clopse

The base is on fire, the Commander is almost dead, but he’s still fiddling with a bomber somewhere to get the perfect bombing run. Will need you to build an economy for him because he’s not going to have the time, not with that bomber to fiddle with.

FerretMaster

No, not a weasel, he’s the cute not-a-weasel-but-really-similar-and-who-knows-the-difference-anyway one. But he’s not just one ferret, he is the lord of ferrets. Help him unleash cute, furry hordes upon his enemies with a donation of Booms. Tens of Booms. Maybe one hundred.

Anonemous2

The sheep amongst the wolves. They proved themself the strongest sheep, but will that help them? No. The answer is no. Send them the aid they need quickly before they get stomped in the first five minutes.

TheIban

A FFA is won by the individual who looks least threatening, and no one looks less threatening than this. Throw some units his way to get him the attention he doesn’t want.

Game B (blue)

NimzoDragonLord

He listens to classical music, evidencing a level of sophistication beyond your apish ways. Allow just a little of that class to rub off on you through a donation, and see him time the destruction to Mars the Bringer of War.

Quaatal

Described by friends as “frequently seen playing the game”. That’s the best you got? Terrible friends. Kickstart this woman’s self-esteem with a Catalyst and make her the destroyer of worlds.

Sinoccence

He has sin in his name, so that’s how you know he’s a bad boy. Or someone who misspelt Sinnocence. Look, what do you want from me? It’s for a charity for God’s sake, donate the man some units!

ThatSonOfABroom

Let him teach you the ways of PA, how to expand, how to produce, how to raid. Want to learn more? Donate the unit you wish to see demonstrated and let him show the way of the true PA master. Or learn from his mistakes.

Game C (yellow)

KillerKiwi

Map connoisseur. May not have time to build anything due to typing into chat all the problems he has with the map design. Send units to help him demonstrate those problems.

Smurf

Don’t let the terrible name fool you, this man knows his Planetary Annihilation. Rarely found playing under his own name, donate to honour him finally revealing himself for once. If he plays as blue though you should donate to his opponents to show what you think of a reference that lame.

MattShadowing

Strapping on his big boy pants, he’s newly qualified to the PA’s top division: uber. The light of hope shines in his eyes, and the power of friendship runs through his veins. But better to have the power of a Thor for annihilating his enemies paid for and delivered to his door.

VioletAnia

Embarrassing the young players of PA with her stories of “when I was uber rank”, she needs all the help she can get. Failing to make it through the first round last year despite massive donations, the challenge is on to find exactly how much money is needed to overcome her skill at claiming defeat.

Game D (green)

NikolaMX

Nik is of clan Nik. Naming a clan after himself should tell you everything you need to know about the confidence levels in play. Whatever you give, he will show you how to BM an opponent with it and still claim victory.

MaréchalGryzzly

Every time Nik loses a game he has a new excuse. Lag? Check. Spilled drink? Check. Misclick? Check. Trash panda attack? Check. Donate to France’s #1 player, defeat Nik, and discover new excuses together.

N30n

So bad at the game he wrote a balance mod specifically to ensure his dominance in some arena. Probably doesn’t know what half the units even do anymore. Send nukes, because he might just remember how to use the attack command still.

Diskraip

They said you couldn’t turtle in PA. He proved them wrong and dominated the ladder, leaving opponents feeling guilty, sad and depressed. Donating to him is trolling the enemy, and you wouldn’t want to troll, would you?

Final

  • Anonemous2
  • NimzoDragonLord
  • MattShadowing
  • NikolaMX

TITANS 1v1 Ranked Season 6

Season ends at 2020-04-24 00:00 UTC.

Three maps carried over from season 5:

  • Canals
  • Fractured Islands
  • Fulcrum

Two maps returning from season 4:

  • Surface
  • Ribbon

Two maps returning from season 3:

  • Maginot

One map returning from season 2 and season 3:

  • Disparity

One original map returning from season 1:

  • Roc

Eight NEW maps for Season 6:

  • Alloy
  • Basin
  • Friction
  • Molten Fortress
  • Pier
  • Shoulder
  • Superbowl
  • Tropics

TITANS 1v1 Ranked Season 5

Hello Commanders,

It’s Halloween, and the appearance of the Pumpkin Commander marks the end of season 4. It was a season filled with drama, but we’re happy to announce that the Uber #1 spot was finally clinched by andreasg. We also have three winners of the activity prize in each league, so check below to see if your name is listed.

For season 5 we’re getting a little experimental, trying out some new ideas for maps. Some will work, some undoubtedly will not, but we hope it’ll be a fun ride either way. A breakdown of all the maps, both returning and new, has been prepared by WPMarshall.

The prize distribution for this season remains the same as before, with the three most activity players in each league, and the player that holds Uber #1, gaining a cash prize at both the mid-season and end-of-season points. See below for exact dates and times.

Good luck on the battlefield and may the best Commander triumph.

TITANS 1v1 Ranked Season 4 Winners

Uber #1 (US$1,000): andreasg

Most active players (US$100 each)

Uber

  • clopse
  • nikolamx
  • admiralgeneral

Platinum

  • bakkiz
  • quaatal
  • mkfed

Gold

  • smirnoffIcedragon
  • neovalence
  • solumath

Silver

  • celestialdeed
  • gforce
  • cooperman

Bronze

  • frigoporco
  • petermeffert
  • bantuerfei

If you have not received your prize contact support via https://support.planetaryannihilation.com/

TITANS 1V1 Ranked Season 5 Prizes

Mid-season ends at 2019-12-05 00:00 UTC

  • Uber #1 – US$500
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

Season ends at 2020-01-24 00:00 UTC

  • Uber #1 – US$1,000
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

TITANS 1v1 Ranked Season 5 Maps

Three maps carried over from season 4:

  • Threshold
  • Diahyrdi
  • Moment

Three maps returning from season 3:

  • Basilica (updated)
  • Hopper (updated)
  • ASAT

One map returning from season 2:

  • Canyon

Eight NEW maps for Season 5:

  • Canals
  • Fractured Islands
  • EVAK
  • Bastion
  • Shallows
  • Gargantuan
  • Divide
  • Fulcrum

Maps overview: https://youtu.be/hzJHrPivihk

Happy Halloween!

Hello Commanders,

As we prepared our costumes for Halloween, it struck us: what better fit for a time of ghouls and goblins than an eternal war across a cold, infinite, uncaring void with robots? Why had we not seen this before?!

Instantly we sprang into action devising something that would fit into the deep, rich lore of Planetary Annihilation that we know you love. You might say we took a Commander body and stuck a pumpkin on it, but we’re sure you’ll look deeper than that and see a Commander that returned home and decided it must take on the form of fear itself to defeat crime on its planet.

The aptly named Pumpkin Commander (never let programmers name things) is available to all players over this spooky Halloween period, after which it will need to be purchased through the Armory, or won in an upcoming tournament. Use it to rout your foes and claim their delicious candy for yourself.

May you ride the sugar high wisely.

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