Hello Commanders,
The time of the Unicorn is over, and now, the time of Fusion begins. It represents the beginning of great change.
This arc kicks off with the introduction of the Stinger, the little bot that could. Bringing anti-air back to the Bot Factory with its twin mounted homing missile pods, it can accompany your Dox raids to bring down those pesky Icarus and Bumblebees.
A major improvement to the lobby UI has been introduced, with the host being able to drag, drop and swap players. Easily switch teams around to achieve Ultimate Balance™. There is also no longer a default system in new lobbies, saving your CPU from generating something you were probably not going to use. Just doing our bit for the planet. Lastly, asteroids can now be included in randomly generated systems.
The hand-crafted map pool has expanded, with all previous 1v1 ranked maps available. A revised default system list includes some new FFA / team maps for you to play but don’t panic! PAX has survived the cull 🙂
You may have noticed the servers are running smoother than ever, with the recent upgrades to the fastest m5zn instances in all regions. Our dedicated servers for big FFA and team games have also been upgraded.
The Fusion Commander is available to all players during the Steam Summer Sale and Humble Greatest Hits Sale, after which it can be purchased through the Armory.
Balance changes: https://planetaryannihilation.com/guides/titans-balance-changes/
Previous update arcs:
- Rainbows & Unicorns: https://planetaryannihilation.com/news/rainbows-unicorns-updates/
- Stay Safe: https://planetaryannihilation.com/news/stay-safe-updates/
Technical Notes
Added Fusion commander.
Balance Changes
Added Stinger anti-air bot.
Client Improvements
- Updated translations
Start
- Added view replays to mini leaderboard
New Game Lobby
- Added player drag / drop / swap for team games
- Changed to no default system for faster hosting
- Added new status messages while waiting for system to be selected
- Added asteroid option to random system generator
- Added new default maps
Leaderboards
- Added view replays
Live Game
- Improved scrolling of unit selection list
Replays (115847)
- Added system name
- Added tooltips
- Added 1v1 ranked filter
Settings (115932)
- Added Camera > Mouse Pan Button
Server / Sim Improvements
- Added server side support for player drag / drop / swap in new game lobby
- Added server side support for player IDs, game type, mods info, system name and system summary to replay summary
Server / Sim Fixes
- Fixed loading of saves with orphaned celestial sim projectiles (115923)
AI Improvements
- Tweaked Easy / Normal difficulties
115836
Fixes new maps not showing in system list.
115847
- Updated translations
- Updated default maps
Replays
- Added system name
- Added tooltips
- Added 1v1 ranked filter
115863 / 115902
Galactic War
- Added Stinger anti-air bot
- Updated tech cards
Thanks to Quitch for documenting tech card issues.
Basic Bot Tech
Enables building of basic Bots and basic Bot Factories.
- Added Stinger
Complete Bot Tech
Enables building of all Bots and all Bot Factories.
- Added Stinger
Bot Fabrication Tech
Reduces metal build costs of all bots by 25%.
- Added Stinger
- Fixed deal conditions
Vehicle Fabrication Tech
Reduces metal build costs of all vehicles by 25%.
- Fixed deal conditions
Orbital Fabrication Tech
Reduces metal build costs of all orbital vehicles by 25%.
Economy Fabrication Tech
Reduces metal build costs of all metal and energy production structures by 50%.
- Fixed inconsistent deal
Intelligence Fabrication Tech
Reduces metal build costs of all intelligence structures and mobile units by 50%.
- Added Hermes
- Removed Teleporter
- Fixed inconsistent deal
Improved Fabricator Build Arms
Increases the build speed of all fabricator and factory build arms by 50% and reduces energy usage by 50%.
- Added Colonel
- Added Unit Cannon
- Fixed Angel
Efficiency Tech
Increases metal and energy production by 25%.
- Fixed inconsistent deal
Storage Compression Tech
Metal and energy storage on all commanders and storage structures increased by 300%.
- Fixed inconsistent deal
Bot Engine Tech
Increases speed of all bots by 50%.
Vehicle Engine Tech
Increases speed of all vehicles by 50%.
- Fixed deal conditions
Commander Combat Tech
Increases the speed of your commanders by 200%, doubles commander health, and increases damage by 25%.
- Fixed inconsistent deal
Air Combat Tech
Increases the speed of all air units by 25%, health by 50%, and damage by 25%.
- Added Horsefly
- Fixed Hummingbird
Bot Combat Tech
Increases health of all bots by 50%, damage by 25%, and speed by 50%.
- Added Stinger
- Fixed deal conditions
Vehicle Combat Tech
Increases speed of all vehicles by 50%, health by 50%, and damage by 25%.
- Added Stryker ammo
Naval Combat Tech
Increases speed of all naval units by 50%, health by 50%, and damage by 25%.
Orbital Combat Tech
Increases speed of all orbital units by 50%, health by 50%, and damage by 25%.
- Fixed inconsistent deal
Structure Combat Tech
Increases the health of all structures by 50%. Defensive structures also gain a 25% damage increase.
- Added Anchor
- Added Halley
- Added Unit Cannon
- Added Torpedo Launcher ammo
- Added Advanced Torpedo Launcher ammo
Commander Ammunition Tech
Increases damage of your commanders by 25%.
- Added anti-air
- Added torpedo
Air Ammunition Tech
Increases damage of all mobile air units by 25%.
- Added Horsefly
- Fixed Hummingbird
Bot Ammunition Tech
Increases damage of all bots by 25%.
- Added Stinger
- Fixed deal conditions
Vehicle Ammunition Tech
Increases damage of all vehicles by 25%.
- Fixed deal conditions
Naval Ammunition Tech
Increases the damage of all naval vessels by 25%.
- Added Squall torpedo
Advanced Defense Technology
Enables more powerful defenses.
- Removed Anchor
- Added Advanced Torpedo Launcher
Bot Armour Tech
Increases health of all bots by 50%.
- Added Stinger
- Fixed deal conditions
Vehicle Armour Tech
Increases health of all vehicles by 50%.
- Fixed deal conditions
Structure Armour Tech
Increases the health of all structures by 50%.
- Added Unit Cannon
Super Weapon Tech
Enables nuclear missiles, metal planet controllers, and planetary engines to be built.
- Disabled card as already available
Improved Intelligence Tech
Reduces energy costs for intelligence structures by 75%.
- Removed Teleporter
Improved Energy Weapons Tech
Reduces energy costs for energy based weapons by 75%.
- Added Spark
- Added Icarus
- Added Wyrm
- Added Zeus
- Added Artemis
- Removed Teleporter
- Removed Umbrella
- Removed Catapult
- Removed Hornet
- Removed Stingray
Complete Energy Tech
Reduces energy costs for intelligence structures by 75%, weapon energy costs by 75%.
- Added Spark
- Added Icarus
- Added Wyrm
- Added Zeus
- Added Artemis
- Removed Teleporter
- Removed Umbrella
- Removed Catapult
- Removed Hornet
- Removed Stingray
Modding
gw_specs
- Added array operator defaults
- Added pull operation
- Added support for death weapons
115923
- Updated translations
- Added Settings > Camera > Mouse Pan Button
- Fixed loading of saves with orphaned celestial sim projectiles
115938
- Updated translations
- TITANS 1v1 ranked season 12
115958
- Updated translations
- Fixed Galactic War freeze when selecting edge systems
- Fixed psychedelic 2017 commanders changing colour
- Fixed render chain memory stomp with fractional scaling eg subsample 75%
- Added
--single-material
topapatran
to combine multiple materials in units that should have only a single material group and material