TITANS Balance Changes

Unit database: https://palobby.com/units

114349 / 114353 Changes

Horsefly advanced heavy strafing aircraft

  • Cost increased to 2,000 from 1,200
  • Health decreased to 1,250 from 1,500
  • No longer target air

114344 Changes

Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc. eg Grenadier, Hornets, etc.

Queued area load and unload can now be used to create a temporary ferry.

Commander

  • Build range increased to 30 from 20

Icarus Solar Drone

  • Speed increased to 50 from 30

Stryker attack vehicle

  • Speed increased to 20 from 15 (faster than Dox)

Grenadier

  • Rate of fire increased to 0.5 from 0.4
  • Range increased to 145 from 130
  • Yaw ranged increased to 135 from 90
  • Idle aim delay decreased to 0.5 from 1.0
  • Firing standard deviation decreased to 0.75 from 1.0

Drifter hover tank

  • Range increased to 115 from 100
  • Damage increased to 125 from 120

Pelter medium range artillery

  • Firing standard deviation increased to 0.5 from 0.35
  • Range decreased to 240 from 260

Orbital Launcher

  • Cost decreased to 1,500 from 2,000

Mend advanced combat fabricator (check the build range)

Anchor defense satellite

  • Ground weapon range reduced to 80 from 100

Jig gas mining platform

  • Metal production decreased to 30 from 36
  • Energy production decreased to 7,500 from 9,000

114218 Changes

Orbital Fabrications Bots can now build T1 metal extractors.

Stryker attack vehicle ammo damage and velocity increased.

New Units

Horsefly advanced heavy strafing aircraft

Stryker attack vehicle

New Mechanics / Automation

Area Load / Chase and Custom Formation Unload

The following transports can now queue area loads:

Note: area load will now wait for units to enter or rolloff a factory in the area and can be queued with unload to create a temporary ferry.

Auto Reclaim

The following can now auto reclaim:

  • Mend advanced combat fabricator
  • Angel advanced air support platform

Note: patrol will not normally reclaim if economy is positive and metal storage is full. Auto reclaim units will always reclaim wreckage while patrolling.

Amphibious Sea Floor Targeting

Amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units.

The following can no longer target sea floor (113929):

Defenders still have the advantage as units must surface and if underwater they can still be targeted by artillery and bombers.

Noteworthy Balance Changes in 2019

Advanced Metal Extractor cost increased and production rate decreased to slow T2 rush in favour of expansion, map control and T1 units (113410).

The following can no longer target air (113945)

Advanced Hornet tactical bomber and Wyrm heavy bomber speeds increased.

Naval speeds increased to be faster than land (113553).

Typhoon drone carrier Squall drones can fire torpedoes (113553).

Technical Details

Economy

Advanced Metal Extractor (113410)

  • cost increased from 1,500 to 2,000
  • production rate decreased from 20 to 15

Land

Bots

Mend advanced combat fabricator

  • Will now auto reclaim nearby wreckage if nothing to repair (113681)
  • Can now build Laser Defense Turret, Flak Cannon and Radar (113929)

Gil-E advanced sniper bot

  • Velocity increased to 1000 from 600 (113929)
  • Can now target Stingray Tactical Missile (113945)

Lob Dox launcher

  • Range decreased to effective range of 240 (no change to existing behaviour and range circle will now be correct)

Vehicles

Stryker attack vehicle (114218)

  • Damage increased to 15 from 12
  • Ammo velocity increased to 140 from 120

Leveler advanced tank (113936)

  • Range increased to 140 from 120
  • Velocity increased to 160 from 140
  • Turn rate increased to 60 from 50

Vanguard advanced heavy tank (113936)

  • Radar increased to 260 from 150

Mobile Anti-Air

Spinner anti-air vehicle (113929)

  • Range increased to 130 from 120

Storm advanced mobile flak vehicle (113681)

  • Health increased to 400 from 300
  • Changed to fire 4 projectiles
  • Damage decreased to 15 from 60
  • Splash damage decreased to 10 from 30
  • Velocity increased to 100 from 60
  • Added pitch of 60 with pitch rate of 360
  • Second stage duration decreased to 300 from 700
  • First target priority changed to Air & (Bomber | Gunship)
  • Range increased to 100 from 80 (113929)

Static Anti-Air

Flak Cannon advanced anti-air (113681)

  • Changed to fire 4 beams
  • Damage decreased to 40 from 150
  • Splash damage decreased to 40 from 150
  • First target priority changed to Air & (Bomber | Gunship)
  • Range increased to 120 from 100 (113929)

Air

Kestrel advanced gunship (113681)

  • Damage decreased to 15 from 20

Hornet advanced tactical bomber (113953)

  • Speed increased to 40 from 30
  • Can no longer target seafloor or underwater layer (subs)
  • Cost increased to 800 from 600 (113600)

Wyrm advanced heavy siege bomber (113681)

  • Added heavy unit type UNITTYPE_HEAVY
  • Speed increased to 30 from 20 (113945)

Angel advanced air support platform

  • Can now manually reclaim wreckage / features and will auto reclaim nearby wreckage if nothing to repair
  • Speed increased to 40 from 30 (113945)
  • Health increased to 1,200 from 1,000 (113945)

Naval

Narwhal frigate

  • Speed increased to 12 from 9

Orca destroyer

  • Speed increased to 12 from 9

Stingray missile ship

  • Speed increased to 11 from 8

Leviathan battleship

  • Speed increased to 11 from 8

Typhoon drone carrier

  • Speed increased to 11 from 8
  • Cost decreased to 5,200 from 6,500
  • Ammo rate increased to 30 metal per second (20 stored drones then one per second once depleted)
  • Initial launch stage decreased to 200 from 500 (shorter launch before turn)
  • Now targets sea floor
  • Guard layer changed to WL_AnyLayer from WL_AnySurface with guard radius of 100 (113583)
  • Launch projectile lifetime changed to 3.0 from 2.0 (113583)
  • Squall drones
    • Weapons priority changed to torpedoes
    • Torpedo rate of fire increased to 0.8 from max 1 (up to 10 low damage torpedoes depending on range to target)

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