TITANS 1v1 Ranked Season 12 to Infinity


2021-08-27 Update

There will be no season participation prizes. Ranks were reset for the final time on 2021-07-23.

Map Pool

The map pool has been expanded to the best 50 maps from all 12 seasons including 4 NEW maps:

  • Current
  • Trench
  • Scarred Sands
  • Forager

Final 50 maps:

  • A-SAT
  • Alloy
  • Amadeus’ Rift
  • Angel’s Causeway
  • Ashworth’s Garden
  • Backbone
  • Bulkhead
  • Canals
  • Canyon
  • Castle
  • Centax-3
  • Clutch II
  • Complaint Department
  • Current
  • Diahyrdi
  • Disparity
  • District
  • Echo
  • Enfer
  • EVAK-TWO
  • Forager
  • Fossil
  • Fulcrum
  • Gargantuan LE
  • Haze
  • Headwind
  • Hemlock
  • Hopper
  • Line
  • Maginot
  • Moment
  • Niflhel
  • PAX Frontier
  • Plenty
  • Riddler
  • Riptide
  • Roc
  • Scarred Sands
  • Shackle
  • Shard
  • Snowball
  • Spindel Range
  • Surface
  • The Ardennes
  • The Marne
  • Threshold
  • Trench
  • Turnpike
  • Ulmost
  • Undergrowth

2021-08-31 Update

Prizes can no longer be claimed.


Mid-season ends 2021-09-03 00:00 UTC

Season ends 2021-10-22 00:00 UTC

Prize Pool US$3,000


Hello Commanders,

Ranks are reset and participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes

Mid-season ends 2021-09-03 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes

Season ends 2021-10-22 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have four maps carried over from season 11:

  • EVAK-TWO
  • Fossil
  • Hemlock
  • Turnpike

Three maps return from previous seasons:

  • Devil’s Causeway
  • Janus
  • Plenty

One default map:

  • Spindel Range

Seven NEW maps for season 12:

  • Amadeus’ Rift
  • Ashworth’s Garden
  • Cascade
  • City of Walkways
  • Cold Reception
  • Headwind
  • Petard

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

Rules & Guidelines

We are monitoring the use of smurfs and player behaviour. That may result in some changes, some warnings, some season bans and some permanent bans (a number of which have already been applied).

  • Be respectful in chat (or don’t say anything at all if you can’t self moderate)
  • No smurfs (play on your primary account)
  • No impersonating other players
  • Avoid instant surrenders without communication and agreement from the other player
  • Avoid disconnects

High rates of instant surrenders or disconnects are NOT considered participation and will disqualify you from participation prizes.

Fusion Updates 115819 to 115958

Hello Commanders,

The time of the Unicorn is over, and now, the time of Fusion begins. It represents the beginning of great change.

This arc kicks off with the introduction of the Stinger, the little bot that could. Bringing anti-air back to the Bot Factory with its twin mounted homing missile pods, it can accompany your Dox raids to bring down those pesky Icarus and Bumblebees.

A major improvement to the lobby UI has been introduced, with the host being able to drag, drop and swap players. Easily switch teams around to achieve Ultimate Balance™. There is also no longer a default system in new lobbies, saving your CPU from generating something you were probably not going to use. Just doing our bit for the planet. Lastly, asteroids can now be included in randomly generated systems.

The hand-crafted map pool has expanded, with all previous 1v1 ranked maps available. A revised default system list includes some new FFA / team maps for you to play but don’t panic! PAX has survived the cull 🙂

You may have noticed the servers are running smoother than ever, with the recent upgrades to the fastest m5zn instances in all regions. Our dedicated servers for big FFA and team games have also been upgraded.

The Fusion Commander is available to all players during the Steam Summer Sale and Humble Greatest Hits Sale, after which it can be purchased through the Armory.


Balance changes: https://planetaryannihilation.com/guides/titans-balance-changes/

Previous update arcs:

Technical Notes

Added Fusion commander.

Balance Changes

Added Stinger anti-air bot.

Client Improvements

  • Updated translations

Start

  • Added view replays to mini leaderboard

New Game Lobby

  • Added player drag / drop / swap for team games
  • Changed to no default system for faster hosting
  • Added new status messages while waiting for system to be selected
  • Added asteroid option to random system generator
  • Added new default maps

Leaderboards

  • Added view replays

Live Game

  • Improved scrolling of unit selection list

Replays (115847)

  • Added system name
  • Added tooltips
  • Added 1v1 ranked filter

Settings (115932)

  • Added Camera > Mouse Pan Button

Server / Sim Improvements

  • Added server side support for player drag / drop / swap in new game lobby
  • Added server side support for player IDs, game type, mods info, system name and system summary to replay summary

Server / Sim Fixes

  • Fixed loading of saves with orphaned celestial sim projectiles (115923)

AI Improvements

  • Tweaked Easy / Normal difficulties

115836

Fixes new maps not showing in system list.

115847

  • Updated translations
  • Updated default maps

Replays

  • Added system name
  • Added tooltips
  • Added 1v1 ranked filter

115863 / 115902

Galactic War

  • Added Stinger anti-air bot
  • Updated tech cards

Thanks to Quitch for documenting tech card issues.

Basic Bot Tech

Enables building of basic Bots and basic Bot Factories.

Complete Bot Tech

Enables building of all Bots and all Bot Factories.

Bot Fabrication Tech

Reduces metal build costs of all bots by 25%.

Vehicle Fabrication Tech

Reduces metal build costs of all vehicles by 25%.

  • Fixed deal conditions

Orbital Fabrication Tech

Reduces metal build costs of all orbital vehicles by 25%.

  • Removed Anchor
  • Removed Jig
  • Fixed inconsistent deal

Economy Fabrication Tech

Reduces metal build costs of all metal and energy production structures by 50%.

  • Fixed inconsistent deal

Intelligence Fabrication Tech

Reduces metal build costs of all intelligence structures and mobile units by 50%.

Improved Fabricator Build Arms

Increases the build speed of all fabricator and factory build arms by 50% and reduces energy usage by 50%.

Efficiency Tech

Increases metal and energy production by 25%.

  • Fixed inconsistent deal

Storage Compression Tech

Metal and energy storage on all commanders and storage structures increased by 300%.

  • Fixed inconsistent deal

Bot Engine Tech

Increases speed of all bots by 50%.

Vehicle Engine Tech

Increases speed of all vehicles by 50%.

  • Fixed deal conditions

Commander Combat Tech

Increases the speed of your commanders by 200%, doubles commander health, and increases damage by 25%.

  • Fixed inconsistent deal

Air Combat Tech

Increases the speed of all air units by 25%, health by 50%, and damage by 25%.

Bot Combat Tech

Increases health of all bots by 50%, damage by 25%, and speed by 50%.

  • Added Stinger
  • Fixed deal conditions

Vehicle Combat Tech

Increases speed of all vehicles by 50%, health by 50%, and damage by 25%.

Naval Combat Tech

Increases speed of all naval units by 50%, health by 50%, and damage by 25%.

Orbital Combat Tech

Increases speed of all orbital units by 50%, health by 50%, and damage by 25%.

  • Fixed inconsistent deal

Structure Combat Tech

Increases the health of all structures by 50%. Defensive structures also gain a 25% damage increase.

Commander Ammunition Tech

Increases damage of your commanders by 25%.

  • Added anti-air
  • Added torpedo

Air Ammunition Tech

Increases damage of all mobile air units by 25%.

Bot Ammunition Tech

Increases damage of all bots by 25%.

Vehicle Ammunition Tech

Increases damage of all vehicles by 25%.

  • Fixed deal conditions

Naval Ammunition Tech

Increases the damage of all naval vessels by 25%.

Advanced Defense Technology

Enables more powerful defenses.

Bot Armour Tech

Increases health of all bots by 50%.

Vehicle Armour Tech

Increases health of all vehicles by 50%.

  • Fixed deal conditions

Structure Armour Tech

Increases the health of all structures by 50%.

Super Weapon Tech

Enables nuclear missiles, metal planet controllers, and planetary engines to be built.

  • Disabled card as already available

Improved Intelligence Tech

Reduces energy costs for intelligence structures by 75%.

Improved Energy Weapons Tech

Reduces energy costs for energy based weapons by 75%.

Complete Energy Tech

Reduces energy costs for intelligence structures by 75%, weapon energy costs by 75%.

Modding

gw_specs

  • Added array operator defaults
  • Added pull operation
  • Added support for death weapons

115923

  • Updated translations
  • Added Settings > Camera > Mouse Pan Button
  • Fixed loading of saves with orphaned celestial sim projectiles

115938

115958

  • Updated translations
  • Fixed Galactic War freeze when selecting edge systems
  • Fixed psychedelic 2017 commanders changing colour
  • Fixed render chain memory stomp with fractional scaling eg subsample 75%
  • Added --single-material to papatran to combine multiple materials in units that should have only a single material group and material


https://planetaryannihilation.com/timeline

TITANS 1v1 Ranked Season 11

Mid-season ends 2021-06-04 00:00 UTC

Season ends 2021-07-23 00:00 UTC

Prize Pool US$3,000


Hello Commanders,

Ranks are reset and participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes

Mid-season ends 2021-06-04 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes

Season ends 2021-07-23 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have three maps carried over from season 10:

  • Demi-Mirum
  • Angel’s Causeway
  • Riptide

Five maps return from previous seasons:

  • Diahyrdi
  • Fluviaat
  • Rotunda
  • Surface
  • Undergrowth

Eight NEW maps for season 11:

  • Amanita
  • Dust Bowl
  • EVAK-TWO
  • Fossil
  • Hemlock
  • Nitre
  • Turnpike
  • Utonaga

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

Rules & Guidelines

We are monitoring the use of smurfs and player behaviour. That may result in some changes, some warnings, some season bans and some permanent bans (a number of which have already been applied).

  • Be respectful in chat (or don’t say anything at all if you can’t self moderate)
  • No smurfs (play on your primary account)
  • No impersonating other players
  • Avoid instant surrenders without communication and agreement from the other player
  • Avoid disconnects

High rates of instant surrenders or disconnects are NOT considered participation and will disqualify you from participation prizes.


Season Bounty for Top FAF or BAR Players in Season 11 and 12

US$150 for end of season top Star league #1, #2, #3, #4 or #5 ranking.

Rules

Registered

  • Tagada (FAF)
  • Archsimkat (FAF)
  • Swkoll (FAF)
  • ShoX (BAR)
  • MightySheep (BAR)

TITANS 1v1 Ranked Season 10

Mid-season ends 2021-03-05 00:00 UTC

Season ends 2021-04-23 00:00 UTC

Prize Pool US$3,000


Hello Commanders,

Ranks are reset and participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes

Mid-season ends 2021-03-05 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes

Season ends 2021-04-23 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have three maps carried over from season 9:

  • Bayrange
  • Castle
  • Pivot

Five maps return from previous seasons:

  • A-SAT
  • Echo
  • Hoppper
  • Nogolia
  • Pier

Seven NEW maps for season 10:

  • Angel’s Causeway
  • Checker
  • Demi-Mirum
  • Devil’s Causeway
  • Janus
  • Riptide
  • Steps

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

Rules & Guidelines

We are monitoring the use of smurfs and player behaviour. That may result in some changes, some warnings, some season bans and some permanent bans (a number of which have already been applied).

  • Be respectful in chat (or don’t say anything at all if you can’t self moderate)
  • No smurfs (play on your primary account)
  • No impersonating other players
  • Avoid instant surrenders without communication and agreement from the other player
  • Avoid disconnects

High rates of instant surrenders or disconnects are NOT considered participation and will disqualify you from participation prizes.

Legion Expansion – Community Faction Mod

Created by the Progenitors in the dying days of the Pro-Com war, the Legion represented humanity’s last ditch effort to defeat the base game Machine Liberation Army (MLA) faction. It failed. When the superweapon was unleashed which disabled the MLA the Legion were not spared. Millennia later they have awoken and seek to win the unwinnable war for which they were created, in memory of their creators.

A labour of love put together over the course of many years, the Legion Expansion introduces over a hundred new units to form an entirely new faction equal in size and scope of the base game. You can use it in multiplayer, or play against the AI in skirmish.

Legion units lack the mobility and numbers of the base game MLA faction, instead their focus is on raw power. While the enemy are many, the Legion units armour is strong and their guns powerful. They do not focus on early raiding or rapid expansion, rather they prepare themselves to strike a single mighty blow that both begins and ends the battle.

Installation

Legion Expansion is installed from the Community Mods recommended tab in-game. AI support is included within the mod for skirmish play, but for enhanced AI try installing the Queller AI mod.

Hosting and Joining Games

To host Legion games ensure the Legion Expansion mod is enabled in Community Mods.

Each time you host a multiplayer Legion Expansion game, PA will upload the server mod to the server so please be patient. The speed at which this occurs depends on your upload bandwidth.

Legion games are shown in the games browser with a red Legion icon.

Community Mods will automatically install Legion Expansion if needed when players join a Legion game.

You can play as Legion by selecting a red Legion Commander in the new game lobby.

Legion Expansion Overview

Playing against the base game Machine Liberation Army (MLA) faction, you’ll often find yourself facing down never-ending swarms of units. Even with some of the most powerful units at your disposal, it can be easy to be overrun by the sheer number of enemy forces.

Each Legion unit has strengths and weaknesses. Experiment with new and different unit combinations to find powerful synergies where your units support each other and become a much deadlier force as a whole. Use every tool and ounce of cleverness at your disposal. Whether it’s scouting with hidden Investigators, jumping over obstacles with Purger boombots, forming strong points with Rampart shield generators, or surgically inserting your forces with flying Comet teleporters to do crippling damage.

A typical game against the base game MLA faction will flow something like this:

  • Early game: Defend against the base game MLA faction mobility advantage
  • Mid-game: Push out with advantage of strong units – defender attacker roles flipped
  • Late game: Advantages and disadvantages normalize as both factions develop to full capacity

Early Game

All that heavy armour and weapons means you’re not as mobile as the base game MLA faction, which means they will have an expansion advantage. Defend your expansions and stabilize your economy. Make use of the very cheap Jackal light laser turret to ward off small numbers of raiding units.

At the same time, you can still surprise the base game MLA faction players with a taste of their own medicine. The Marauder gunship is superb for picking off unguarded fabricators, the Stoke can clean up undefended metal extractors, and at sea the Catfish is great for scouting and exerting pressure.

During this phase you should focus on building up your troop numbers.

Mid-Game

While still outnumbered, your units will be very strong when grouped together to concentrate their firepower against the enemy. With a focus on quality over quantity, you can start to push out and outright threaten the base game MLA faction forces with a quick defeat if they are unable to organize sufficient defense.

Late Game

Your forces should be supplemented with T2 troops now. Whether you pick T2 bots or vehicles will depend on the playstyle you enjoy – both have their strengths and weaknesses. If you have air dominance, consider roasting large groups of enemies with the Salamander heavy bomber.

Changes since recording – Wraith renamed to Spectre, Excalibur renamed to Paladin

Unit Database

https://palobby.com/units

Lore

The Xziphid war was won by the Commanders, intelligent machines created to carry out the bidding of the Progenitors. In the aftermath a number of them broke away, forming the MLA. They took the fight to their former masters and started the Pro-Com war.

Though powerful, the Progenitors could not defeat their own creations. During the peak of the war a new generation of Commander was created, programmed to be be utterly loyal and devoted to their masters and without mercy for the foe. The Legion was born. They had access to the greatest of the Progenitor’s creations, and so for a time the tide seemed to have turned.

But war is won by logistics, and the MLA had spread too far, harvested too much. The Legion fought well but despite many glorious victories in battle they were losing. It was at this point that the Progenitors unleashed their weapon of last resort: a superweapon designed to take out all of their machine creations. The Pro-Com war was over and for millennia the galaxy was quiet.

Then something disturbed the peace and the Legion awoke to find their creators gone, but the hated foe still present. So the Legion marches once more to war, in memory of the creators they still love dearly.

Credits

This project is not the work of one, but of a legion.

nicb1Project Lead / Models
CrembelsConcept Artist
KillerKiwiJuiceModels / Textures / Code / Effects
mgmetal13Textures
zx0Textures
Alpha2546Effects / Balance
PRoeleertUI
wondibleCode
mikeyhCode
QuitchAI / Media
Stuart98Code / Strategic Icons
dom314Effects
ElodeaBalance Lead / Effects / Media
AndreasGBalance Lead
ClopseBalance
GraushweinBalance
N30NPlaytester
QzipcoPlaytester
WPMarshallPlaytester
xankarPlaytester

License

Legion Expansion is dual licensed under the Creative Commons Attribution 4.0 International License and the MIT license for software portions containing JavaScript code.

https://github.com/Legion-Expansion/Legion-Expansion

TITANS 1v1 Ranked Season 9

Mid-season ends 2020-12-04 00:00 UTC

Season ends 2021-01-22 00:00 UTC

Prize Pool US$3,000


Hello Commanders,

Ranks are reset and participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes

Mid-season ends 2020-12-04 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes

Season ends 2020-01-22 00:00 UTC

AllocationLeaguesDescriptionPrize
First 31 to 5 AnyoneUS$100
Next 31 to 4Silver and higherUS$100
Next 31 to 3Gold and higherUS$100
Next 31 to 2Platinum and higherUS$100
Next 31Top playersUS$100
15 prizesUS$1,500

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have four maps carried over from season 8:

  • Haze
  • Line
  • Shard
  • Ulmost

One map returns from previous seasons:

  • Superbowl (updated)

Ten NEW maps for season 9:

  • Snowball (updated)
  • Great Lakes
  • Undergrowth
  • Mantle
  • Bayrange
  • Pivot
  • Castle
  • Twin Peaks
  • Scavenger’s Recluse
  • Periculo

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

TITANS 1v1 Ranked Prize Winners

2021-08-31 Update

Prizes can no longer be claimed.

Rules & Guidelines

We are monitoring the use of smurfs and player behaviour. That may result in some changes, some warnings, some season bans and some permanent bans (a number of which have already been applied).

  • Be respectful in chat (or don’t say anything at all if you can’t self moderate)
  • No smurfs (play on your primary account)
  • No impersonating other players
  • Avoid instant surrenders without communication and agreement from the other player
  • Avoid disconnects

High rates of instant surrenders or disconnects are NOT considered participation and will disqualify you from participation prizes.

Past Winners

If your name shows Contact or Ticket please open or respond to a support ticket: https://support.planetaryannihilation.com/

SeasonNamePrizeSupport
Season 11RobogodParticipationContact
Season 111ofthesedazeParticipationTicket
Season 11lsolumParticipationContact
Season 11Sanity11ParticipationContact
Season 11uber.monkParticipationContact
Season 11Ch3w84cc4ParticipationTicket
Season 11JudicatorParticipationTicket
Season 11milp_hotParticipationTicket
Season 11theibanParticipation
Season 11CorgiarmyParticipation
Season 11DreadnoughtParticipation
Season 11BroomParticipation
Season 11ClopseParticipation
Season 11Pa!nParticipation
Season 11AdmiralGeneralParticipation
Mid-Season 11JudicatorParticipationTicket
Mid-Season 111ofthesedazeParticipationTicket
Mid-Season 11MuhrParticipationTicket
Mid-Season 11RobogodParticipationContact
Mid-Season 11The Amtal RuleParticipationContact
Mid-Season 11DreadnoughtParticipation
Mid-Season 11ClopseParticipation
Mid-Season 11CorgiarmyParticipation
Mid-Season 11milp_hotParticipationTicket
Mid-Season 11TaigaParticipationTicket
Mid-Season 11Princess FoxParticipationTicket
Mid-Season 11KinglerParticipationTicket
Mid-Season 11PtasiorParticipation
Mid-Season 11AdmiralGeneralParticipation
Mid-Season 11Pa!nParticipation
Season 101ofthesedazeParticipationTicket
Season 10Mech-lo-maniacParticipationContact
Season 10MuhrParticipationTicket
Season 10bastirecordingsParticipationContact
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Season 10Leo VanguardParticipationContact
Season 10givantParticipationContact
Season 10KowalskiParticipationTicket
Season 10OkeParticipation
Season 10ClopseParticipation
Season 10MinstrelParticipationTicket
Season 10DreadnoughtParticipation
Season 10BroomParticipation
Season 10DiskraipParticipation
Season 10PtasiorParticipation
Mid-Season 10Mech-lo-maniacParticipationContact
Mid-Season 101ofthesedazeParticipationTicket
Mid-Season 10MuhrParticipationTicket
Mid-Season 10bastirecordingsParticipationContact
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Mid-Season 10KowalskiParticipationTicket
Mid-Season 10MikeIkeSterParticipationContact
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Mid-Season 10Pa!nParticipation
Mid-Season 10NikParticipation
Season 9MuhrParticipationTicket
Season 9TheNoobParticipation
Season 9Mech-to-maniacParticipationContact
Season 9NeoValenceParticipation
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Season 9Sword Training SolutionsParticipationContact
Season 9OkeParticipation
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Season 9MetapodParticipation
Season 9ClopseParticipation
Season 9GryzzlyParticipation
Season 9Pa!nParticipation
Mid-Season 9TheNoobParticipation
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Mid-Season 9NeoValenceParticipation
Mid-Season 9MuhrParticipationTicket
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Mid-Season 9AndreasGParticipation
Season 8 TopDreadnoughtParticipation
Season 8 TopClopseParticipation
Season 8 TopCorgiarmyParticipationTicket
Season 8MuhrParticipationTicket
Season 8TheNoobParticipation
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Season 8Person MayneParticipation
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Season 8for_the_greater_goodParticipationTicket
Season 8Celestial DeedParticipation
Mid-Season 8TheNoobParticipation
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HistoricalacademiaParticipationTicket

Prize Payouts

We currently pay prizes via Wise / TransferWise: https://wise.com/

For low or zero fees we recommend regular players create a Wise account.

Battle of the Ancients 2v2 Invitational Community Tournament

 

Who: Current and past top ranked players competing 2v2 in the modern PA meta

When: 2020-09-05 16:00 UTC

Where: https://www.twitch.tv/wpmarshall

Format: Swiss then top 4 teams best of 3 semi-finals

Prizes: $400 winner / $200 second place

Teams

CurrentAncient
ClopseNeptunio
AndreasGMatiz
NimzoPwn4two
AdmiralGeneralFlubb
MkfedLjfed
KillerkiwijuiceElodea
SomppePt4h
PtasiorLoren8008
BroomRiver
B3l4lTheEffectTheCause
TheTitan01DirtyApples
Smurf Anonemous2Luther
Corgi CyberPunkPandaBigDanny
N30NMot9001
DiskraipKisel
FerretmasterDom
XankarGandalf
Bot1BurntCustard

TITANS 1v1 Ranked Season 8

Mid-season ends 2020-09-04 00:00 UTC

Season ends 2020-10-23 00:00 UTC

Prize Pool US$3,300


Hello Commanders,

We have two maps carried over from season 7:

  • PAX Frontier!
  • Complaint Department

Two maps returning from previous seasons:

  • Lost Temple (updated)
  • District

Eleven NEW maps for season 8:

  • Faren
  • Gorge
  • Tempo
  • Haze
  • Clutch II
  • Line
  • Shard
  • Plenty
  • Ulmost
  • Nogolia
  • Mirum

Most Active Prizes Are Back!

Updated: 2020-10-10

Participation prizes are back for the most active players:

Mid-season ends 2020-09-04 00:00 UTC

  • 15 most active players – US$100 each

Season ends 2020-10-23 00:00 UTC

  • 15 most active players across all leagues – US$100 each
  • 3 most active players in league 1 (Star / Uber) – US$100 each

Note: Players are only eligible for a single season prize.

https://planetaryannihilation.com/news/titans-1v1-ranked-prize-winners/

Windows

Generic troubleshooting: https://planetaryannihilation.com/support/troubleshooting/

Discord: https://discord.gg/pa

Clean Boot

A great way to troubleshoot Windows issues is by starting with a clean boot: http://support.microsoft.com/kb/929135/

Windows System Requirements

MinimumRecommended
Windows 7 Service Pack 1Windows 10 latest

NVIDIA Low FPS

Known issue with latest driver impacting many games typically in multiple display environments with AMD CPU / NVIDIA GPU.

Disable, set to manual or stop the NVIDIA Display Container LS Windows service.

Disabling will remove the NVIDIA icon from the Windows taskbar.

Report via NVIDIA Support or the NVIDIA Display Driver Feedback Form: https://forms.gle/kJ9Bqcaicvjb82SdA from 466.11 thread: https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/448105/geforce-46611-grd-feedback-thread-released-41421/

Windows Updates KB5001330 / KB5000842

Also see: https://docs.microsoft.com/en-us/windows/release-health/status-windows-10-20h2#1594msgdesc

Update Your Windows Graphics Drivers

Please make sure your graphics drivers are up to date by downloading your drivers directly from the graphics card manufacturer websites. Drivers from Windows laptop manufacturer websites are often outdated.

Alternatively use the graphic card manufacturer auto detection and update tools:

For a clean driver uninstall:

Multiple GPUs or Switchable Graphics

If your gaming laptop or desktop has multiple graphics cards, please make sure you have updated drivers for both GPUs and that you have configured both PA and CoherentUI_Host to run on your high performance dedicated GPU:

Check the GPU in the Windows Task Manager. For some dual GPU configurations you may want PA and Coherent on different GPUs.

Windows Planetary Annihilation Data Directory

The default location is in your local app data directory:

%LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation
C:\Users\YOURUSERNAME\AppData\local\Uber Entertainment\Planetary Annihilation

Your user AppData directory is hidden by default so you have a couple of options:

Windows Incompatible Software

ASUS / ROG GameFirstMay cause network lag resulting in unit stutter / jumps with both online and offline servers.
Firewall / Security Suites
May cause connection failures and crashes.

Disable or add exceptions for SSL / protocol scanning / filtering for PA.exe, server.exe and CoherentUI_Host.exe

ESET: https://support.eset.com/en/kb5833-manage-protocolssltls-filtering-in-eset-windows-home-products
Kaspersky: https://support.kaspersky.com/12684#block2
On Screen Displays (OSD)May cause black screens and crashes.

MSI Afterburner / Rivatuner
ASUS / ROG Sonic Radar
3D API / OpenGL InterceptorsMay cause black screens and crashes.

Lucid Virtu MVP
Sound EnhancersMay cause no sound, stutter, static, etc.
Nahimic Audio Driver

Also bundled in:
ASUS / ROG Sonic Studio
MSI Audio Drivers
Alienware Command Center
May cause no sound, stutter, static, etc and may also freeze when launching on a second display with NVIDIA drivers.

Add PA.exe to:
C:\ProgramData\A-Volute\A-Volute.Nahimic\Modules\Scheduled\Configurator\BlackApps.dat

Windows Crash Dumps

PA generated crash reports with logs (and dxdiag on windows) are usually automatically uploaded to our crash reporting system.

When reporting crashes it also helps if you include the crash ID from your logs (same as the filename of the generated minidump):

xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx.dmp


The default location for crash dumps generated by PA is now the logs directory in your Planetary Annihilation data directory.

The environment variable MINIDUMP_DIRECTORY can be used to change the location where PA crash minidump files are saved and will also generate more detailed (and larger) minidump files similar to the new --enable-detailed-minidump command line option.

Windows Error Reporting (WER)

The default location for mini crash dumps created by Windows Error Reporting (WER) is:

  • %LOCALAPPDATA%\CrashDumps\

WER crash dump files are named like:

  • PA.exe.NNNNN.dmp

https://docs.microsoft.com/en-us/troubleshoot/windows-client/performance/read-small-memory-dump-file#configure-the-dump-type

Windows Environment Variables

To set environment variables on Windows use:

  • Control Panel > System > Advanced system settings > Environment Variables (or search for environment variables if using Windows 10).

HDR10

Experimental hardware HDR10 support can be enabled on latest Windows 10 for modern NVIDIA 10 series or newer GPUs connected via DisplayPort 1.4+ or HDMI 2.0+ with full output of dynamic range and colour depth in the NVIDIA Control Panel using:

  • --hardware-hdr

Troubleshooting

Planetary Annihilation is a cross platform client / server networked OpenGL application.

Any software that interferes with network connections or OpenGL can cause issues.

When playing you are connecting to a local server or hosted server over the internet.

A cabled Ethernet connection to your router will perform better than Wi-Fi for most games. After your router your ISP, their backhaul and their transit to PAnet AWS servers will determine the quality of your network connection.

Like most games you need free memory to run PA especially with a local server. A minimum spec Windows system with 8GB RAM and a dedicated GPU should normally have 6GB RAM free before starting PA.

System level crashes or mouse / keyboard freezes during live games are almost always a hardware / driver issue with your system. PA can really push your hardware to the max.

Windows: https://planetaryannihilation.com/support/windows/

macOS: https://planetaryannihilation.com/support/macos/

Linux: https://planetaryannihilation.com/support/linux/

Discord: https://discord.gg/pa

System Requirements

MinimumRecommended
CPUMODERN Quad CoreMODERN Quad Core+
Memory8GB RAM for dedicated GPU
12GB RAM for integrated GPU
4GB free for local server
16GB RAM
GPUOpenGL 3.2+ / 1GB VRAMDedicated GPU
Storage5GB available space7 GB available space
InternetBroadbandBroadband via Ethernet

Update Your Graphics Drivers

On Windows please update your graphics drivers: https://planetaryannihilation.com/support/windows/#drivers

Older CPUs

  • AMD Phenom
  • Intel Core 2

Try the legacy build.: https://planetaryannihilation.com/guides/planetary-annihilation-public-test-environments-pte/

Older AMD / Intel GPUs or Brightness Issues

All modern GPUs should now support sRGB and sRGB multiple render targets blending.

Historical sRGB workarounds for AMD / Intel GPU’s were removed in 114880.

Use the following if you need to enable the previous settings:

  • --gl-disable-srgb
  • --gl-disable-mrt-srgb

For Intel GPUs on Windows 10 make sure you have the latest GPU driver and the Intel Graphics Commander Center:

Changing Your Display Name

To change your display name in-game, click on the social icon in the lower right-hand corner. A menu should appear with your name and a dropdown box to change your online status. Below that says, “Change Display Name.”

A box will appear where you can type in your New Display Name. If the name you’ve entered has already been taken, a message will appear to notify you.

Adding PA Friends

To add a PA friend send them a friend request using right click on their name in any of the following:

  • community chat
  • recent
  • search results

Friends need to be logged in and online to accept friend invites.

PA Accounts

Historical backers and anyone who wants to play outside of steam can create an optional PAnet account with a username and password that can be linked with a steam account for TITANS ownership.

Lost TITANS Ownership After Linking Steam with PA Account

Open a support ticket at: https://support.planetaryannihilation.com/

Verify Your Game Files

Clear Your Download Cache

Delete the contents of the download directory in your Planetary Annihilation Data Directory.

Disable FPS Counters / Overlays / Memory Optimisers

The safe way to check stats is via control-p in-game to toggle between:

  • Client FPS
  • GPU memory usage

When connected to a local or public server:

  • Server (always max 1 FPS)
  • Sim (max 10 FPS once game has started)

Close Other Applications / Browsers

PA is a CPU heavy game especially when running a local server.

Close unnecessary applications and browser tabs especially on older systems.

Client Stalls or Unit Jumps

This is usually a network issue such as packet loss or network lag in transit to PAnet AWS servers (or OVH US for the dedicated servers).

Some network issues may be temporary due to congestion or bad ISP transit / peering routes.

Software such as firewalls or network optimisers can also disrupt network connections. eg ASUS / Rog GameFirst on Windows.

Network Testing

MTR or WinMTR is the preferred tool for testing network connectivity. All hops should show 0 (no packet loss) or 100 (blocked).

Persistent packet loss on many hops is most likely a local issue with PC software / hardware, Ethernet cables, router software / hardware or your ISP last mile connection to network termination / demarcation (or ONT for fibre connections).

Incorrect MTU and TCP MSS clamping settings may result in fragmentation or packet loss. For PPEoE, DSL or cable connections test MTU sizes of 1492 or 1452.

Clean Testing

You can start a clean copy of PA without deleting your existing Planetary Annihilation Data Directory by using the --localstorageurl command line parameter. eg --localstorageurl=localstore-testing

Planetary Annihilation Data Directory

The data directory or folder is separate from your install directory and contains:

  • logs
  • local configuration localstore
  • file system mods client_mods and server_mods
  • downloads for community mods download

The data directory is shared by all installations of Planetary Annihilation:

  • steam
  • launcher
  • stable or PTE streams

Updating or reinstalling PA does not impact the data directory.

By default all installations use the same local configuration. You can override this using the --localstorageurl command line parameter.

--localstorageurl=localstore-testing

Windows Planetary Annihilation Data Directory

The default location is in your local app data directory:

%LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation
C:\Users\YOURUSERNAME\AppData\local\Uber Entertainment\Planetary Annihilation

Your user AppData directory is hidden by default so you have a couple of options:

macOS Planetary Annihilation Data Directory

The default location is in your local library folder:

/Users/YOURUSERNAME/Library/Application Support/Uber Entertainment/Planetary Annihilation
~/Library/Application Support/Uber Entertainment/Planetary Annihilation 

Your user library folder is hidden by default and can be accessed via:

Linux Planetary Annihilation Data Directory

The default location is in your home directory:

  • ~/.local/Uber Entertainment/Planetary Annihilation/

Steam Installation Directory

  • Open your Steam library
  • Right click on Planetary Annihilation: TITANS or Planetary Annihilation in your list of games
  • Select Properties
  • Click the LOCAL FILES tab
  • Click BROWSE LOCAL FILES

Steam Command Line Parameters

  1. Open your Steam library
  2. Right click Planetary Annihilation: TITANS then select Properties
  3. Click Set Launch Options…

PA Launcher Command Line Parameters

  1. Open the PA launcher and sign in
  2. Click on your username then select Build Options… from the list
  3. Additional command-line options

Crash Dumps

PA generated crash reports with logs (and dxdiag on windows) are usually automatically uploaded to our crash reporting system.

When reporting crashes it also helps if you include the crash ID from your logs (same as the filename of the generated minidump):

xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx.dmp


The default location for crash dumps generated by PA is now the logs directory in your Planetary Annihilation data directory.

The environment variable MINIDUMP_DIRECTORY can be used to change the location where PA crash minidump files are saved and will also generate more detailed (and larger) minidump files similar to the new --enable-detailed-minidump command line option.

Windows Error Reporting (WER) and macOS may also generate different crash reports:

Repeatable Crashes Within N Minutes

When there is a repeatable crash after starting a game, clicking on preview PIPs, etc it’s often caused by local issues like:

  • out of date drivers
  • out of date BIOS
  • faulty / failing hardware
    • faulty or mismatched RAM
    • old or underrated power supply

PA can stress your hardware more than other games and we can normally spot local issues by:

  • uniqueness of crash
  • type of crash
  • location of crash
  • kernel events

Full Screen Desktop Resolution and 4K

Full screen uses a borderless window at your native desktop resolution to allow for quick alt-tabbing to desktop and other applications without disruption.

Subsampling

If you are playing on an older or lower spec GPU then try subsampling:

  • SETTINGS > GRAPHICS > RESOLUTION SCALING > SUBSAMPLE (75%)

Subsampling does not pixelate the user interface.

Supersampling

If you have a high spec GPU then you can also supersample:

  • SETTINGS > GRAPHICS > RESOLUTION SCALING > SUPERSAMPLE (175%)

GUI Size

You can increase or decrease the GUI size using:

  • SETTINGS > GAMEPLAY > GUI SIZE

Save will make the changes permanent. Cancel will temporarily change so you can test.

Build Bar Size

You can increase or decrease the build bar size using:

  • SETTINGS > GAMEPLAY > BUILD BAR SIZE

Bigger Icons Mods

You can install the Bigger Icons mods for larger icons.

Streaming

Use game capture with a specific window to avoid jitter when scrolling.

Twitch Game is Planetary Annihilation: TITANS

HDR10

Experimental hardware HDR10 support can be enabled on latest Windows 10 for modern NVIDIA 10 series or newer GPUs connected via DisplayPort 1.4+ or HDMI 2.0+ with full output of dynamic range and colour depth in the NVIDIA Control Panel using:

  • --hardware-hdr

Note: macOS HDR10 support is automatic.

Regions

  • APNorthEast: AWS ap-northeast-1 in Tokyo, Japan
  • APSouthEast: AWS ap-southeast-1 in Singapore
  • Australia: AWS ap-southeast-2 in Sydney, Australia
  • USWest: AWS us-west-2 in Oregon, USA
  • USCentral: AWS us-east-2 in Ohio, USA
  • USEast: AWS us-east-1 in Virginia, USA
  • EUWest: AWS eu-west-1 in Ireland

1v1 ranked automatically selects a region between players.

Region at Capacity

New instances constantly spin up as needed and may take up to 5 minutes to appear online.

Error Codes

Basil

Coherent UI initialization failed. Verify your game files.

Cilantro

Coherent UI view creation failed. Verify your game files.

Parsley

Coherent UI GPU process crashed. Update your graphics drivers.

Rosemary

Coherent UI component corrupted or missing. Verify your game files.

Sage (Steam)

Restart Steam, check for steam client updates and verify your game files.

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