TITANS 1v1 Ranked Season 9

Mid-season ends at 2020-12-04 00:00 UTC

Season ends at 2021-01-22 00:00 UTC

Prize Pool US$3,000


Hello Commanders,

Ranks are reset and participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes

Mid-season ends 2020-12-04 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes

Season ends 2020-01-22 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have four maps carried over from season 8:

  • Haze
  • Line
  • Shard
  • Ulmost

One map returns from previous seasons:

  • Superbowl (updated)

Ten NEW maps for season 9:

  • Snowball (updated)
  • Great Lakes
  • Undergrowth
  • Mantle
  • Bayrange
  • Pivot
  • Castle
  • Twin Peaks
  • Scavenger’s Recluse
  • Periculo

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

TITANS 1v1 Ranked Prize Winners

If your name shows Contact or Ticket please open or respond to a support ticket: https://support.planetaryannihilation.com/

SeasonNamePrizeSupport
Mid Season 8TheNoobParticipation
Mid Season 8Salamander SquatchParticipationTicket
Mid Season 8Mech-lo-maniacParticipationContact
Mid Season 8WarlordParticipation
Mid Season 8vega40kParticipationContact
Mid Season 8NeoValanceParticipation
Mid Season 8OsmiumShieldParticipationContact
Mid Season 8PAG_ClopseParticipation
Mid Season 8muhrParticipationTicket
Mid Season 8Celestial DeedParticipation
Mid Season 8JmicParticipationContact
Mid Season 8ThatsonofabroomParticipationTicket
Mid Season 8DreadnoughtParticipationTicket
Mid Season 8IVSParticipationContact
Mid Season 8CorgiarmyParticipationTicket
Season 7NikParticipation
Season 7AdmiralGeneralParticipation
Season 7AndreasGParticipation
Season 7The EconomyParticipationTicket
Season 7ClopseParticipation
Season 7isiiParticipationContact
Season 7SchlibbuzParticipationContact
Season 7ScolyarParticipationContact
Season 7HateseasonParticipation
Season 7TheNoobParticipation
Season 7muhrParticipationTicket
Season 7Woodland TrollParticipationContact
Season 7isolumParticipationContact
Season 7typhoon75jgParticipationContact
Season 7for_the_greater_goodParticipationTicket
HistoricalpetermeffertParticipationContact
HistoricalkunaParticipationTicket
Historical906797135ParticipationContact
Historicalreynald009ParticipationContact
Historicalaleks.clarkParticipationContact
HistoricalcuytoParticipationContact
HistoricalelvisParticipationTicket
HistoricalfagatromParticipationTicket
HistoricalscooterParticipationTicket
HistoricalSmirnoffIceDragonParticipationTicket
HistoricalSword Training SolutionsParticipationContact
HistoricalacademiaParticipationTicket

Prize Payouts

We currently pay prizes via TransferWise: https://transferwise.com/

For low or zero fees we recommend regular players create a TransferWise account.

TITANS 1v1 Ranked Season 8

Mid-season ends at 2020-09-04 00:00 UTC

Season ends at 2020-10-23 00:00 UTC

Prize Pool US$3,300


Hello Commanders,

We have two maps carried over from season 7:

  • PAX Frontier!
  • Complaint Department

Two maps returning from previous seasons:

  • Lost Temple (updated)
  • District

Eleven NEW maps for season 8:

  • Faren
  • Gorge
  • Tempo
  • Haze
  • Clutch II
  • Line
  • Shard
  • Plenty
  • Ulmost
  • Nogolia
  • Mirum

Most Active Prizes Are Back!

Updated: 2020-10-10

Participation prizes are back for the most active players:

Mid-season ends 2020-09-04 00:00 UTC

  • 15 most active players – US$100 each

Season ends 2020-10-23 00:00 UTC

  • 15 most active players across all leagues – US$100 each
  • 3 most active players in league 1 (Star / Uber) – US$100 each

Note: Players are only eligible for a single season prize.

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

King of the Beasts AndreasG

Hello Commanders,

Players have fought head-to-head in our 1v1 ranked for 7 seasons. Many have climbed over the scraps of fallen foes in an anxious scramble to reach the coveted Uber #1 rank. Previously, this has been a final moment of instant, assured glory. That is about to change.

At the end of the seventh ranked 1v1 season on 2020-07-24:00:00 UTC, AndreasG as Uber #1 claimed bragging rights, glory, and the Beast commander.

What about the other Ubers that were hot on his heels, hoarding their points, diligently annihilating their way to the highest echelons of destructive mastery?

Now we are giving the top players the glorious opportunity to challenge for the crown in a best-of-7 1v1 series with the winner claiming US$1,000 along with exclusive use of the Beast King Commander.

But a note of caution to the eventual King Beast: complacent Kings seldom hold onto their title for long. A new challenger may present themselves in the seasons to come, and there can only be one…

King of the Beasts Prizes

The winner will be awarded:

  • exclusive use of the Beast King Commander
  • US$1,000

King of the Beasts Results

#DateKingWinsChallengerWins
12020-08-01AndreasG4Diskraip0
2AndreasG

TITANS 1v1 Ranked Season 7

Season ends at 2020-07-24 00:00 UTC.

Three maps carried over from season 6:

  • Alloy
  • Shoulder
  • Tropics

One map returning from season 5:

  • Gargantuan LE

Eight maps returning from previous seasons:

  • Aquilaris
  • Backbone
  • Hyde
  • Kelvin
  • Niflhel
  • Tartarus (updated)
  • The Ardennes
  • The Marne

One original map returning from season 1:

  • Amplus

Three NEW maps for season 7:

  • PAX Frontier
  • Complaint Department
  • Herculaneum

114218 Balance Changes

Orbital Fabrications Bots can now build T1 metal extractors.

Stryker attack vehicle

  • Damage increased to 15 from 12
  • Velocity increased to 140 from 120

114220

Linux hotfix.

Most Active Prizes Are Back!

Participation prizes are back for the most active players when the season ends at 2020-07-24 00:00 UTC:

  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

Winners

  • Uber #1: andreasg
  • Uber #2: diskraip
  • Uber #3: nikolamx
  • Uber #4: nimzo

TITANS 1v1 Ranked Season 6

Season ends at 2020-04-24 00:00 UTC.

Three maps carried over from season 5:

  • Canals
  • Fractured Islands
  • Fulcrum

Two maps returning from season 4:

  • Surface
  • Ribbon

Two maps returning from season 3:

  • Maginot

One map returning from season 2 and season 3:

  • Disparity

One original map returning from season 1:

  • Roc

Eight NEW maps for Season 6:

  • Alloy
  • Basin
  • Friction
  • Molten Fortress
  • Pier
  • Shoulder
  • Superbowl
  • Tropics

TITANS 1v1 Ranked Season 5

Hello Commanders,

It’s Halloween, and the appearance of the Pumpkin Commander marks the end of season 4. It was a season filled with drama, but we’re happy to announce that the Uber #1 spot was finally clinched by andreasg. We also have three winners of the activity prize in each league, so check below to see if your name is listed.

For season 5 we’re getting a little experimental, trying out some new ideas for maps. Some will work, some undoubtedly will not, but we hope it’ll be a fun ride either way. A breakdown of all the maps, both returning and new, has been prepared by WPMarshall.

The prize distribution for this season remains the same as before, with the three most activity players in each league, and the player that holds Uber #1, gaining a cash prize at both the mid-season and end-of-season points. See below for exact dates and times.

Good luck on the battlefield and may the best Commander triumph.

TITANS 1v1 Ranked Season 4 Winners

Uber #1 (US$1,000): andreasg

Most active players (US$100 each)

Uber

  • clopse
  • nikolamx
  • admiralgeneral

Platinum

  • bakkiz
  • quaatal
  • mkfed

Gold

  • smirnoffIcedragon
  • neovalence
  • solumath

Silver

  • celestialdeed
  • gforce
  • cooperman

Bronze

  • frigoporco
  • petermeffert
  • bantuerfei

If you have not received your prize contact support via https://support.planetaryannihilation.com/

TITANS 1V1 Ranked Season 5 Prizes

Mid-season ends at 2019-12-05 00:00 UTC

  • Uber #1 – US$500
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

Season ends at 2020-01-24 00:00 UTC

  • Uber #1 – US$1,000
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

TITANS 1v1 Ranked Season 5 Maps

Three maps carried over from season 4:

  • Threshold
  • Diahyrdi
  • Moment

Three maps returning from season 3:

  • Basilica (updated)
  • Hopper (updated)
  • ASAT

One map returning from season 2:

  • Canyon

Eight NEW maps for Season 5:

  • Canals
  • Fractured Islands
  • EVAK
  • Bastion
  • Shallows
  • Gargantuan
  • Divide
  • Fulcrum

Maps overview: https://youtu.be/hzJHrPivihk

Horsefly Updates 113953 to 113783 and TITANS 1v1 Ranked Mid-Season 4 Winners

Hello Commanders,

BRRRRRRRRRRRRRRTTTTTT!

That’s the sound of the Horsefly exploding its way into Planetary Annihilation, the newest addition to your arsenal.

Found in the Advanced Air Factory and armed with rapid-fire cannons, it strafes targets to remove all the pesky AA (and fabbers) from the vicinity, while tanking return fire with its heavy armour. Conduct your bombing campaigns in peace once more. It will attack the land, it will attack the sea, and in a pinch it can even attack air.

For those of you running on Linux we have some good news: Planetary Annihilation will now work with Mesa when run within a Steam Proton environment. We continue to work with Coherent Labs on the native Linux issues.

We also have prizes to give out. The mid-season arrived, and with it the tightest contest for first yet. When the fires died down it was KillerKiwi who stood victorious among the wreckage. Congratulations to them, US$500 is on its way. We’ve also listed below the individuals from each league claiming the US$100 activity prizes, if you’re on that list and haven’t been contacted please raise a ticket with support. As ever, there will be further prizes issued at the end of the season (2019-10-25 00:00 UTC), so keep on fighting!

Some further adjustments to the air game have proven necessary, with Kestrel gunship damage slightly reduced. Flak has been adjusted to place greater emphasis on its splash, making it more of an anti-horde unit, while reducing its single target damage. The Storm mobile flak has also been given the ability to tilt its gun forwards and backwards to fire off a shot earlier against attacking bombers and to help it land shots in the middle of Kestrel gunship hordes, but it remains vulnerable when approached from the flank. The Angel advanced air support platform and Mend advanced combat fabricator can now auto reclaim the wreckage of your enemies or fallen comrades.

Finally, we’ve been improving various technical bits and bobs to continue enhancing performance, especially with loading of the UI and mods. SVG fonts are dead too. What’s an SVG font you ask? Look, it says SVG font in the technical notes, that’s all I know. Let’s mourn their passing together.

TITANS 1v1 Ranked Mid-Season 4 Winners

Uber #1 (US$500): killerkiwi

Most active players (US$100 each)

Uber

  • clopse
  • smurf
  • admiralgeneral

Platinum

  • quaatal
  • mkfed
  • reynald009

Gold

  • aleks.clark 
  • bakkiz
  • neovalence

Silver

  • celestial deed
  • solumath
  • svalfish1

Bronze

  • 906797135
  • petermeffert
  • kuna

If you have not received your prize contact support via https://support.planetaryannihilation.com/


Technical Notes

TITANS Balance Changes

  • Added Horsefly advanced heavy strafing aircraft!
  • Flak Cannon advanced anti-air
    • Changed to fire 4 beams
    • Damage decreased to 40 from 150
    • Splash damage decreased to 40 from 150
    • First target priority changed to Air & (Bomber | Gunship)
    • Range increased to 120 from 100 (113929)
  • Storm advanced mobile flak vehicle
    • Health increased to 400 from 300
    • Changed to fire 4 projectiles
    • Damage decreased to 15 from 60
    • Splash damage decreased to 10 from 30
    • Velocity increased to 100 from 60
    • Added pitch of 60 with pitch rate of 360
    • Second stage duration decreased to 300 from 700
    • First target priority changed to Air & (Bomber | Gunship)
    • Range increased to 100 from 80 (113929)
  • Kestrel advanced gunship
    • Damage decreased to 15 from 20
  • Wyrm advanced heavy siege bomber
    • Added heavy unit type UNITTYPE_HEAVY
    • Speed increased to 30 from 20 (113945)
  • Angel advanced air support platform
    • Can now manually reclaim wreckage / features and will auto reclaim nearby wreckage if nothing to repair
    • Speed increased to 40 from 30 (113945)
    • Health increased to 1,200 from 1,000 (113945)
  • Mend advanced combat fabricator:
    • Will now auto reclaim nearby wreckage if nothing to repair
    • Can now build Laser Defense Turret, Flak Cannon and Radar (113929)
  • Stryker attack vehicle, Ares hover titan, Atlas seismic titan and Zeus air titan mesh bounds adjusted
  • Amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units (see below)
  • Lob Dox launcher range decreased to effective range of 240 (no change to existing behaviour and range circle will now be correct)
  • Dox assault bot, Slammer advanced assault bot, Stryker attack vehicle, Ant tank, Drifter hover tank and Leveler advanced tank can no longer target sea floor (113929)
  • Gil-E advanced sniper bot
    • Velocity increased to 1000 from 600 (113929)
    • Can now target Stingray Tactical Missile (113945)
  • Spinner anti-air vehicle range increased to 130 from 120 (113929)
  • Leveler advanced tank
    • Range increased to 140 from 120 (113936)
    • Velocity increased to 160 from 140 (113936)
    • Turn rate increased to 60 from 50 (113936)
  • Vanguard advanced heavy tank radar increased to 260 from 150 (113936)
  • Pelter short range artillery velocity increased to 160 from 150 (113936)
  • Dox assault bot, Slammer advanced assault bot and Stryker attack vehicle can no longer target air (113945)
  • Hornet advanced tactical bomber (113953)
    • Speed increased to 40 from 30
    • Can no longer target seafloor

Note: patrol will not normally reclaim if economy is positive and metal storage is full. Auto reclaim units will always reclaim wreckage while patrolling.

For other recent balance changes see: https://planetaryannihilation.com/news/happy-birthday-update/

Client Improvements

  • Added simple DPS calculation using damage x rate of fire x projectiles per fire to build bar and unit hover
  • Added POV camera weapons aim tracking with smoother transitions
  • Coherent UI 2.6.8.x with faster rendering and macOS Catalina 10.15 64 bit support
  • New download manager with HTTP/2 and multiplexing for faster mod downloads and XHR
  • Improved UI caching and loading times
  • Improved readability of top economy bar in header
  • Improved readability of build bar hovers
  • Added radius to top right planet selector details

Client Fixes

  • Fixed memory leak in multi-threading async parallel for

Server / Sim Improvements

  • Improved saving and loading of saved game / replay times up to 2.5x faster
  • Added amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units eg Atlas titan is now targetable by any unit that target surface layers. Kestrel advanced gunships and Horsefly advanced strafer aircraft can target any unit as they appear out of water.
  • Added auto reclaim of nearby wreckage
  • Added reclaim of nearby wreckage to patrol for auto reclaim units

Server / Sim Fixes

  • Fixed memory leak in multi-threading async parallel for

AI Improvements

  • Added splash damage to DPS calculations
  • Added Phoenix advanced fighter
  • Added Piranha gunboat

AI Fixes

  • Fixed average mobile health including structures in its calculations

Galactic War Fixes

  • Fixed Phoenix advanced fighter buffs not being applied

Toolchain

Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain

  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 11 / macOS 10.15.x latest for macOS Mavericks 10.9+
  • Latest steam linux runtime / GCC 6.2.0 (currently limited by Steam Linux runtime)
  • Steamworks SDK 146 with macOS Catalina 10.15 support for 64 bit only
  • Coherent UI 2.6.8.x with macOS Catalina 10.15 support for 64 bit only
  • Windows libcurl 7.66.0 with nghttp2 for HTTP/2 and multiplexing
  • Steam Proton compatibility
  • Fonts converted to WOFF and all UI  html and css updated

Note: PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year.

AI Modding

  • Added --al-debug for instrumentation
    • Dumps unit threat analysis on start for first AI (assumes all AIs are using the same unit list)Dumps per planet influence map on pause
  • Added --ai-log and --ai-debug to client which will pass through to local server
  • Added personality.ai_path to specify a different set of AI files for side by side testing of changes eg
    Test: {
    ai_path: '/pa/ai2/',
    display_name: '!LOC:Test,
  • Added AdvancedFighter, Strafer and Gunboat / SeaScout to AI unit maps
  • Added personality.percent_open_vehicle, percent_open_bot, percent_open_naval, percent_open_air and percent_open_orbital to specify first factory percentages

Modding

  • Added auto_reclaim to build arm specs (same task as auto_repair)
  • Added projectiles_per_fire and dps to unit specs, build bar info and unit hover info
  • Added ignore_overshoot to nav specs to disable distanceToStartBraking warning
  • Added leash_behavior and leash_distance to nav specs to control unit assist behaviour (113801)

Mods may break in the following scenes if they make assumptions about layout:

  • start
  • gw_play
  • live_game_econ
  • settings

Mods may also break in any scene if they make assumptions about the social bar position.

There are now two versions of Coherent UI / Chromium which can make UI testing challenging:

  • Coherent UI 2.6.8.x / Chromium 40 on Windows / macOS
  • Coherent UI 2.5.9.4 / Chromium 28 on Linux

https://caniuse.com/#compare=chrome+28,chrome+40 (not all features in that list are supported within Coherent UI 2.6.8.x)

SVG fonts are no longer supported in Chromium 40.

113794

Reverted to Coherent UI 2.5.9.3 for Linux.

113801

Added leash_behaviour and leash_distance for Horsefly.

113895

Reworked start:

  • Responsive layout
  • New background
  • New watermark logo on top right
  • New build version displayed on top right
  • Classic style favourite or random commander
  • Improved events (from community mods)
  • Improved news
  • Improved videos
  • Improved streams
  • Improved mini leaderboard
  • Improved credits

Reworked settings: (work in progress)

  • Responsive layout

Reworked Galactic War card layout:

  • Responsive layout for system and inventory tech cards that should display all text clearly

Reworked live game eco bar: (work in progress)

  • Responsive mirrored layout highlighting the 3 key eco numbers (energy, efficiency, metal)

Reworked social bar visibility:

  • Assumes always visible with individual scenes like gw play and live game controlling visibility and layout
  • Live game handling via main scene has been disabled

Reworked main:

  • New splash handling

Reworked armoury:

  • Responsive layout
  • Improved TITANS upgrades
  • Improved handling when steam overlay not available

Reworked replays browser:

  • Responsive layout
  • Added winner (from community mods)

113909

  • Fixed live streams not clickable
  • Added stop_clears_nearby_targets for Horsefly advanced heavy strafer aircraft

113932 / 113929

Restored Coherent UI 2.6.8.x for Linux with fixes for boringssl/openssl segfault and mesa transparency.

TITANS Balance Changes

  • Dox assault bot, Slammer advanced assault bot, Stryker attack vehicle, Ant tank, Drifter hover tank and Leveler advanced tank can no longer target sea floor
  • Mend advanced combat fabricator can now build Laser Defense Tower, Flak Cannon and Radar
  • Gil-E advanced sniper bot velocity increased to 1000 from 600
  • Storm advanced mobile flak vehicle range increased to 100 from 80
  • Flak Cannon advanced anti-air range increased to 120 from 100
  • Spinner anti-air vehicle range increased to 130 from 120
  • Slammer advanced assault bot can now target air – jk
  • Horsefly advanced heavy strafer aircraft assist removed

113939 / 113936

TITANS Balance Changes

  • Leveler advanced tank
    • Range increased to 140 from 120
    • Velocity increased to 160 from 140
    • Turn rate increased to 60 from 50
  • Vanguard advanced heavy tank radar increased to 260 from 150
  • Pelter short range artillery velocity increased to 160 from 150

113945

TITANS Balance Changes

  • Dox assault bot, Slammer advanced assault bot and Stryker attack vehicle can no longer target air
  • Wyrm advanced siege heavy bomber speed increased to 30 from 20
  • Hornet advanced tactical bomber speed increased to 40 from 30
  • Angel advanced air support platform:
    • Speed increased to 40 from 30
    • Health increased to 1,200 from 1,000
  • Gil-E advanced sniper bot can now target Stingray tactical missiles
  • Horsefly advanced heavy strafer aircraft health decreased to 1,500 from 1,800

113953

Hornet advanced tactical bomber can no longer target seafloor.

Known Issues

  • PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year
  • Some mods may break with the update from Chromium 28 to Chromium 40 in Coherent UI 2.6.8.x as a result of html, css, layout, rendering, js and font changes
  • Modern native Linux may black screen or corrupt (toggle full screen (alt+enter), resize or refresh (F5) may correct)

PA was built with modding in mind, and while we appreciate the contribution that mod authors make to our game, please remember that running mods can sometimes lead to unexpected defects and crashes, especially after a new update.

Before reporting any issues please ensure you test the game without mods enabled. Defects with mods should be reported to mod authors in the PA forums thread for each mod.

TITANS 1v1 Ranked Season 4

Hello Commanders,

The sun sets on season 3 and the close fought contest for Uber #1. Only in the closing hours did a clear victor emerge. Allow us to offer our congratulations to AndreasG who took the title this time around. He walks away with US$1,000.

The winners of the prizes of US$100 for the three most active players in each league have also been determined and can be found below. If you’re on the list, you should be contacted shortly to arrange payment of your prize.

Now, let us enter season four without hesitation. The format remains the same, with prizes for Uber #1 and most active players awarded at both the mid-season and end of the season. All ladder ratings have been reset to create a level playing field, so fight well and fight often!

We have got 16 maps in the pool this time around, with 8 returning classics and 8 which are completely new. All of these maps will only be available in ranked for the duration of the season. A list of the maps can be found below.

We would like to draw your attention to Shackle. This is our first multi-planet ranked map. Both players start on a planet together, but both an Annihilaser metal world and a smashable planet await you among the stars. Think of this as us experimenting with the possibilities of 1v1, as well as just injecting a little additional variety into the pool.

There are also two naval maps this time. Yes, two. Some will cheer, some will cry, but we’re committed making the naval experience the equal of land, so watch this space. Backbone returns from season 3, and we’re adding Diahyrdi with two spawns for you to choose from.

As per previous seasons, we’ll monitor the maps to see what works and what doesn’t, and any necessary changes will be made at the mid-season point. Keep that (constructive) feedback rolling in, but more importantly, go blow up a planet… we mean have fun. Though blowing up a planet sounds pretty fun, right?

TITANS 1v1 Ranked Season 3 Winners

Uber #1 (US$1,000): AndreasG

Most active players (US$100 each)

Uber

  • nikolamx
  • clopse
  • metapod

Platinum

  • smurf
  • n30n
  • broom

Gold

  • cuyto
  • iban
  • bakkiz

Silver

  • muhr
  • g-force
  • neovalance

Bronze

  • cooperman
  • isolum
  • petermeffert

If you have not received your prize contact support via https://support.planetaryannihilation.com/

TITANS 1V1 Ranked Season 4 Prizes

Mid-season ends at 2019-09-06 00:00 UTC

  • Uber #1 – US$500
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

Season 4 ends at 2019-10-25 00:00 UTC

  • Uber #1 – US$1,000
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

TITANS 1v1 Ranked Season 4 Maps

Four maps carried over from season 3:

  • Backbone
  • District (updated)
  • Echo
  • Exeunt

Four maps returning from season 2:

  • Bulkhead (updated)
  • Niflhel (updated)
  • Riddler (updated)
  • Singe

Eight NEW maps for Season 4:

  • Diahyrdi
  • Fluviaat
  • Moment
  • Ribbon
  • Shackle
  • Surface
  • Tia
  • Threshold

Maps overview: https://youtu.be/795zUxjqcEs

TITANS 1v1 Ranked Mid-Season 3 Winners and Updates 113410 / 113426 / 113430 / 113457 / 113462

Hello Commanders,

The mid-season has passed but is not forgotten. You’ll find all the prize winners below, with a couple of extra players securing activity awards due to cosmic rays interfering with our computations. All winners will be contacted shortly.

One of the eternal struggles is the balance between basic (T1) and advanced (T2) units. It has become clear recently that this is still weighed too heavily in favour of T2, primarily because of the explosive nature of T2 MEXs. To combat that we’ve made T2 MEXs more expensive and reduced their income. Let the Ant hordes terrorise the battlefield!

Grenadiers also got a range increase to help against the number of turrets the modern Commander finds on the battlefield.

The AI got smarter. Again. Now when its giant force is reduced to one Dox while en route to a target, it will give thought to whether that’s really enough to eliminate your entire base and win the game. Then when it retreats the Dox it will use a safe path rather than the most direct one. It’s also looking for more opportunities to combine its forces into ultra mega death platoons. A real thing, let us assure you; check the lore.

The mod Cover the Line had become “must have” for many players, allowing them to easily split up units to dodge AoE and put troops into optimal formations for maximising firepower. It was also responsible for a lot of crashes. Now, let it not be said that we are not merciful, so rather than executing an immediate SXX strike upon this mod and all those who use it, we have instead added custom line formations to the game. Select some troops and get to right-click dragging that mouse to unleash the power of custom line formations.

Basic Discord support has also been implemented for ranked. Amaze your friends, not only with your skills, but also the amount of time your profile shows you as playing ranked mode. They’ll be left wondering why you haven’t hit Uber yet.

This, and more, can be found in the patch notes below. Feast your eyes.

Until next time.

TITANS 1v1 Ranked Mid-Season 3 Winners

Uber #1 (US$500): NikolaMX

Most active players (US$100 each)

Uber

  • NikolaMX
  • nimzo
  • kiwi

Platinum

  • n30n
  • ptasior
  • broom
  • metapod (bonus)

Gold

  • cuyto
  • alive in
  • iban

Silver

  • muhr
  • g-force
  • scotter

Bronze

  • petermeffert
  • frigoporco
  • bigbabybear
  • chancer (bonus)

If you have not received your prize contact support via https://support.planetaryannihilation.com/


Technical Notes

TITANS Balance Changes

Grenadier

  • range increased from 125 to 135 (will out range turrets)

Advanced Metal Extractor (slowing the T2 rush in favour of expansion, map control and T1 units)

  • cost increased from 1,500 to 2,000
  • production rate decreased from 20 to 15

AI Improvements

  • Land, Fighter, and Bomber platoons will now path safely back to base to disband instead of taking a direct path
  • Land, Fighter, and Bomber platoons that lose enough of their units while enroute to their destination will re-evaluate whether they should change targets or disband
  • Platoons will now merge faster
  • AI will now retask platoons if they are enroute to an area that has already been cleared of targets, rather than wait for the platoon to arrive first

AI Fixes

  • Fix for AI platoons getting stuck if they attempt to path and fail after a previous successful path
  • Fix for amphibious units that cannot attack while underwater getting stuck
  • Fix for AI controlled orbital fighters/ships/railguns not targeting orbital structures

Client Improvements

  • Added client side custom line formations for move, attack and unload (replaces Cover the Line mod)
  • Added basic Discord activity support with 1v1 ranked info (macOS / Windows only with current Discord SDK)
  • Added check for multiple copies of PA running to avoid local storage corruption (Windows only)
  • Added startpa: custom protocol handler (currently macOS / windows only with no parameter support)
  • Changed landing zones default rules max to 32 players
  • Added automatic mapping of extra mouse buttons to middle mouse camera pan and rotate (113462)
  • Added basic Steam rich presence support (113462)

Note: Custom line formations will move server side in a future update with support for factory rally to custom line formation.

Client Fixes

  • Fixed macOS import / export (load / save) dialog crashes
  • Fixed recover account URL

113426

  • AI will now retask platoons if they are enroute to an area that has already been cleared of targets, rather than wait for the platoon to arrive first
  • Fix for AI controlled orbital fighters/ships/railguns not targeting orbital structures
  • Fixes for possible custom line formation crash

113430

  • Fix for long standing issue of area commands not always working properly in PIPs that was also causing custom line formations to fail in PIPs
  • Fix for long standing issue of undefined behaviour which could lose left click and also result in a crash when using custom line formations

113457

  • Improved custom line formations

113462

  • Added automatic mapping of extra mouse buttons to middle mouse camera pan and rotate
  • Added additional Discord activity support
  • Added basic Steam rich presence support
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