Over the past seasons many players have proven themselves to be among the best commanders out there, capable of adapting to the ever changing pool of maps. An even smaller number of commanders can lay claim to the title of Uber #1, the highest symbol of skill in the game. Holding this rank at the end of a season also comes with the reward of the prestigious Beast Commander.
Of those few who hold this title to their name, two have consistently shown they can stand out from even the highest echelons of commanders with the sheer size of their egos. Now it’s time to put them head-to-head to determine once and for all who really has the biggest pair of tusks!
On Saturday, June 6th, starting at 17:00 UTC, AndreasG and NikolaMX will compete in a best-of-9 series. The winner will take home US$1,000 while the loser departs in disgrace and audience catcalls.
They will NOT know the map list in advance. The maps may be from the 1v1 ranked pool, or they may be confronted with brand new maps. We’ve allowed them to submit one map each to try to exploit their opponent’s weaknesses.
This titanic grudge match permits no excuses for defeat other than distinct and tangible inferiority. The defeated will be, officially, a loser.
Join us over at WPMarshall’s Twitch where this event will be cast live for your pleasure. It’s going to be quite a spectacular tussle between these 2 players where we will determine who is truly deserving of the Beast Commander.
Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
Xcode 12 / macOS 10.16 testing
Steamworks SDK 150
Windows libcurl 7.70.0 with nghttp2 1.41.0 for HTTP/2 and multiplexing
AMD Optimising C / C++ Compiler (AOCC) vs Clang / LLVM 10 for dedicated servers
Added wreckage_mesh_bounds for visible wreckage reclaim (defaults to mesh bounds)
Added icon_vertical_offset for terrain horizon occlusion (defaults to top of mesh bounds)
strategic icons for metal extractors will include a green metal spot for terrain horizon occlusion
health and ammo bars will move to top for terrain horizon occlusion
custom URL protocols will be changing:
atlas:// > coui://atlas/
spec:// > coui://spec/
bundle:// > coui://bundle/
uncached:// > coui://uncached/
TODO: Fix Linux segfault in CoherentUI_Host (deferred to Coherent GT)
TODO: Fix Linux mesa corruption (deferred to Coherent GT)
TODO: Fix reclaim server crash
TODO: Reproduce load game crash
Attack Task Fixes
The recent attack task fix to prevent mobile units charging to their death exposed some other issues with the attack task and multi-threaded updates.
The previous implementation of the attack task would accidentally require mobile units with ballistic weapons to move towards their target prior to setting a weapons target even if they were in weapons range.
This was most obvious with the commander ubercannon (d-gun) where the commander turns or moves towards the target.
Without a weapons target the weapons task could not iteratively calculate ballistic firing solutions for either high or low arcs.
Meanwhile the attack task would be waiting for a firing solution during the first tick which would never be calculated.
The second tick of the attack task would then create a move task even when in range assuming no ballistic firing solution could be calculated and the unit needed to move closer.
The third tick would be waiting for the move with the weapon firing no early then the fourth tick.
The original implementation would also create a move task with a target goal based on 50% of the existing move range causing units to charge to their death even when in range.
This was most obvious with grenadiers, hornets, etc.
A small move distance or failed move might also stall the task by not setting the weapon target.
This was most obvious with the commander ubercannon (d-gun) where the minimum commander movement was too small at close ranges.
The attack task now sets the weapon target as early as possible when in range to allow for parallel calculation of a firing solution and only moves units their minimum navigation distance when required to keep them at range.
Welcome to the most shamelessly pay-to-win tournament in your gaming calendar!
The Planetary Annihilation community proudly returns to host our sixth annual AbleGamers tournament in support of our favorite AbleGamers charity.
Sixteen veterans of this uniquely cataclysmic real-time strategy game will skirmish in a series of chaotic free-for-all battles. They will need to use all the wit, skill and diplomacy they have available to them as they try to claw victory from this frantic scrum. However, there is a twist:
YOU CONTROL THE CARNAGE
You, the spectators, have the ability to donate units to the player of your choice, LIVE, as you watch the battle unfold. Give an underdog a second chance, drop a Titan in the middle of a rampaging horde, or just throw down a load of nuclear missiles to watch the world burn… literally.
Our unique donation system gives you unprecedented control over the battlefield. We price up a selection of in-game units, allowing you to specify what you want to buy, how many of them, who you’re buying them for, and where you want them. Every single cent donated goes directly to the wonderful AbleGamers Charity. If you’re not able to be there on the night you will be able to make donations in advance!
SMASHING PLANETS FOR CHARITY
Join us for an evening of fun, philanthropy and frivolity over at https://www.twitch.tv/wpmarshall at 6pm UK time (18:00 UTC) on Saturday March 14th, hosted by PA casting veterans WPMarshall and TheWrongCat. Save the date in your phones, calendars, diaries, or whatever you use to organise your lives – do not miss your chance to participate in this awesome event.
Want to play? We are hosting a qualifying event one week prior on Saturday March 7th. Sign up here!
The base is on fire, the Commander is almost dead, but he’s still fiddling with a bomber somewhere to get the perfect bombing run. Will need you to build an economy for him because he’s not going to have the time, not with that bomber to fiddle with.
No, not a weasel, he’s the cute not-a-weasel-but-really-similar-and-who-knows-the-difference-anyway one. But he’s not just one ferret, he is the lord of ferrets. Help him unleash cute, furry hordes upon his enemies with a donation of Booms. Tens of Booms. Maybe one hundred.
The sheep amongst the wolves. They proved themself the strongest sheep, but will that help them? No. The answer is no. Send them the aid they need quickly before they get stomped in the first five minutes.
A FFA is won by the individual who looks least threatening, and no one looks less threatening than this. Throw some units his way to get him the attention he doesn’t want.
Game B (blue)
He listens to classical music, evidencing a level of sophistication beyond your apish ways. Allow just a little of that class to rub off on you through a donation, and see him time the destruction to Mars the Bringer of War.
Described by friends as “frequently seen playing the game”. That’s the best you got? Terrible friends. Kickstart this woman’s self-esteem with a Catalyst and make her the destroyer of worlds.
He has sin in his name, so that’s how you know he’s a bad boy. Or someone who misspelt Sinnocence. Look, what do you want from me? It’s for a charity for God’s sake, donate the man some units!
Let him teach you the ways of PA, how to expand, how to produce, how to raid. Want to learn more? Donate the unit you wish to see demonstrated and let him show the way of the true PA master. Or learn from his mistakes.
Game C (yellow)
Map connoisseur. May not have time to build anything due to typing into chat all the problems he has with the map design. Send units to help him demonstrate those problems.
Don’t let the terrible name fool you, this man knows his Planetary Annihilation. Rarely found playing under his own name, donate to honour him finally revealing himself for once. If he plays as blue though you should donate to his opponents to show what you think of a reference that lame.
Strapping on his big boy pants, he’s newly qualified to the PA’s top division: uber. The light of hope shines in his eyes, and the power of friendship runs through his veins. But better to have the power of a Thor for annihilating his enemies paid for and delivered to his door.
Embarrassing the young players of PA with her stories of “when I was uber rank”, she needs all the help she can get. Failing to make it through the first round last year despite massive donations, the challenge is on to find exactly how much money is needed to overcome her skill at claiming defeat.
Game D (green)
Nik is of clan Nik. Naming a clan after himself should tell you everything you need to know about the confidence levels in play. Whatever you give, he will show you how to BM an opponent with it and still claim victory.
Every time Nik loses a game he has a new excuse. Lag? Check. Spilled drink? Check. Misclick? Check. Trash panda attack? Check. Donate to France’s #1 player, defeat Nik, and discover new excuses together.
So bad at the game he wrote a balance mod specifically to ensure his dominance in some arena. Probably doesn’t know what half the units even do anymore. Send nukes, because he might just remember how to use the attack command still.
They said you couldn’t turtle in PA. He proved them wrong and dominated the ladder, leaving opponents feeling guilty, sad and depressed. Donating to him is trolling the enemy, and you wouldn’t want to troll, would you?
It’s Halloween, and the appearance of the Pumpkin Commander marks the end of season 4. It was a season filled with drama, but we’re happy to announce that the Uber #1 spot was finally clinched by andreasg. We also have three winners of the activity prize in each league, so check below to see if your name is listed.
For season 5 we’re getting a little experimental, trying out some new ideas for maps. Some will work, some undoubtedly will not, but we hope it’ll be a fun ride either way. A breakdown of all the maps, both returning and new, has been prepared by WPMarshall.
The prize distribution for this season remains the same as before, with the three most activity players in each league, and the player that holds Uber #1, gaining a cash prize at both the mid-season and end-of-season points. See below for exact dates and times.
Good luck on the battlefield and may the best Commander triumph.
As we prepared our costumes for Halloween, it
struck us: what better fit for a time of ghouls and goblins than an
eternal war across a cold, infinite, uncaring void with robots? Why had
we not seen this before?!
Instantly we sprang into action
devising something that would fit into the deep, rich lore of Planetary
Annihilation that we know you love. You might say we took a Commander
body and stuck a pumpkin on it, but we’re sure you’ll look deeper than
that and see a Commander that returned home and decided it must take on
the form of fear itself to defeat crime on its planet.
named Pumpkin Commander (never let programmers name things) is available
to all players over this spooky Halloween period, after which it will
need to be purchased through the Armory, or won in an upcoming
tournament. Use it to rout your foes and claim their delicious candy for
May you ride the sugar high wisely.
THE GALAXY WON'T CONQUER ITSELFGet it now on Steam!