64 bit – The Future of PA and Titans

Hello Commanders,

Today marks the six year anniversary of the Planetary Annihilation Kickstarter, where 44,162 backers helped breathe life into the concept of a next-generation RTS, where thousands of units would clash across multiple worlds, unleashing interplanetary destruction.

It’s been a long road and we’d like to say a big thank you to everyone who backed, supported or just played Planetary Annihilation over the past six years; we couldn’t have done it without you!

The incredibly sexy technical work continues behind the scenes. After the next major update we will be focusing on 64-bit operating systems as we continue to modernise Planetary Annihilation. If you’re part of the 2% still on 32-bit Windows now would be a good time to upgrade so you can fully reap the benefits of the changes we’re making.

Similar to Valve, Blizzard, Nvidia and many other game developers, this modernisation necessitates saying goodbye to some unsupported, end-of-life operating systems like Windows Vista, and older macOS / Linux releases. We’ll confirm the details prior to our modern build going live and plan to make unsupported older builds which will continue to work in offline mode available to anyone who cannot upgrade.

We have also performed a much needed refresh of our community rules and guidelines, after all we don’t want our little pocket of humanity to fall into discord and be overthrown by the Machine Liberation Army. There’s even a tl;dr version, because we know you want to be playing PA not reading rules. These apply to all aspects of PA: lobby names, in-game chat, official forums and the official Planetary Annihilation Discord server, which is now live.

Please feel free to use the official Planetary Annihilation Discord server to coordinate games, discuss strategies, seek out help with modding, and anything else PA related. We also hear there’s more to life than PA, and while we’re not sure we believe that, we have created an off-topic channel just in case.

See you in Discord: https://discord.gg/C3GBXbg

The PA Team

planetaryannihilation.com – The Future of PA and Titans

Hello Commanders,

We hope you enjoyed the multithreading technical update from Sorian. The work on modernising Planetary Annihilation continues and we will bring you more of that sweet technical goodness in future posts.

The transition to Planetary Annihilation Inc is almost complete and we have moved the website, forums and support.

New URLs are as follows:

The support articles are being developed to provide more content relevant to issues we see reported. Like with any game though, we find most issues are caused by out-of-date drivers, especially with cross-platform OpenGL support, so please ensure you check that your drivers are up-to-date.

We are targeting 15th September for the launch of our official Planetary Annihilation Discord server, though you can already sign-up. We will also be following up later with Discord rich presence support to make it easier than ever to form a party with your friends, join a game with them, or just spectate one they’re already in.

In looking to the future, Classic Planetary Annihilation has been removed from sale. This will not impact existing players, the game will remain in your Steam library and Classic PA players will still be able to upgrade to TITANS at the permanent 90% off discount. New players will only see TITANS in the store, which is both backwards compatible with Classic PA lobbies and also supports switching to classic mode to host classic games. Classic PA will continue to receive updates, including the new simulation performance improvements with multithreading that Sorian is working on.

Later this month we will be releasing new PTE (Public Test Environment) builds for TITANS and Classic PA with some of those improvements for you to try out. The PTE is how you can test out new features that are still under development, and we’ll be using it to get your feedback ahead of official releases.

See you in Discord on the 15th!
https://discord.gg/C3GBXbg

The PA Team

Multithreading – The Future of PA and Titans

@Sorian is back working on server simulation performance with multithreading this month and we have a technical update to share on his work for the next update.

Two years ago I was given the opportunity to continue work on my baby, Planetary Annihilation, for the 99337 Performance Update. My primary focus was attempting to improve performance by multithreading parts of the simulation. My initial focus was on areas of the simulation where I thought it would be easiest to do things in parallel. The most natural separation was based around planets.

Since navigation and physics are typically the worst performance offenders, separating updates by planet seemed like a good plan. Their updates tend to only act on a single entity. Initial testing blew up spectacularly, as I expected it would. Fortunately, there were not many areas of contention between threads and a performance win was born.

So, now that I am back, you may be wondering what I am working on now. I’ll be continuing right where I left off! This time I am digging further into the sim to see where I can split large groups of tasks over threads to speed things up. Early this week I was focused on the physics update. I figured, since we should only be looking at two unique physics objects at the same time, it should be possible to thread this.

Well, I was right and wrong. There were the usual small issues to fix, but threading the physics update revealed a larger issue. The physics system utilizes an HGrid (described as a loose octree) to find potential entity overlaps using a function called buildPairs. It turns out that there is no guarantee that the vector of pairs that we get back does not contain duplicates. Under normal operation this isn’t a huge issue, as this is a single call that immediately returns and it was just being done thousands of times more than it needed to be. However, when you throw threading into the mix it gets ugly. Fixable, but ugly.

I have also started work on restructuring the sim tick a bit to allow the navigation and physics updates to happen alongside other updates. Right now I have it running alongside the economy update, but the economy update is only a small part of the overall update, so not much of a win there yet. I am hoping to split some of the plan steps (our sim has plan, execute, and record steps for entities) out into a group that can also run at the same time as the navigation/physics update.

For the navigation system, I have been mainly focusing on the epic number of allocations the navigation system does during voxel integration. I have a new system in place that saves off vectors of cost cells (the objects the integrator makes tens of thousands during voxel integration) for reuse. The integrator is also doing a better job of allocating in blocks instead of individually. On the multithreading front, the navigation system has proven to be quite difficult. There are so many little acceleration features and so much lazy loading that is simply prevents multithreading without a significant amount of work.

So, what’s next? There is still more work to be done with navigation, there is still the sim tick stuff to be investigated, and some AI updates as well (of course), starting with a much needed performance pass. And that doesn’t even get into other fun stuff like modern toolchain and Coherent GT updates.

Mike “Sorian” Robbins

Development and Updates Timeline

Classic Planetary Annihilation and Planetary Annihilation: TITANS are now developed and published by Planetary Annihilation Inc.

Prior to August 2018, Planetary Annihilation was developed and published by Uber Entertainment Inc.

DateBuild(s)DescriptionKS
2012-08-15Classic Planetary Annihilation Kickstarter begins
2012-09-14Kickstarter Ends & Payment Processed11
2013-03-22Engine Tech Livestream22
2013-04-18Live Game Client Demonstration Live Stream25
2013-05-03Combat Livestream26
2013-05-17Pre-Alpha Livestream27
2013-06-06 Alpha Begins
9 months after Kickstarter
28
2013-06-13Steam Early Access29
2013-06-28First Alpha Live Stream
2013-07-30Second Alpha Live Stream
2013-08-14Third Alpha Live Stream
2013-09-26Beta Begins35
2013-10-11Beta Livestream41
2013-11-22 Final Beta Invites50
2013-11-27Fall Livestream53
2014-01-17Gameplay Livestream62
2014-02-27Gamma Begins68
2014-04-24Gamma Update Livestream71
72
2014-05-22Galactic War76
77
2014-06-03Developer Walkthrough78
2014-06-05Soundtrack Available79
2014-06-20Early Access Retail Edition80
2014-08-11Launch Price $29.9989
2014-09-05Classic PA Launch
2 years after Kickstarter
93
2014-10-01Steam Achievements / Badges / Trading97
2014-10-02Human Resources Kickstarter begins
2014-10-07Jables starts as PA producer100
2014-10-0973939DRM Free Offline Play99
2014-10-20Human Resources Kickstarter cancelled 🙁
2014-11Uber Entertainment Layoffs 🙁
2014-11-25755391v1 Ranked
Advanced System Editor
AI Improvements
103
2014-12-1776557Unit Cannon104
2015-01-2877443
77582
77673
77725
Submarines and Interplanetary Fighter105
2015-03-1379600Offline Single Player Save / Load107
2015-03-1480462Offline Single Player Save / Load108
2015-05-2882369
82293
Resume Anywhere109
2015-06-0982834
83074
83391
83796
Galactic War Redesign111
2015-07-3185138
85423
Asteroids114
2015-08-1886422TITANS LAUNCH
3 years after Kickstarter
Gifted to Kickstarter backers from September 2012
66% off for all other existing owners of classic PA


Experimental Titans
New Units
Unit Wreckage
New Terrain
Bounty Mode
Tutorial
Balance Changes
New Engine Mechanics to support Titans
116
Concurrent updates to both TITANS & Classic PA
AI Improvements
Galactic War Improvements
New Maps
Notification & Sound Alerts Improvements
Balance Changes
2015-08-2686765Balance Changes
Polish / Fixes
2015-09-0987296AI Improvements
Polish / Fixes
2015-09-2188163AI Improvements
Polish / Fixes
2015-09-2388288Hotfix
2015-10-1489528Hotfix
2015-10-2289755AI Improvements
Polish / Fixes
2016-05-3194684Community Update
Community Mods In-Game Mod Manager
Custom Servers support
Legion Expansion support
Modding Improvements
Polish / FixesCommunity Update
2016-11-2199377Performance Update
Multi-threaded local servers
AI Improvements
LZ4 Compression for Sever Mods (2x faster)
System Editor Rework
Connect to Game Improvements
Polish / Fixes
2016-12-05palobbyGlobal Community Chat
2016-12-20Legion Expansion Faction Mod
2017-03-05Unit Restrictions via Community Mods
2017-06-21105067Enhancement Update
POV Camera
Balance Changes – Removed Commander Reclaim
Alternative Win Conditions – Sudden Death Mode for teams
Sim Speed Control for Local Servers
16 New Free Commanders
2017-10-17108271Balance and Community Servers Update
Balance Changes – Zeus, Leveler, Gil-E
Polish / Fixes
New Community Servers options
AI Improvements (via Community Mods)
2017-11-251v1 Rank Display Improvements (via Community Mods)
2017-11-26Galactic War Exploring Improvements (via Community Mods)
2017-12-04Unit Restrictions Improvements (via Community Mods)
2017-12-27Game Browser Sorting Improvements (via Community Mods)
2018-04-09109959Official Chinese Translations
2018-04-15110029Hotfix for Windows and Linux Connection Issues
2018-04-17110069Hotfix for macOS Connection Issues
2018-04-18Updated PA Launchers
2018-05-01Replay Browser Improvements (via Community Mods)
2018-05-12Game Browser Improvements (via Community Mods)
2018-08-18Planetary Annihilation Inc
6 years after Kickstarter
Permanent 90% off TITANS upgrade discount for existing classic PA owners
118
2018-05-25sorian returns to work on multi-threading, sim performance, new mechanics and AI119
2018-09-05Classic PA removed from sale
(no impact on current owners with concurrent updates to both games)
https://planetaryannihilation.com/
https://forums.planetaryannihilation.com/
https://support.planetaryannihilation.com/
Official Planetary Annihilation Discord Server
120
2018-09-15Deprecation of 32 bit client support and older unsupportable operating systems
New Community Rules and Guidelines
121
2018-10-18112176Multi-threading and Performance Improvements
AI Improvements
Improved Crash Reporting
Modding Improvements (icon atlases optimised for up to 99,225 strategic icons)
Polish / Fixes
Balance Changes
122
2018-11-02112314TITANS 1v1 Ranked Ladder Reset and Seasons
Multi-threading on Official Servers
AI Improvements
Polish / Fixes
123
2018-12-20112589-pteModern Toolchain Test Builds with Audio Modding
AI Improvements
Polish / Fixes
2018-12-31112505
112589
Happy New Year Updates
Modern Toolchain Builds on Official Servers
AI Improvements
Audio Modding
Polish / Fixes
Dedicated Servers
Official Guides
124
2019-01-25TITANS 1v1 Ranked Season 2
New 1v1 Ranked Map Pool
125
2019-02-07112835TITANS 1v1 Ranked Leaderboard Update
https://palobby.com/leaderboards/
2019-03-07
2019-03-08
2019-03-20
113034
113044
113132
Translations, AI and Modern Updates
Updated and new translations for:
French, German, Italian, Spanish, Russian
Japanese, Korean, Simplified Chinese and Traditional Chinese
AI Improvements
Polish / Fixes
Balance Changes
126
2019-05-19
2019-05-24
113298
113318
PAnet and TITANS 1v1 Ranked Season 3
Modern servers with faster CPUs, more memory and increased bandwidth
New regions including Singapore, Tokyo and USWest
Official Dutch and Polish Translations
AI Improvements
Polish / Fixes
Balance Changes
127
2019-06-28
2019-07-03
2019-07-08
2019-07-17
2019-07-22
113410
113426
113430
113457
113462
TITANS 1v1 Ranked Mid-Season 3 Winners
Custom Line Formations
AI Improvements
Polish / Fixes
Balance Changes
128
2019-07-25113470TITANS 1v1 Ranked Season 4 129
2019-08-18
2019-08-29
2019-08-29
2019-08-30
2019-08-31
113553
113578
113581
113583
113600
Happy Birthday Update
AI Improvements
Polish / Fixes
Balance Changes
Stryker
130
2019-10-05
2019-10-06
2019-10-20
2019-11-05
2019-11-25
2019-11-26
2019-11-28
113783
113794
113895
113909
113929
113936
113945
Horsefly Update
Toolchain Updates
AI Improvements
Polish / Fixes
Balance Changes
131
2019-10-20Happy Halloween!132
2019-10-25113901TITANS 1v1 Ranked Season 5 133
2020-01-25113968TITANS 1v1 Ranked Season 6134
2020-03-14AbleGamers 2020 Pay To Win Charity Community Tournament135

Planetary Annihilation Inc: The Future of PA and Titans

Hello Commanders,

It’s Planetary Annihilation: TITANS’ third birthday, and we have some very exciting news to share.

We are proud to announce the creation of Planetary Annihilation Inc, a new company with a team comprised of original PA developers and long-time community contributors. Our sole focus will be Planetary Annihilation and making PA into the best game that it can be, one ready to take full advantage of the many changes in technology since development started back in 2012.

None of this would have been possible without our dedicated community and so we will be opening up our communication to let you know what we are working on and experimenting with. No more radio silence!

We’ll be launching an official Discord server next month. This will be a place for you to connect with other players, ask for help, share your awesome strategies and where we can engage with you to keep you informed on all the cool stuff going on.

As a thank you to everyone who purchased the original Planetary Annihilation we are permanently increasing the TITANS upgrade discount to 90% off!

This is just the beginning of the journey we’re embarking on. As we ramp up Planetary Annihilation Inc there will be more announcements about the shakeup of the 1v1 ladder and some big changes we are implementing to improve performance on newer hardware.

There are a lot of changes coming, so make sure you don’t miss anything by following us on Twitter @PA_the_game.

We hope you’ll join us on this journey, and remember: mine the gas giant, claim the asteroids, and never, under any circumstances, let them own the metal planet.

The PA Team

https://planetaryannihilation.com/news/

https://planetaryannihilation.com/timeline/

Future of PA and Titans Update

We wanted to share some of the things we’ve been working on and that are currently in the pipeline:

  • Ladder reset for 1v1 giving everyone a fresh shot at hitting the top of the ladder
  • Working on server performance and optimizations to improve player experience (some of these optimizations have already been made)
  • New 1v1 ranked maps

We will let everyone know as these come online.

Also, for those of you who did not see the announcement, Community Mods, the Community Dedicated Server, Community Chat and Legion Expansion support are now up and running.

Hotfix 110069 is now live!

This hotfix resolves the SSL issue preventing MacOS users from being able to sign in. A separate fix for the PA Launcher will be rolled out next and we will release that as soon as it is ready. Thank you again for being patient with us and happy annihilating!

Update: A fix for the PA Launcher on MacOS has been released. However, there is a new bug that has appeared on the Windows PA Launcher that causes it to get stuck in an update loop. For the time being, please hit Cancel and it will allow you to continue to play Offline for now while we sort this out. Thank you for understanding.

Second Update: The issue with the Windows PA Launcher has now been resolved and you should be able to launch the game again using any platform and any OS. Thank you for bearing with us as we worked through this issue!

Hotfix build 110029 is now live

This hotfix resolves the SSL issue preventing most people from being able to sign in.

We are aware that there is still an issue with MacOS as well as the PA Launcher. We are still working on tracking those down and will release a fix as soon as we are able. Thank you for your continued patience.

Official Chinese Localizations now live on build 109959

We’re happy to announce that we now included official translations in Traditional and Simplified Chinese. Enjoy!

我們很高興地宣布,我們現在包括繁體和簡體中文的官方翻譯。 請享用!

我们很高兴地宣布,我们现在包括繁体和简体中文的官方翻译。 请享用!

The Balance and Community Servers Update 108271 is now live!

Balance changes
Zeus

  • Reduced Zeus effective rate of fire to 0.5 from 0.67
  • Increased Zeus ammo per shot and capacity to 10,000 from 9,000
  • Decreased Zeus ammo demand to 5,000 from 6,000

Leveller

  • Increased Leveler build cost to 800 from 600
  • Decreased Leveler turn rate to 50 from 60

Gil-E

  • Increased Titans Gil-E range from 180 to 220 for Titans (same range as Classic PA)

Titans vs Classic PA

  • Titans Leveler ammo velocity is slower (140 vs 150)
  • Titans Gil-E health is lower (150 vs 200)
  • Titans Gil-E build cost is lower (800 vs 1200)
  • Titans Gil-E weapon can also target WL_Air

Polish/fixes

  • Fixed sudden death mode not displayed for other players in new game lobby (patched via community mods)
  • Fixed zoom to celestial for POV camera
  • Added tooltip for POV camera button
  • Fixed attack, move attack and area attack for point / follow units to attack from max weapons range instead of rushing into and hugging target eg bots, hornets, etc.
  • Fixed multiple saves during same game corrupting config
  • Community Servers Support:
  • Posting community servers beacon
  • support for 32 players with 16 alliances
  • command line option –gameover-timeout
  • command line option –community-servers-url
  • command line option –community-server-public-host
  • command line option –community-server-region
  • added missing help for recently added command line options.
  • added state to server beacon
  • added offworld support for AI only (no human players) testing
THE GALAXY WON'T CONQUER ITSELF Get it now on Steam!
Get It on Steam

90% off for classic PA owners