TITANS Balance Changes

Official Discord: https://discord.gg/pa

Unit database: https://palobby.com/units

Upcoming Balance Changes

  • Radar jamming
  • Deep space radar
  • Shields

Recent Balance Changes

114980

Grenadier

  • Acceleration decreased

Added UNITTYPE_WaterHover and are no longer targetable by below the waterline naval torpedoes

Note: This excludes amphibious torpedoes from:

  • Commander
  • Slammer advanced assault bot

The following naval below the waterline torpedo weapons no longer target UNITTYPE_WaterHover with "exclude_unit_types": "Hover | WaterHover"

114862

Vanguard heavy tank is now a mobile radar jammer.

Grenadier splash damage decreased.

Slammer advanced assault bot damage decreased.

Typhoon drone carrier Squall drones torpedo damage decreased.

Jig gas mining platform cost increased.

114803 / 114823

Grenadier splash radius decreased and velocity range increased.

Gil-E advanced sniper bot vision decreased and can no longer target seafloor.

Naval Basic Fabrication Ship navigation changed to new water-hover with updated flat bottom model.

Barnacle support barge navigation changed to new water-hover with updated flat bottom model and can now build teleporters on land

114716

  • Fixed target priorities vision

114438

Fixed attack (focus fire) delayed targeting and charging to their death for units with a firing delay, ballistic solutions, etc. eg Commander, Grenadier, Hornets, etc.

Added water-hover navigation type for low draft brown water navy access to shallows.

Commander

  • Faster and more accurate alt-fire ubercannon d-gun
  • Fixed all commanders to have identical mesh bounds based on base commander spec

Piranha gunboat / sea scout:

  • Navigation changed to new water-hover with updated flat bottom model

Area build:

  • Four wide strips of land mines
  • Double walls
  • Nuke farm sphere
  • Double Galata Anti-Air
  • Double Flak Cannon Advanced Anti-Air

114344

Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc. eg Grenadier, Hornets, etc.

Queued area load and unload can now be used to create a temporary ferry.

Commander build range increased.

Icarus solar drone speed increased.

Stryker attack vehicle speed increased (faster than Dox)

Grenadier rate of fire, yaw, range and accuracy increased

Drifter hover tank range and damage increased

Pelter medium range artillery range and accuracy decreased

Orbital Launcher cost decreased

Mend advanced combat fabricator can now build Anti-Nuke Launchers and Umbrella anti-orbital defenses (check the build range)

Anchor defense satellite ground weapon range decreased

Jig gas mining platform energy and metal production decreased

114218

Orbital Fabrications Bots can now build T1 metal extractors.

Stryker attack vehicle ammo damage and velocity increased.

New Units

Horsefly advanced heavy strafing aircraft

Stryker attack vehicle

New Mechanics / Automation

Radar Jamming

Vanguard heavy tank is now a mobile radar jammer.

Area Load / Chase and Custom Formation Unload

The following transports can now queue area loads:

Note: area load will now wait for units to enter or rolloff a factory in the area and can be queued with unload to create a temporary ferry.

Area load / chase and custom formation unload are also enabled in classic PA.

Auto Reclaim

The following can now auto reclaim:

  • Mend advanced combat fabricator
  • Angel advanced air support platform

Note: patrol will not normally reclaim if economy is positive and metal storage is full. Auto reclaim units will always reclaim wreckage while patrolling.

Amphibious Sea Floor Targeting

Amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units.

The following can no longer target sea floor (113929):

Defenders still have the advantage as units must surface and if underwater they can still be targeted by artillery and bombers.

Amphibious sea floor targeting is also enabled in classic PA.

Water Hover Navigation Type

Brown water navy can now access shallows (114438) and are no longer targeted by below the water line naval torpedoes (114980).

Noteworthy Balance Changes in 2019

Advanced Metal Extractor cost increased and production rate decreased to slow T2 rush in favour of expansion, map control and T1 units (113410).

The following can no longer target air (113945)

Advanced Hornet tactical bomber and Wyrm heavy bomber speeds increased.

Naval speeds increased to be faster than land (113553).

Typhoon drone carrier Squall drones can fire torpedoes (113318).

Target priorities updated for:

Technical Details

Economy

Advanced Metal Extractor

  • cost increased from 1,500 to 2,000 (113410)
  • production rate decreased from 20 to 15 (113410)

Land

Bots

Grenadier

  • Rate of fire increased to 0.5 from 0.4 (114344)
  • Range increased to 145 from 130 (114344)
  • Yaw ranged increased to 135 from 90 (114344)
  • Idle aim delay decreased to 0.5 from 1.0 (114344)
  • Firing standard deviation decreased to 0.75 from 1.0 (114344 / 114803)
  • Splash radius decreased to 5 from 6 (114803)
  • Min firing velocity decreased to 70 from 85 (114803)
  • Max firing velocity increased to 90 from 88 (114823)
  • Splash damage decreased to 30 from 40 (114862)
  • Acceleration decreased from 120 to 100 (114980)

Mend advanced combat fabricator (check the build range)

Slammer advanced assault bot

  • Damage decreased to 90 from 100

Gil-E advanced sniper bot

  • Velocity increased to 1000 from 600 (113929)
  • Can now target Stingray Tactical Missile (113945)
  • Vision and range decreased to 200 from 220 (114803)
  • Can no longer target seafloor (114803)

Lob Dox launcher

  • Range decreased to effective range of 240 (no change to existing behaviour and range circle will now be correct)

Vehicles / Tanks

Skitter vehicle scout

  • Added UNITTYPE_Vehicle (114980)

Stryker attack vehicle

  • Damage increased to 15 from 12 (114218)
  • Ammo velocity increased to 140 from 120 (114218)
  • Speed increased to 20 from 15 (114344)
  • Added UNITTYPE_Vehicle (114980)

Drifter hover tank

  • Range increased to 115 from 100 (114344)
  • Damage increased to 125 from 120 (114344)

Leveler advanced tank (113936)

  • Range increased to 140 from 120
  • Velocity increased to 160 from 140
  • Turn rate increased to 60 from 50

Vanguard advanced heavy tank

  • Radar increased to 260 from 150 (113936)
  • Radar jamming 75 added (114862)

Ares hover titan

  • Target priorities added (113318)
    • Commander
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense

Also see mobile anti-air below.

Artillery

Pelter medium range artillery

  • Firing standard deviation increased to 0.5 from 0.35
  • Range decreased to 240 from 260

Holkins long range artillery

  • Target priorities added (113318)
    • Commander
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense

Mobile Anti-Air

Spinner anti-air vehicle (113929)

  • Range increased to 130 from 120
  • Added UNITTYPE_Vehicle (114980)

Storm advanced mobile flak vehicle (113681)

  • Health increased to 400 from 300
  • Changed to fire 4 projectiles
  • Damage decreased to 15 from 60
  • Splash damage decreased to 10 from 30
  • Velocity increased to 100 from 60
  • Added pitch of 60 with pitch rate of 360
  • Second stage duration decreased to 300 from 700
  • First target priority changed to Air & (Bomber | Gunship)
  • Range increased to 100 from 80 (113929)

Static Anti-Air

Flak Cannon advanced anti-air (113681)

  • Changed to fire 4 beams
  • Damage decreased to 40 from 150
  • Splash damage decreased to 40 from 150
  • First target priority changed to Air & (Bomber | Gunship)
  • Range increased to 120 from 100 (113929)

Air

Icarus Solar Drone

  • Speed increased to 50 from 30 (114344)

Kestrel advanced gunship

  • Target priorities added (113318)
    • Commander
    • AirDefense & ( Land | Naval )
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
  • Damage decreased to 15 from 20 (113681)

Hornet advanced tactical bomber

  • Target priorities added (113318)
    • Commander
    • AirDefense & ( Land | Naval )
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
  • Speed increased to 40 from 30 (113953)
  • Can no longer target seafloor or underwater layer / subs (113953)
  • Cost increased to 800 from 600 (113600)

Horsefly advanced heavy strafing aircraft (114349 / 114353)

  • Cost increased to 2,000 from 1,200
  • Health decreased to 1,250 from 1,500
  • No longer target air

Wyrm advanced heavy siege bomber

  • Target priorities added (113318)
    • Commander
    • AirDefense & ( Land | Naval )
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
  • Added heavy unit type UNITTYPE_HEAVY (113681)
  • Speed increased to 30 from 20 (113945)

Angel advanced air support platform

  • Can now manually reclaim wreckage / features and will auto reclaim nearby wreckage if nothing to repair
  • Speed increased to 40 from 30 (113945)
  • Health increased to 1,200 from 1,000 (113945)

Zeus air titan

  • Target priorities added (113318)
    • Commander
    • AirDefense & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense

Naval

Naval Fabrication Ship

  • Navigation changed to new water-hover with updated flat bottom model (114438)
  • Added UNITTYPE_WaterHover (114980)
  • No longer targetable by torpedoes (114980)

Piranha gunboat / sea scout

  • Navigation changed to new water-hover with updated flat bottom model (114438)
  • Removed UNITTYPE_Scout (114980)
  • Added UNITTYPE_WaterHover (114980)
  • No longer targetable by torpedoes (114980)

Barnacle support barge

  • Navigation changed to new water-hover with updated flat bottom model (114438)
  • Added UNITTYPE_WaterHover (114980
  • )No longer targetable by torpedoes (114980)

Narwhal frigate

  • Speed increased to 12 from 9 (113550)
  • Target priorities: (114473)
    • Air & ( Transport | Bomber | Gunship | Titan )
    • Mobile & Air

Orca destroyer

  • Torpedoes now have splash damage (113318)
  • Speed increased to 12 from 9 (113550)

Stingray missile ship

  • Speed increased to 11 from 8 (113550)
  • Target priorities: (114473)
    • Air & ( Transport | Bomber | Gunship | Titan )
    • Mobile & Air

Leviathan battleship

  • Speed increased to 11 from 8 (113550)

Typhoon drone carrier

  • Speed increased to 11 from 8 (113550)
  • Cost decreased to 5,200 from 6,500 (113550)
  • Ammo rate increased to 30 metal per second or 20 stored drones then one per second once depleted (113550)
  • Initial launch stage decreased to 200 from 500 for shorter launch before turn (113550)
  • Now targets sea floor (113550)
  • Guard layer changed to WL_AnyLayer from WL_AnySurface with guard radius of 100 (113583)
  • Launch projectile lifetime changed to 3.0 from 2.0 (113583)
  • Squall drones
    • Drones can now fire a single short range low damage torpedo (113318)
    • Weapons priority changed to torpedoes (113550)
    • Torpedo rate of fire increased to 0.8 from max 1 with up to 10 low damage torpedoes depending on range to target (113550)
    • Torpedo damage decreased to 75 from 100 (114862)

Orbital

Orbital Launcher

  • Cost decreased to 1,500 from 2,000 (114344)

Orbital Fabrication Bot

  • Can now build T1 metal extractors (114218)

Anchor defense satellite

  • Ground weapon range reduced to 80 from 100 (114344)

Jig gas mining platform

  • Metal production decreased to 30 from 36 (114344)
  • Energy production decreased to 7,500 from 9,000 (114344)
  • Cost increased to 4,000 from 3,000 (114862)

Commanders

Commander

  • Build range increased to 30 from 20 (114344)
  • Faster and more accurate alt-fire ubercannon d-gun (114438)
  • Fixed all commanders to have identical mesh bounds based on base commander spec (114438)

THE GALAXY WON'T CONQUER ITSELF Get it now on Steam!
Get It on Steam

90% off for classic PA owners