Stay Safe Updates 114344 to 114475

Hello Commanders,

Did you want to know what Planetary Annihilation Inc is doing to help you stay safe during COVID-19? No? Didn’t think so. Instead we’ve spent the time adjusting the dials, tweaking the numbers and fiddling the stats, all to create the new perfect™ balance. We’re making adjustments to make it easier to create your initial base, make tanks more viable as an early game option, and also make it easier to get into the orbital layer.

For the map makers among you, we fixed metal on the equator, allowed you to quickly create backups as you work, and height adjustments are now possible for terrain. You’ll need to dive into the pas files with your preferred text editor to make the changes, no fancy UI just yet, but it will allow you even more control over your creations. In return, don’t create systems with planets as far apart from one another as possible and orbital travel times so long they verge on the realistic. No one likes those systems. Please stop.

New support section on website (work in progress): https://planetaryannihilation.com/support/

Horsefly update: https://planetaryannihilation.com/news/horsefly-and-titans-1v1-ranked-mid-season-4-winners/

Technical Notes

TITANS Balance Changes

Fixed attack (focus fire) delayed targeting and charging to their death for units with a firing delay, ballistic solutions, etc. eg Commander, Grenadier, Hornets, etc.

Queued area load and unload can now be used to create a temporary ferry.

Commander

  • Build range increased to 30 from 20
  • Faster and more accurate alt-fire ubercannon d-gun (114438)
  • Fixed all commanders to have identical mesh bounds based on base commander spec (114438)

Icarus Solar Drone

  • Speed increased to 50 from 30

Stryker attack vehicle

  • Speed increased to 20 from 15 (faster than Dox)

Grenadier

  • Rate of fire increased to 0.5 from 0.4
  • Range increased to 145 from 130
  • Yaw ranged increased to 135 from 90
  • Idle aim delay decreased to 0.5 from 1.0
  • Firing standard deviation decreased to 0.75 from 1.0

Drifter hover tank

  • Range increased to 115 from 100
  • Damage increased to 125 from 120

Pelter medium range artillery

  • Firing standard deviation increased to 0.5 from 0.35
  • Range decreased to 240 from 260

Orbital Launcher

  • Cost decreased to 1,500 from 2,000

Mend advanced combat fabricator (check the build range)

Anchor defense satellite

  • Ground weapon range reduced to 80 from 100

Jig gas mining platform

  • Metal production decreased to 30 from 36
  • Energy production decreased to 7,500 from 9,000

Piranha gunboat / sea scout:

  • Navigation changed to new water-hover (114438)

Stingray missile ship target priorities:

  • Air & ( Transport | Bomber | Gunship | Titan )
  • Mobile & Air

Narwhal frigate target priorities:

  • Air & ( Transport | Bomber | Gunship | Titan )
  • Mobile & Air

Horsefly advanced heavy strafing aircraft

  • Cost increased to 2,000 from 1,200
  • Health decreased to 1,250 from 1,500
  • No longer targets air

https://planetaryannihilation.com/guides/titans-balance-changes/

Client Improvements

  • Added support for interplanetary area and line formations with load / unload
  • Added control build range preview
  • Added official support link to start menu and removed community support link
  • Added alt / option alternative area build (114438)
  • Added max radius for alt / option alternative area build (114445)
  • Changed Armory to be available offline and show locked commanders not available to purchase without steam overlay (114473)

Client Fixes

  • Fixed black screen issue where load event for splash image failed to fire (patched by community mods)
  • Fixed strategic icons and fog of war lighting showing when units teleporting
  • Fixed invalid userIds causing empty friends list (114473)

System Editor Improvements

  • Added export to system editor for fast backups while creating maps
  • Added description, creator and version to system editor

System Editor Fixes

  • Fixed system editor metal sport validation
  • Fixed unselectable sunken CSG in system editor

Server / Sim Improvements

  • Added continuous area load / chase and interplanetary area load / unload (queued area load / unload orders can be used for temporary ferry)
  • Added terrain height adjustments to planet builder
  • Added water-hover navigation type for low draft brown water navy access to shallows (114438)

Server / Sim Fixes

  • Fixed transport / distance with teleport load / unload exploits
  • Fixed death explosion damaging their own wreckage
  • Fixed move sub tasks targeting a unit only targeting initial position resulting in missed air / orbital loads for moving units
  • Fixed nav agent targeting of lower layers by air / orbital not excluding radius of each agent resulting in missed loads as vertical move outside of goal range
  • Fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc
  • Fixed attack (focus fire) weapon targeting (114438)

Modding

  • Added to transporter spec
    • load_range
    • chase_range
  • Added alternative area builds to unit spec: (114438)
    • alt_area_build_separation
    • alt_area_build_type
    • alt_area_build_pattern
  • Added to unit state JSON for map units capture: (114438)
    • unit_spec
    • army [index]

Content Creation

  • Added --no-sun and –-no-planets with hidden black biome for video capture using api.ar_system.changeSkyboxOverlayColor(0,0,0,1)

Terrain Height Adjustment Example

{
    "name": "test",
    "description": "",
    "author": "",
    "version": "",
    "planets": [
        {
            "name": "test",
            "mass": 20000,
            "position_x": 13400,
            "position_y": 1200,
            "velocity_x": 17.19521141052246,
            "velocity_y": -192.0131072998047,
            "required_thrust_to_move": 0,
            "starting_planet": true,
            "respawn": false,
            "start_destroyed": false,
            "min_spawn_delay": 0,
            "max_spawn_delay": 0,
            "planet": {
                "seed": 1,
                "radius": 500,
                "heightRange": 100,
                "waterHeight": 50,
                "waterDepth": 100,
                "temperature": 100,
                "metalDensity": 50,
                "metalClusters": 50,
                "metalSpotLimit": -1,
                "biomeScale": 50,
                "biome": "grass",
                "symmetryType": "terrain and CSG",
                "symmetricalMetal": true,
                "symmetricalStarts": true,
                "numArmies": 2,
                "landingZonesPerArmy": 0,
                "landingZoneSize": 0,
                "heightAdjustments": [
                    {
                        "normalizedAdjustment": -0.5,
                        "radius": 200,
                        "pos": [
                            0,
                            0,
                            500
                        ]
                    },
                    {
                        "normalizedAdjustment": -0.5,
                        "radius": 200,
                        "pos": [
                            500,
                            0,
                            0
                        ]
                    }
                ]
            }
        }
    ]
}

JavsScript example of 10 equally spaced terrain height adjustments using golden circle for a 600 radius planet in the System Editor scene using the debugger:

(function(count, adjustment, radius)
{
    var planetRadius = model.radius();

    var increment = Math.PI * (3 - Math.sqrt(5));

    var offset = 2 / count;

    var adjustments = [];

    for (var k = 0; k < count; k++)
    {
        var y = k * offset - 1 + (offset / 2);
        var r = Math.sqrt(1 - y * y);
        phi = k * increment;
        adjustments.push({
            normalizedAdjustment: adjustment,
            radius: radius,
            pos: [planetRadius * Math.cos(phi) * r, planetRadius * y, planetRadius * Math.sin(phi) * r]
        });
    }

    model.heightAdjustments(adjustments);
    model.heightAdjustments.valueHasMutated();
    model.update_planet_spec();
    model.previewTerrainSelectedPlanet();

})(10, 1, 100)

Lave biome with generated terrain height adjustments:

{
    "name": "test",
    "description": "",
    "version": "",
    "planets": [
        {
            "name": "test",
            "mass": 20000,
            "position_x": 13400,
            "position_y": 1200,
            "velocity_x": -17.19521141052246,
            "velocity_y": 192.0131072998047,
            "required_thrust_to_move": 0,
            "starting_planet": true,
            "respawn": false,
            "start_destroyed": false,
            "min_spawn_delay": 0,
            "max_spawn_delay": 0,
            "planet": {
                "seed": 1,
                "radius": 600,
                "heightRange": 10,
                "waterHeight": 0,
                "waterDepth": 0,
                "temperature": 100,
                "metalDensity": 50,
                "metalClusters": 50,
                "metalSpotLimit": -1,
                "biomeScale": 50,
                "biome": "lava",
                "symmetryType": "terrain and CSG",
                "symmetricalMetal": true,
                "symmetricalStarts": true,
                "numArmies": 2,
                "landingZonesPerArmy": 0,
                "landingZoneSize": 0,
                "heightAdjustments": [
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            261.533935546875,
                            -540,
                            0
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -315.9520263671875,
                            -420,
                            289.43792724609375
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            45.427738189697266,
                            -300,
                            -517.6256713867188
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            348.2481994628906,
                            -180,
                            454.2281188964844
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -587.8665161132812,
                            -60,
                            -103.98531341552734
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            503.7155456542969,
                            60,
                            -320.422607421875
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -148.58802795410156,
                            180,
                            552.7400512695312
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -239.4943084716797,
                            300,
                            -461.1317443847656
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            402.4857482910156,
                            420,
                            146.98715209960938
                        ]
                    },
                    {
                        "normalizedAdjustment": 1,
                        "radius": 200,
                        "pos": [
                            -241.7477264404297,
                            540,
                            99.78994750976562
                        ]
                    }
                ]
            }
        }
    ]
}

114349 / 114353

Horsefly advanced heavy strafing aircraft

  • Cost increased to 2,000 from 1,200
  • Health decreased to 1,250 from 1,500
  • No longer targets air

114438

  • Updated translations
  • Added alt / option alternative area build
    • Four wide strips of land mines
    • Double walls
    • Nuke farm sphere
    • Double Galata Anti-Air
    • Double Flak Cannon Advanced Anti-Air
    • alt_area_build_type
    • alt_area_build_separation
    • alt_area_build_pattern
  • Added normalizedAdjustment property to terrain height adjustments with range -1 (water bottom) to 1 (max height)
  • Added water-hover navigation type for low draft brown water navy access to shallows
  • Changed Piranha gunboat / sea scout to new water-hover navigation type with new flat bottom model
  • Faster and more accurate alt-fire ubercannon d-gun
  • Fixed all commanders to have identical mesh bounds based on base commander spec
  • Fixed attack (focus fire) delayed targeting and charging to their death for units with a firing delay, ballistic solutions, etc. eg Commander, Grenadier, Hornets, etc

114445

  • Updated translations
  • Added alt / option alternative area build
    • Double Lob
    • Double Turret
    • Double Pelter
    • Double Catapult
    • Double Holkins
  • Added max radius for alt / option alternative area build
    • Land mine
    • Nuke Launcher
    • area_max_radius
    • alt_area_max_radius
  • Fixed alt / option area feature crash

114473

  • Updated translations
  • Changed Armory to be available offline and show locked commanders not available to purchase without steam overlay
  • Fixed invalid userIds causing empty friends list
  • Stingray missile ship target priorities:
    • Air & ( Transport | Bomber | Gunship | Titan )
    • Mobile & Air
  • Narwhal frigate target priorities:
    • Air & ( Transport | Bomber | Gunship | Titan )
    • Mobile & Air

114475

  • Updated translations
  • Fixed compatibility issue with some mods

Beast vs Beast Clash of the Egos NikolaMX vs AndreasG Best of 9

Hello Commanders,

We’re almost mid-way through Planetary Annihilation: TITANS 1v1 ranked season 7.

Over the past seasons many players have proven themselves to be among the best commanders out there, capable of adapting to the ever changing pool of maps. An even smaller number of commanders can lay claim to the title of Uber #1, the highest symbol of skill in the game. Holding this rank at the end of a season also comes with the reward of the prestigious Beast Commander.

Of those few who hold this title to their name, two have consistently shown they can stand out from even the highest echelons of commanders with the sheer size of their egos. Now it’s time to put them head-to-head to determine once and for all who really has the biggest pair of tusks!

On Saturday, June 6th, starting at 17:00 UTC, AndreasG and NikolaMX will compete in a best-of-9 series. The winner will take home US$1,000 while the loser departs in disgrace and audience catcalls.

They will NOT know the map list in advance. The maps may be from the 1v1 ranked pool, or they may be confronted with brand new maps. We’ve allowed them to submit one map each to try to exploit their opponent’s weaknesses.

This titanic grudge match permits no excuses for defeat other than distinct and tangible inferiority. The defeated will be, officially, a loser.

Join us over at WPMarshall’s Twitch where this event will be cast live for your pleasure. It’s going to be quite a spectacular tussle between these 2 players where we will determine who is truly deserving of the Beast Commander.

When: 2020-06-06 Saturday 17:00 UTC

Where: https://www.twitch.tv/wpmarshall

Linux

Linux is our labour of love.

Starting with build 114220 we have upgraded our Ubuntu based toolchain to gcc-9 with LTO which is available in the default repositories or backports of most distributions.

gcc-9 is available for all Ubuntu releases back to Ubuntu 12 Precise and derivatives via https://wiki.ubuntu.com/ToolChain

gcc-9 for Debian 10 buster can be pulled from Debian 11 Bullseye.

https://gcc.gnu.org/onlinedocs/libstdc++/manual/abi.html

Local servers will see performance improvements from the move to gcc-9 with LTO and c++17.

https://www.phoronix.com/scan.php?page=news_item&px=GCC-9.1-Compiler-Released

Generic troubleshooting: https://planetaryannihilation.com/support/troubleshooting/

Official Support: https://support.planetaryannihilation.com/

Official Discord: https://discord.gg/pa

Linux Dependencies

  • libstdc++6 >= gcc-9 GLIBCXX_3.4.26 (native)
  • libcurl4-gnutls or libcurl-compat (native on non Ubuntu / Debian)
  • libsdl2 (provided by steam)
  • libgl1 (provided by steam)
  • libudev0 (provided by steam)
  • libuuid (provided by steam)

There are some known issues for Linux distributions not based on Ubuntu / Debian.

As a last resort if packages are not available for libudev0 or libcurl4-gnutls you might be able to use a hacky symlink (not recommended).

Stops on launch splash

Downloads are stalled due to missing certs on some non Debian / Ubuntu distributions like Fedora or NixOS.

Use the OpenSSL SSL_CERT_FILE environment variable when launching PA from a shell script:

SSL_CERT_FILE=/etc/ssl/certs/ca-bundle.crt

For steam command line arguments use:

SSL_CERT_FILE=/etc/ssl/certs/ca-bundle.crt %command%

Black screen or fails to start

Check your logs for missing dependencies:

  • libcurl4-gnutls
  • libstdc++6 from gcc-9 or newer

Some non Ubuntu / Debian distributions provide a libcurl-compat package for compatibility with libcurl-gnutls from Ubuntu based builds.

Mesa Coherent UI Panel Corruption

The following added to /etc/drirc or ~/.drirc in the <device driver="radeonsi"> section may help:

<application name="CoherentUI_Host"executable="CoherentUI_Host">
    <option name="radeonsi_zerovram" value="true" />
</application>

Linux Planetary Annihilation Data Directory

The default location is in your home directory:

  • ~/.local/Uber Entertainment/Planetary Annihilation/

TITANS Balance Changes

Official Discord: https://discord.gg/pa

Unit database: https://palobby.com/units

Upcoming Balance Changes

New mechanics

  • Radar jamming
  • Deep space radar
  • Shields

Recent Balance Changes

115050

Stryker attack vehicle speed decreased to match Dox.

Ant light tank turn rate increased.

Grenadier vision decreased.

Spark tesla bot range increased.

Mend advanced combat fabricator cost decreased.

Spinner anti-air vehicle rate of fire decreased.

Piranha gunboat range decreased.

Barracuda submarine now has radar stealth.

Kraken advanced stealth submarine can now be targeted by mines.

Horsefly advanced heavy strafing aircraft cost decreased.

Angel advanced air support platform cost decreased.

Land and sea mines now reveal units and target radar stealth.

114980

Grenadier acceleration decreased.

Added UNITTYPE_WaterHover and are no longer targetable by below the waterline naval torpedoes

Note: This excludes amphibious torpedoes from:

  • Commander
  • Slammer advanced assault bot

The following naval below the waterline torpedo weapons no longer target UNITTYPE_WaterHover with "exclude_unit_types": "Hover | WaterHover"

114862

Vanguard heavy tank is now a mobile radar jammer.

Grenadier splash damage decreased.

Slammer advanced assault bot damage decreased.

Typhoon drone carrier Squall drones torpedo damage decreased.

Jig gas mining platform cost increased.

114803 / 114823

Grenadier splash radius decreased and velocity range increased.

Gil-E advanced sniper bot vision decreased and can no longer target seafloor.

Naval Basic Fabrication Ship navigation changed to new water-hover with updated flat bottom model.

Barnacle support barge navigation changed to new water-hover with updated flat bottom model and can now build teleporters on land

114716

  • Fixed target priorities vision

114438

Fixed attack (focus fire) delayed targeting and charging to their death for units with a firing delay, ballistic solutions, etc. eg Commander, Grenadier, Hornets, etc.

Added water-hover navigation type for low draft brown water navy access to shallows.

Commander

  • Faster and more accurate alt-fire ubercannon d-gun
  • Fixed all commanders to have identical mesh bounds based on base commander spec

Piranha gunboat / sea scout:

  • Navigation changed to new water-hover with updated flat bottom model

Area build:

  • Four wide strips of land mines
  • Double walls
  • Nuke farm sphere
  • Double Galata Anti-Air
  • Double Flak Cannon Advanced Anti-Air

114344

Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc. eg Grenadier, Hornets, etc.

Queued area load and unload can now be used to create a temporary ferry.

Commander build range increased.

Icarus solar drone speed increased.

Stryker attack vehicle speed increased (faster than Dox)

Grenadier rate of fire, yaw, range and accuracy increased

Drifter hover tank range and damage increased

Pelter medium range artillery range and accuracy decreased

Orbital Launcher cost decreased

Mend advanced combat fabricator can now build Anti-Nuke Launchers and Umbrella anti-orbital defenses (check the build range)

Anchor defense satellite ground weapon range decreased

Jig gas mining platform energy and metal production decreased

114218

Orbital Fabrications Bots can now build T1 metal extractors.

Stryker attack vehicle ammo damage and velocity increased.

New Units

Horsefly advanced heavy strafing aircraft

Stryker attack vehicle

New Mechanics / Automation

Radar Jamming

Vanguard heavy tank is now a mobile radar jammer.

Area Load / Chase and Custom Formation Unload

The following transports can now queue area loads:

Note: area load will now wait for units to enter or rolloff a factory in the area and can be queued with unload to create a temporary ferry.

Area load / chase and custom formation unload are also enabled in classic PA.

Auto Reclaim

The following can now auto reclaim:

  • Mend advanced combat fabricator
  • Angel advanced air support platform

Note: patrol will not normally reclaim if economy is positive and metal storage is full. Auto reclaim units will always reclaim wreckage while patrolling.

Amphibious Sea Floor Targeting

Amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units.

The following can no longer target sea floor (113929):

Defenders still have the advantage as units must surface and if underwater they can still be targeted by artillery and bombers.

Amphibious sea floor targeting is also enabled in classic PA.

Water Hover Navigation Type

Brown water navy can now access shallows (114438) and are no longer targeted by below the water line naval torpedoes (114980).

Noteworthy Balance Changes in 2019

Advanced Metal Extractor cost increased and production rate decreased to slow T2 rush in favour of expansion, map control and T1 units (113410).

The following can no longer target air (113945)

Advanced Hornet tactical bomber and Wyrm heavy bomber speeds increased.

Naval speeds increased to be faster than land (113553).

Typhoon drone carrier Squall drones can fire torpedoes (113318).

Target priorities updated for:

Technical Details

Land and sea mines changed to sight vision which now reveals units and targets radar stealth.

Economy

Advanced Metal Extractor

  • cost increased from 1,500 to 2,000 (113410)
  • production rate decreased from 20 to 15 (113410)

Land

Bots

Grenadier

  • Rate of fire increased to 0.5 from 0.4 (114344)
  • Range increased to 145 from 130 (114344)
  • Yaw ranged increased to 135 from 90 (114344)
  • Idle aim delay decreased to 0.5 from 1.0 (114344)
  • Firing standard deviation decreased to 0.75 from 1.0 (114344 / 114803)
  • Splash radius decreased to 5 from 6 (114803)
  • Min firing velocity decreased to 70 from 85 (114803)
  • Max firing velocity increased to 90 from 88 (114823)
  • Splash damage decreased to 30 from 40 (114862)
  • Acceleration decreased from 120 to 100 (114980)
  • Vision decreased to 125 from 130 (115050)

Spark tesla bot

  • Range increased to 70 from 65

Mend advanced combat fabricator (check the build range)

Slammer advanced assault bot

  • Damage decreased to 90 from 100

Gil-E advanced sniper bot

  • Velocity increased to 1000 from 600 (113929)
  • Can now target Stingray Tactical Missile (113945)
  • Vision and range decreased to 200 from 220 (114803)
  • Can no longer target seafloor (114803)

Lob Dox launcher

  • Range decreased to effective range of 240 (no change to existing behaviour and range circle will now be correct)

Vehicles / Tanks

Skitter vehicle scout

  • Added UNITTYPE_Vehicle (114980)

Stryker attack vehicle

  • Damage increased to 15 from 12 (114218)
  • Ammo velocity increased to 140 from 120 (114218)
  • Speed increased to 20 from 15 (114344)
  • Added UNITTYPE_Vehicle (114980)
  • Speed decreased to 18 from 20 to match Dox (115050)

Ant light tank

  • Turn rate increased to 120 from 90 (115050)

Drifter hover tank

  • Range increased to 115 from 100 (114344)
  • Damage increased to 125 from 120 (114344)

Leveler advanced tank (113936)

  • Range increased to 140 from 120
  • Velocity increased to 160 from 140
  • Turn rate increased to 60 from 50

Vanguard advanced heavy tank

  • Radar increased to 260 from 150 (113936)
  • Radar jamming 75 added (114862)

Ares hover titan

  • Target priorities added (113318)
    • Commander
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense

Also see mobile anti-air below.

Artillery

Pelter medium range artillery

  • Firing standard deviation increased to 0.5 from 0.35
  • Range decreased to 240 from 260

Holkins long range artillery

  • Target priorities added (113318)
    • Commander
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense

Mobile Anti-Air

Spinner anti-air vehicle

  • Range increased to 130 from 120 (113929)
  • Added UNITTYPE_Vehicle (114980)
  • Rate of fire decreased to 2.4 from 3 (115050)

Storm advanced mobile flak vehicle (113681)

  • Health increased to 400 from 300
  • Changed to fire 4 projectiles
  • Damage decreased to 15 from 60
  • Splash damage decreased to 10 from 30
  • Velocity increased to 100 from 60
  • Added pitch of 60 with pitch rate of 360
  • Second stage duration decreased to 300 from 700
  • First target priority changed to Air & (Bomber | Gunship)
  • Range increased to 100 from 80 (113929)

Static Anti-Air

Flak Cannon advanced anti-air (113681)

  • Changed to fire 4 beams
  • Damage decreased to 40 from 150
  • Splash damage decreased to 40 from 150
  • First target priority changed to Air & (Bomber | Gunship)
  • Range increased to 120 from 100 (113929)

Air

Icarus Solar Drone

  • Speed increased to 50 from 30 (114344)

Kestrel advanced gunship

  • Target priorities added (113318)
    • Commander
    • AirDefense & ( Land | Naval )
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
  • Damage decreased to 15 from 20 (113681)

Hornet advanced tactical bomber

  • Target priorities added (113318)
    • Commander
    • AirDefense & ( Land | Naval )
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
  • Speed increased to 40 from 30 (113953)
  • Can no longer target seafloor or underwater layer / subs (113953)
  • Cost increased to 800 from 600 (113600)

Horsefly advanced heavy strafing aircraft

  • Cost increased to 2,000 from 1,200 (114353)
  • Health decreased to 1,250 from 1,500 (114349)
  • No longer targets air (114349)
  • Cost decreased to 1,800 from 2,000 (115050)

Wyrm advanced heavy siege bomber

  • Target priorities added (113318)
    • Commander
    • AirDefense & ( Land | Naval )
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
  • Added heavy unit type UNITTYPE_HEAVY (113681)
  • Speed increased to 30 from 20 (113945)

Angel advanced air support platform

  • Can now manually reclaim wreckage / features and will auto reclaim nearby wreckage if nothing to repair
  • Speed increased to 40 from 30 (113945)
  • Health increased to 1,200 from 1,000 (113945)
  • Cost decreased to 5,000 from 5,500 (115050)

Zeus air titan

  • Target priorities added (113318)
    • Commander
    • AirDefense & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense

Naval

Naval Fabrication Ship

  • Navigation changed to new water-hover with updated flat bottom model (114438)
  • Added UNITTYPE_WaterHover (114980)
  • No longer targetable by torpedoes (114980)

Piranha gunboat / sea scout

  • Navigation changed to new water-hover with updated flat bottom model (114438)
  • Removed UNITTYPE_Scout (114980)
  • Added UNITTYPE_WaterHover (114980)
  • No longer targetable by torpedoes (114980)
  • Range decreased to 120 from 130 (115050)

Barnacle support barge

  • Navigation changed to new water-hover with updated flat bottom model (114438)
  • Added UNITTYPE_WaterHover (114980
  • )No longer targetable by torpedoes (114980)

Narwhal frigate

  • Speed increased to 12 from 9 (113550)
  • Target priorities: (114473)
    • Air & ( Transport | Bomber | Gunship | Titan )
    • Mobile & Air

Orca destroyer

  • Torpedoes now have splash damage (113318)
  • Speed increased to 12 from 9 (113550)

Barracuda stealth submarine

  • Added radar stealth (115050)

Stingray missile ship

  • Speed increased to 11 from 8 (113550)
  • Target priorities: (114473)
    • Air & ( Transport | Bomber | Gunship | Titan )
    • Mobile & Air

Leviathan battleship

  • Speed increased to 11 from 8 (113550)

Typhoon drone carrier

  • Speed increased to 11 from 8 (113550)
  • Cost decreased to 5,200 from 6,500 (113550)
  • Ammo rate increased to 30 metal per second or 20 stored drones then one per second once depleted (113550)
  • Initial launch stage decreased to 200 from 500 for shorter launch before turn (113550)
  • Now targets sea floor (113550)
  • Guard layer changed to WL_AnyLayer from WL_AnySurface with guard radius of 100 (113583)
  • Launch projectile lifetime changed to 3.0 from 2.0 (113583)
  • Squall drones
    • Drones can now fire a single short range low damage torpedo (113318)
    • Weapons priority changed to torpedoes (113550)
    • Torpedo rate of fire increased to 0.8 from max 1 with up to 10 low damage torpedoes depending on range to target (113550)
    • Torpedo damage decreased to 75 from 100 (114862)

Kraken advanced stealth submarine

  • Can now be targeted by mines (115050)

Orbital

Orbital Launcher

  • Cost decreased to 1,500 from 2,000 (114344)

Orbital Fabrication Bot

  • Can now build T1 metal extractors (114218)

Anchor defense satellite

  • Ground weapon range reduced to 80 from 100 (114344)

Jig gas mining platform

  • Metal production decreased to 30 from 36 (114344)
  • Energy production decreased to 7,500 from 9,000 (114344)
  • Cost increased to 4,000 from 3,000 (114862)

Commanders

Commander

  • Build range increased to 30 from 20 (114344)
  • Faster and more accurate alt-fire ubercannon d-gun (114438)
  • Fixed all commanders to have identical mesh bounds based on base commander spec (114438)

TITANS 1v1 Ranked Season 7

Season ends at 2020-07-24 00:00 UTC.

Three maps carried over from season 6:

  • Alloy
  • Shoulder
  • Tropics

One map returning from season 5:

  • Gargantuan LE

Eight maps returning from previous seasons:

  • Aquilaris
  • Backbone
  • Hyde
  • Kelvin
  • Niflhel
  • Tartarus (updated)
  • The Ardennes
  • The Marne

One original map returning from season 1:

  • Amplus

Three NEW maps for season 7:

  • PAX Frontier
  • Complaint Department
  • Herculaneum

114218 Balance Changes

Orbital Fabrications Bots can now build T1 metal extractors.

Stryker attack vehicle

  • Damage increased to 15 from 12
  • Velocity increased to 140 from 120

114220

Linux hotfix.

Most Active Prizes Are Back!

Participation prizes are back for the most active players when the season ends at 2020-07-24 00:00 UTC:

  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

Winners

  • Uber #1: andreasg
  • Uber #2: diskraip
  • Uber #3: nikolamx
  • Uber #4: nimzo

Sim Performance, Time Dilation and RAM Usage

Planetary Annihilation is a cross platform client / server networked OpenGL application.

Any software that interferes with network connections or OpenGL can cause issues.

When playing you are connecting to a local server or hosted server over the internet.

A cabled Ethernet connection to your router will perform better than Wi-Fi for most games.

System level crashes or mouse / keyboard freezes during live games are almost always a hardware / driver issue with your system. PA can really push your hardware to the max.

Troubleshooting: https://planetaryannihilation.com/support/troubleshooting/

A high spec dedicated server with multi-threading enabled will always out perform a public shared server: https://planetaryannihilation.com/guides/hosting-a-local-server/

Client Performance Does Not Impact Server Performance or Other Clients

The performance of individual clients has no impact on servers or other clients. ie a player with a low spec computer has no impact on the server or other players.

Sim Performance and Time Dilation

When the sim is under pressure the sim rate will slow down causing time dilation.

ie the sim time is slower than real time (this is not lag).

Sim performance depends on:

  • map
    • number of planets (sweet spot is under 8 unless they are tiny with MAX_PLANETS = 16 defined in media/server-script/sim_utils.js)
    • radius (recommended maximum size is 800 – 1000)
    • CSG (more CSG = more complex pathing and navigation)
  • number of armies
  • number of AIs
    • increase the difficulty before adding more
    • increase their eco modifier before adding more
  • number of units
  • number of unit interactions
  • number of projectiles
  • play style
    • hoarding units
    • area patrolling a large group of units
  • CPU
  • network usage (see below)

Games with large systems containing many big planets with lots of CSG and many players that hoard thousands of units are not going to perform well on any server.

Each shared team is considered to be a single army in the sim so a 5v5 shared is only two armies and will impact the sim less than a 5v5 unshared or 10 FFA.

Moving large groups of units will impact the sim with planet wide area patrol having the most impact.

Sim Network Throttles

The sim currently throttles to maintain each history viewpoint at a maximum of 4 Mbps (megabits per second).

Each PIP is a separate viewpoint connection multiplexed into a single TCP connection.

The maximum bandwidth per client TCP connection or socket is 16 Mbps (megabits per second).

32 players might use up to 512 Mbps (megabits per second) of outgoing bandwidth on a server.

Server RAM Usage

Server RAM usage depends on:

  • system (see sim performance above)
  • history
    • game time
    • number of units created / killed
    • number of unit interactions
    • number of projectiles

Large systems containing many big planets with lots of CSG will require more initial RAM during loading on both the server and clients.

RAM usage will continue to grow over time based on the number of units created / killed and unit interactions.

History is very compressible so memory compression in latest macOS, Windows 10 and Linux will help to limit RAM usage as the history grows.

Public Shared Servers

Our PAnet shared public servers currently run on Amazon Web Services (AWS) in the following regions:

  • USWest (Oregon)
  • USCentral (Ohio) – this was USEast (Virginia) on UberNet from March 2018 to May 2019
  • USEast (Virginia)
  • APSouthEast (Singapore)
  • APNorthEast (Japan)

The following regions have higher capacity servers for bigger games:

  • USWest (Oregon)
  • USCentral (Ohio)
  • USEast (Virginia)
  • EUWest (Ireland)

Work In Progress

This is a preview of work in progress and experiments for the next major update to PA.

Also check the #dev, #balance and #modding channels in the official discord: https://discord.gg/pa

Technical Notes

TITANS Balance Changes

  • Deep Space Radar returns as system wide planetary radar
  • Omega orbital battleship kinetic bombardment
  • Reclaim metal value based on metal cost (vs max health)
  • Laser turret energy consumption

New Mechanics / Automation

  • System wide planetary radar
  • Shields
  • Allied use of teleporters (and maybe transports) for dynamic alliances and unshared team static alliances
  • Map units
  • Map wreckage
  • Commander capture of map units

Client Improvements

  • Improved font handling with emoji support
  • Improved default system loading
  • Improved new game lobby
    • Added drag and drop player move and swap for game creator
    • Changed to no default random system
    • Added asteroid option to random system generator
    • TODO: Add multiple starting planets option to random system generator
  • Added selected all orbtial
  • Added alt select to skip commander and scouts
  • Coherent GT
  • Terrain horizon occlusion for icons, status, blips and features
  • Visible wreckage reclaim progress

System Editor Improvements

  • Data editor for terrain height adjustments

Client Fixes

  • Fixed handling of Unicode surrogates eg 🔥

System Editor Fixes

  • TBD

UI Frameworks Updates

  • KnockoutJS 3.5.1
  • bootstrap-select 1.13.14

Server / Sim Improvements

  • Reclaim wreckage value based on metal build cost
  • Update height of reclaimed wreckage

Server / Sim Fixes

  • Fixed incorrect initial and dead reclaim values

AI Improvements

  • AI retraining with air changes
  • AI proxy bases

AI Fixes

TBD

Galactic War Improvements

  • TBD

Toolchain

Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain

  • C++17 optimisations
  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 12 / macOS 10.16 testing
  • Steamworks SDK 150
  • Windows libcurl 7.70.0 with nghttp2 1.41.0 for HTTP/2 and multiplexing
  • breakpad latest
  • AMD Optimising C / C++ Compiler (AOCC) vs Clang / LLVM 10 for dedicated servers

PAnet

  • Linux servers

Modding

  • Skybox selector
  • Added wreckage_mesh_bounds for visible wreckage reclaim (defaults to mesh bounds)
  • Added icon_vertical_offset for terrain horizon occlusion (defaults to top of mesh bounds)

Breaking Changes

  • strategic icons for metal extractors will include a green metal spot for terrain horizon occlusion
  • health and ammo bars will move to top for terrain horizon occlusion
  • particle_icon.fs
  • custom URL protocols will be changing:
    • atlas:// > coui://atlas/
    • spec:// > coui://spec/
    • bundle:// > coui://bundle/
    • uncached:// > coui://uncached/

Known Issues

  • TODO: Fix Linux segfault in CoherentUI_Host (deferred to Coherent GT)
  • TODO: Fix Linux mesa corruption (deferred to Coherent GT)
  • TODO: Fix reclaim server crash
  • TODO: Reproduce load game crash

Attack Task Fixes

The recent attack task fix to prevent mobile units charging to their death exposed some other issues with the attack task and multi-threaded updates.

The previous implementation of the attack task would accidentally require mobile units with ballistic weapons to move towards their target prior to setting a weapons target even if they were in weapons range.

This was most obvious with the commander ubercannon (d-gun) where the commander turns or moves towards the target.

Without a weapons target the weapons task could not iteratively calculate ballistic firing solutions for either high or low arcs.

Meanwhile the attack task would be waiting for a firing solution during the first tick which would never be calculated.

The second tick of the attack task would then create a move task even when in range assuming no ballistic firing solution could be calculated and the unit needed to move closer.

The third tick would be waiting for the move with the weapon firing no early then the fourth tick.

The original implementation would also create a move task with a target goal based on 50% of the existing move range causing units to charge to their death even when in range.

This was most obvious with grenadiers, hornets, etc.

A small move distance or failed move might also stall the task by not setting the weapon target.

This was most obvious with the commander ubercannon (d-gun) where the minimum commander movement was too small at close ranges.

The attack task now sets the weapon target as early as possible when in range to allow for parallel calculation of a firing solution and only moves units their minimum navigation distance when required to keep them at range.

TODO: Area attack fixes

AbleGamers 2020 Pay To Win Charity Community Tournament

Welcome to the most shamelessly pay-to-win tournament in your gaming calendar!

The Planetary Annihilation community proudly returns to host our sixth annual AbleGamers tournament in support of our favorite AbleGamers charity.

Sixteen veterans of this uniquely cataclysmic real-time strategy game will skirmish in a series of chaotic free-for-all battles. They will need to use all the wit, skill and diplomacy they have available to them as they try to claw victory from this frantic scrum. However, there is a twist:

YOU CONTROL THE CARNAGE

You, the spectators, have the ability to donate units to the player of your choice, LIVE, as you watch the battle unfold. Give an underdog a second chance, drop a Titan in the middle of a rampaging horde, or just throw down a load of nuclear missiles to watch the world burn… literally.

Our unique donation system gives you unprecedented control over the battlefield. We price up a selection of in-game units, allowing you to specify what you want to buy, how many of them, who you’re buying them for, and where you want them. Every single cent donated goes directly to the wonderful AbleGamers Charity. If you’re not able to be there on the night you will be able to make donations in advance!

SMASHING PLANETS FOR CHARITY

Join us for an evening of fun, philanthropy and frivolity over at https://www.twitch.tv/wpmarshall at 6pm UK time (18:00 UTC) on Saturday March 14th, hosted by PA casting veterans WPMarshall and TheWrongCat. Save the date in your phones, calendars, diaries, or whatever you use to organise your lives – do not miss your chance to participate in this awesome event.

Want to play? We are hosting a qualifying event one week prior on Saturday March 7th. Sign up here!

Be sure to join the official Planetary Annihilation Discord for all the latest!

WILL YOU JOIN THE CHAOS?

Trailer: https://www.youtube.com/watch?v=KuXCU7IeN9c

HOW TO DONATE

WHERE TO DONATE

https://wondible.com/pa/ablegamers2020/ (donations are now closed).

Game A (red)

Clopse

The base is on fire, the Commander is almost dead, but he’s still fiddling with a bomber somewhere to get the perfect bombing run. Will need you to build an economy for him because he’s not going to have the time, not with that bomber to fiddle with.

FerretMaster

No, not a weasel, he’s the cute not-a-weasel-but-really-similar-and-who-knows-the-difference-anyway one. But he’s not just one ferret, he is the lord of ferrets. Help him unleash cute, furry hordes upon his enemies with a donation of Booms. Tens of Booms. Maybe one hundred.

Anonemous2

The sheep amongst the wolves. They proved themself the strongest sheep, but will that help them? No. The answer is no. Send them the aid they need quickly before they get stomped in the first five minutes.

TheIban

A FFA is won by the individual who looks least threatening, and no one looks less threatening than this. Throw some units his way to get him the attention he doesn’t want.

Game B (blue)

NimzoDragonLord

He listens to classical music, evidencing a level of sophistication beyond your apish ways. Allow just a little of that class to rub off on you through a donation, and see him time the destruction to Mars the Bringer of War.

Quaatal

Described by friends as “frequently seen playing the game”. That’s the best you got? Terrible friends. Kickstart this woman’s self-esteem with a Catalyst and make her the destroyer of worlds.

Sinoccence

He has sin in his name, so that’s how you know he’s a bad boy. Or someone who misspelt Sinnocence. Look, what do you want from me? It’s for a charity for God’s sake, donate the man some units!

ThatSonOfABroom

Let him teach you the ways of PA, how to expand, how to produce, how to raid. Want to learn more? Donate the unit you wish to see demonstrated and let him show the way of the true PA master. Or learn from his mistakes.

Game C (yellow)

KillerKiwi

Map connoisseur. May not have time to build anything due to typing into chat all the problems he has with the map design. Send units to help him demonstrate those problems.

Smurf

Don’t let the terrible name fool you, this man knows his Planetary Annihilation. Rarely found playing under his own name, donate to honour him finally revealing himself for once. If he plays as blue though you should donate to his opponents to show what you think of a reference that lame.

MattShadowing

Strapping on his big boy pants, he’s newly qualified to the PA’s top division: uber. The light of hope shines in his eyes, and the power of friendship runs through his veins. But better to have the power of a Thor for annihilating his enemies paid for and delivered to his door.

VioletAnia

Embarrassing the young players of PA with her stories of “when I was uber rank”, she needs all the help she can get. Failing to make it through the first round last year despite massive donations, the challenge is on to find exactly how much money is needed to overcome her skill at claiming defeat.

Game D (green)

NikolaMX

Nik is of clan Nik. Naming a clan after himself should tell you everything you need to know about the confidence levels in play. Whatever you give, he will show you how to BM an opponent with it and still claim victory.

MaréchalGryzzly

Every time Nik loses a game he has a new excuse. Lag? Check. Spilled drink? Check. Misclick? Check. Trash panda attack? Check. Donate to France’s #1 player, defeat Nik, and discover new excuses together.

N30n

So bad at the game he wrote a balance mod specifically to ensure his dominance in some arena. Probably doesn’t know what half the units even do anymore. Send nukes, because he might just remember how to use the attack command still.

Diskraip

They said you couldn’t turtle in PA. He proved them wrong and dominated the ladder, leaving opponents feeling guilty, sad and depressed. Donating to him is trolling the enemy, and you wouldn’t want to troll, would you?

Final

  • Anonemous2
  • NimzoDragonLord
  • MattShadowing
  • NikolaMX

TITANS 1v1 Ranked Season 6

Season ends at 2020-04-24 00:00 UTC.

Three maps carried over from season 5:

  • Canals
  • Fractured Islands
  • Fulcrum

Two maps returning from season 4:

  • Surface
  • Ribbon

Two maps returning from season 3:

  • Maginot

One map returning from season 2 and season 3:

  • Disparity

One original map returning from season 1:

  • Roc

Eight NEW maps for Season 6:

  • Alloy
  • Basin
  • Friction
  • Molten Fortress
  • Pier
  • Shoulder
  • Superbowl
  • Tropics

TITANS 1v1 Ranked Season 5

Hello Commanders,

It’s Halloween, and the appearance of the Pumpkin Commander marks the end of season 4. It was a season filled with drama, but we’re happy to announce that the Uber #1 spot was finally clinched by andreasg. We also have three winners of the activity prize in each league, so check below to see if your name is listed.

For season 5 we’re getting a little experimental, trying out some new ideas for maps. Some will work, some undoubtedly will not, but we hope it’ll be a fun ride either way. A breakdown of all the maps, both returning and new, has been prepared by WPMarshall.

The prize distribution for this season remains the same as before, with the three most activity players in each league, and the player that holds Uber #1, gaining a cash prize at both the mid-season and end-of-season points. See below for exact dates and times.

Good luck on the battlefield and may the best Commander triumph.

TITANS 1v1 Ranked Season 4 Winners

Uber #1 (US$1,000): andreasg

Most active players (US$100 each)

Uber

  • clopse
  • nikolamx
  • admiralgeneral

Platinum

  • bakkiz
  • quaatal
  • mkfed

Gold

  • smirnoffIcedragon
  • neovalence
  • solumath

Silver

  • celestialdeed
  • gforce
  • cooperman

Bronze

  • frigoporco
  • petermeffert
  • bantuerfei

If you have not received your prize contact support via https://support.planetaryannihilation.com/

TITANS 1V1 Ranked Season 5 Prizes

Mid-season ends at 2019-12-05 00:00 UTC

  • Uber #1 – US$500
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

Season ends at 2020-01-24 00:00 UTC

  • Uber #1 – US$1,000
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

TITANS 1v1 Ranked Season 5 Maps

Three maps carried over from season 4:

  • Threshold
  • Diahyrdi
  • Moment

Three maps returning from season 3:

  • Basilica (updated)
  • Hopper (updated)
  • ASAT

One map returning from season 2:

  • Canyon

Eight NEW maps for Season 5:

  • Canals
  • Fractured Islands
  • EVAK
  • Bastion
  • Shallows
  • Gargantuan
  • Divide
  • Fulcrum

Maps overview: https://youtu.be/hzJHrPivihk

Happy Halloween!

Hello Commanders,

As we prepared our costumes for Halloween, it struck us: what better fit for a time of ghouls and goblins than an eternal war across a cold, infinite, uncaring void with robots? Why had we not seen this before?!

Instantly we sprang into action devising something that would fit into the deep, rich lore of Planetary Annihilation that we know you love. You might say we took a Commander body and stuck a pumpkin on it, but we’re sure you’ll look deeper than that and see a Commander that returned home and decided it must take on the form of fear itself to defeat crime on its planet.

The aptly named Pumpkin Commander (never let programmers name things) is available to all players over this spooky Halloween period, after which it will need to be purchased through the Armory, or won in an upcoming tournament. Use it to rout your foes and claim their delicious candy for yourself.

May you ride the sugar high wisely.

Horsefly Updates 113953 to 113783 and TITANS 1v1 Ranked Mid-Season 4 Winners

Hello Commanders,

BRRRRRRRRRRRRRRTTTTTT!

That’s the sound of the Horsefly exploding its way into Planetary Annihilation, the newest addition to your arsenal.

Found in the Advanced Air Factory and armed with rapid-fire cannons, it strafes targets to remove all the pesky AA (and fabbers) from the vicinity, while tanking return fire with its heavy armour. Conduct your bombing campaigns in peace once more. It will attack the land, it will attack the sea, and in a pinch it can even attack air.

For those of you running on Linux we have some good news: Planetary Annihilation will now work with Mesa when run within a Steam Proton environment. We continue to work with Coherent Labs on the native Linux issues.

We also have prizes to give out. The mid-season arrived, and with it the tightest contest for first yet. When the fires died down it was KillerKiwi who stood victorious among the wreckage. Congratulations to them, US$500 is on its way. We’ve also listed below the individuals from each league claiming the US$100 activity prizes, if you’re on that list and haven’t been contacted please raise a ticket with support. As ever, there will be further prizes issued at the end of the season (2019-10-25 00:00 UTC), so keep on fighting!

Some further adjustments to the air game have proven necessary, with Kestrel gunship damage slightly reduced. Flak has been adjusted to place greater emphasis on its splash, making it more of an anti-horde unit, while reducing its single target damage. The Storm mobile flak has also been given the ability to tilt its gun forwards and backwards to fire off a shot earlier against attacking bombers and to help it land shots in the middle of Kestrel gunship hordes, but it remains vulnerable when approached from the flank. The Angel advanced air support platform and Mend advanced combat fabricator can now auto reclaim the wreckage of your enemies or fallen comrades.

Finally, we’ve been improving various technical bits and bobs to continue enhancing performance, especially with loading of the UI and mods. SVG fonts are dead too. What’s an SVG font you ask? Look, it says SVG font in the technical notes, that’s all I know. Let’s mourn their passing together.

TITANS 1v1 Ranked Mid-Season 4 Winners

Uber #1 (US$500): killerkiwi

Most active players (US$100 each)

Uber

  • clopse
  • smurf
  • admiralgeneral

Platinum

  • quaatal
  • mkfed
  • reynald009

Gold

  • aleks.clark 
  • bakkiz
  • neovalence

Silver

  • celestial deed
  • solumath
  • svalfish1

Bronze

  • 906797135
  • petermeffert
  • kuna

If you have not received your prize contact support via https://support.planetaryannihilation.com/


Technical Notes

TITANS Balance Changes

  • Added Horsefly advanced heavy strafing aircraft!
  • Flak Cannon advanced anti-air
    • Changed to fire 4 beams
    • Damage decreased to 40 from 150
    • Splash damage decreased to 40 from 150
    • First target priority changed to Air & (Bomber | Gunship)
    • Range increased to 120 from 100 (113929)
  • Storm advanced mobile flak vehicle
    • Health increased to 400 from 300
    • Changed to fire 4 projectiles
    • Damage decreased to 15 from 60
    • Splash damage decreased to 10 from 30
    • Velocity increased to 100 from 60
    • Added pitch of 60 with pitch rate of 360
    • Second stage duration decreased to 300 from 700
    • First target priority changed to Air & (Bomber | Gunship)
    • Range increased to 100 from 80 (113929)
  • Kestrel advanced gunship
    • Damage decreased to 15 from 20
  • Wyrm advanced heavy siege bomber
    • Added heavy unit type UNITTYPE_HEAVY
    • Speed increased to 30 from 20 (113945)
  • Angel advanced air support platform
    • Can now manually reclaim wreckage / features and will auto reclaim nearby wreckage if nothing to repair
    • Speed increased to 40 from 30 (113945)
    • Health increased to 1,200 from 1,000 (113945)
  • Mend advanced combat fabricator:
    • Will now auto reclaim nearby wreckage if nothing to repair
    • Can now build Laser Defense Turret, Flak Cannon and Radar (113929)
  • Stryker attack vehicle, Ares hover titan, Atlas seismic titan and Zeus air titan mesh bounds adjusted
  • Amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units (see below)
  • Lob Dox launcher range decreased to effective range of 240 (no change to existing behaviour and range circle will now be correct)
  • Dox assault bot, Slammer advanced assault bot, Stryker attack vehicle, Ant tank, Drifter hover tank and Leveler advanced tank can no longer target sea floor (113929)
  • Gil-E advanced sniper bot
    • Velocity increased to 1000 from 600 (113929)
    • Can now target Stingray Tactical Missile (113945)
  • Spinner anti-air vehicle range increased to 130 from 120 (113929)
  • Leveler advanced tank
    • Range increased to 140 from 120 (113936)
    • Velocity increased to 160 from 140 (113936)
    • Turn rate increased to 60 from 50 (113936)
  • Vanguard advanced heavy tank radar increased to 260 from 150 (113936)
  • Pelter short range artillery velocity increased to 160 from 150 (113936)
  • Dox assault bot, Slammer advanced assault bot and Stryker attack vehicle can no longer target air (113945)
  • Hornet advanced tactical bomber (113953)
    • Speed increased to 40 from 30
    • Can no longer target seafloor

Note: patrol will not normally reclaim if economy is positive and metal storage is full. Auto reclaim units will always reclaim wreckage while patrolling.

For other recent balance changes see: https://planetaryannihilation.com/news/happy-birthday-update/

Client Improvements

  • Added simple DPS calculation using damage x rate of fire x projectiles per fire to build bar and unit hover
  • Added POV camera weapons aim tracking with smoother transitions
  • Coherent UI 2.6.8.x with faster rendering and macOS Catalina 10.15 64 bit support
  • New download manager with HTTP/2 and multiplexing for faster mod downloads and XHR
  • Improved UI caching and loading times
  • Improved readability of top economy bar in header
  • Improved readability of build bar hovers
  • Added radius to top right planet selector details

Client Fixes

  • Fixed memory leak in multi-threading async parallel for

Server / Sim Improvements

  • Improved saving and loading of saved game / replay times up to 2.5x faster
  • Added amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units eg Atlas titan is now targetable by any unit that target surface layers. Kestrel advanced gunships and Horsefly advanced strafer aircraft can target any unit as they appear out of water.
  • Added auto reclaim of nearby wreckage
  • Added reclaim of nearby wreckage to patrol for auto reclaim units

Server / Sim Fixes

  • Fixed memory leak in multi-threading async parallel for

AI Improvements

  • Added splash damage to DPS calculations
  • Added Phoenix advanced fighter
  • Added Piranha gunboat

AI Fixes

  • Fixed average mobile health including structures in its calculations

Galactic War Fixes

  • Fixed Phoenix advanced fighter buffs not being applied

Toolchain

Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain

  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 11 / macOS 10.15.x latest for macOS Mavericks 10.9+
  • Latest steam linux runtime / GCC 6.2.0 (currently limited by Steam Linux runtime)
  • Steamworks SDK 146 with macOS Catalina 10.15 support for 64 bit only
  • Coherent UI 2.6.8.x with macOS Catalina 10.15 support for 64 bit only
  • Windows libcurl 7.66.0 with nghttp2 for HTTP/2 and multiplexing
  • Steam Proton compatibility
  • Fonts converted to WOFF and all UI  html and css updated

Note: PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year.

AI Modding

  • Added --al-debug for instrumentation
    • Dumps unit threat analysis on start for first AI (assumes all AIs are using the same unit list)Dumps per planet influence map on pause
  • Added --ai-log and --ai-debug to client which will pass through to local server
  • Added personality.ai_path to specify a different set of AI files for side by side testing of changes eg
    Test: {
    ai_path: '/pa/ai2/',
    display_name: '!LOC:Test,
  • Added AdvancedFighter, Strafer and Gunboat / SeaScout to AI unit maps
  • Added personality.percent_open_vehicle, percent_open_bot, percent_open_naval, percent_open_air and percent_open_orbital to specify first factory percentages

Modding

  • Added auto_reclaim to build arm specs (same task as auto_repair)
  • Added projectiles_per_fire and dps to unit specs, build bar info and unit hover info
  • Added ignore_overshoot to nav specs to disable distanceToStartBraking warning
  • Added leash_behavior and leash_distance to nav specs to control unit assist behaviour (113801)

Mods may break in the following scenes if they make assumptions about layout:

  • start
  • gw_play
  • live_game_econ
  • settings

Mods may also break in any scene if they make assumptions about the social bar position.

There are now two versions of Coherent UI / Chromium which can make UI testing challenging:

  • Coherent UI 2.6.8.x / Chromium 40 on Windows / macOS
  • Coherent UI 2.5.9.4 / Chromium 28 on Linux

https://caniuse.com/#compare=chrome+28,chrome+40 (not all features in that list are supported within Coherent UI 2.6.8.x)

SVG fonts are no longer supported in Chromium 40.

113794

Reverted to Coherent UI 2.5.9.3 for Linux.

113801

Added leash_behaviour and leash_distance for Horsefly.

113895

Reworked start:

  • Responsive layout
  • New background
  • New watermark logo on top right
  • New build version displayed on top right
  • Classic style favourite or random commander
  • Improved events (from community mods)
  • Improved news
  • Improved videos
  • Improved streams
  • Improved mini leaderboard
  • Improved credits

Reworked settings: (work in progress)

  • Responsive layout

Reworked Galactic War card layout:

  • Responsive layout for system and inventory tech cards that should display all text clearly

Reworked live game eco bar: (work in progress)

  • Responsive mirrored layout highlighting the 3 key eco numbers (energy, efficiency, metal)

Reworked social bar visibility:

  • Assumes always visible with individual scenes like gw play and live game controlling visibility and layout
  • Live game handling via main scene has been disabled

Reworked main:

  • New splash handling

Reworked armoury:

  • Responsive layout
  • Improved TITANS upgrades
  • Improved handling when steam overlay not available

Reworked replays browser:

  • Responsive layout
  • Added winner (from community mods)

113909

  • Fixed live streams not clickable
  • Added stop_clears_nearby_targets for Horsefly advanced heavy strafer aircraft

113932 / 113929

Restored Coherent UI 2.6.8.x for Linux with fixes for boringssl/openssl segfault and mesa transparency.

TITANS Balance Changes

  • Dox assault bot, Slammer advanced assault bot, Stryker attack vehicle, Ant tank, Drifter hover tank and Leveler advanced tank can no longer target sea floor
  • Mend advanced combat fabricator can now build Laser Defense Tower, Flak Cannon and Radar
  • Gil-E advanced sniper bot velocity increased to 1000 from 600
  • Storm advanced mobile flak vehicle range increased to 100 from 80
  • Flak Cannon advanced anti-air range increased to 120 from 100
  • Spinner anti-air vehicle range increased to 130 from 120
  • Slammer advanced assault bot can now target air – jk
  • Horsefly advanced heavy strafer aircraft assist removed

113939 / 113936

TITANS Balance Changes

  • Leveler advanced tank
    • Range increased to 140 from 120
    • Velocity increased to 160 from 140
    • Turn rate increased to 60 from 50
  • Vanguard advanced heavy tank radar increased to 260 from 150
  • Pelter short range artillery velocity increased to 160 from 150

113945

TITANS Balance Changes

  • Dox assault bot, Slammer advanced assault bot and Stryker attack vehicle can no longer target air
  • Wyrm advanced siege heavy bomber speed increased to 30 from 20
  • Hornet advanced tactical bomber speed increased to 40 from 30
  • Angel advanced air support platform:
    • Speed increased to 40 from 30
    • Health increased to 1,200 from 1,000
  • Gil-E advanced sniper bot can now target Stingray tactical missiles
  • Horsefly advanced heavy strafer aircraft health decreased to 1,500 from 1,800

113953

Hornet advanced tactical bomber can no longer target seafloor.

Known Issues

  • PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year
  • Some mods may break with the update from Chromium 28 to Chromium 40 in Coherent UI 2.6.8.x as a result of html, css, layout, rendering, js and font changes
  • Modern native Linux may black screen or corrupt (toggle full screen (alt+enter), resize or refresh (F5) may correct)

PA was built with modding in mind, and while we appreciate the contribution that mod authors make to our game, please remember that running mods can sometimes lead to unexpected defects and crashes, especially after a new update.

Before reporting any issues please ensure you test the game without mods enabled. Defects with mods should be reported to mod authors in the PA forums thread for each mod.

THE GALAXY WON'T CONQUER ITSELF Get it now on Steam!
Get It on Steam

90% off for classic PA owners