Discord: https://discord.gg/pa
Here’s what you need to know when playing Planetary Annihilation:
PA | Planetary Annihilation |
PA:T | Planetary Annihilation: TITANS |
MLA | Machine Liberation Army (Legion name for base game faction) |
Legion | Legion Expansion – Community Faction Mod |
CMM | Community Mods Manager |
PAMM | Obsolete PA Mod Manager |
palobby | Games Browser Unit Database (TITANS, Legion and Classic PA) TITANS 1v1 Ranked Leaderboards Dedicated Server Replays |
com | Commander |
ubercannon / d-gun | Commander manual alt-fire of a short range, high damage, high energy weapon as a last line of defence |
com snipe | Unexpected death of a poorly protected / out of position / weakened Commander often using micro and focus fire from Booms, Bumblebees, Kestrels,, Titans, Holkins, nukes, SXX, etc. |
death by icarus / death by a thousand cuts | Embarrassing com snipe using only Icarus (bonus points for using over a thousand) |
com boxing | Commander vs Commander close quarter battles |
com push | Using your Commander on the front lines to attack |
boom bot push | Using the speed of boom bots to push another unit faster than its normal speed (often used with a Manhattan or Commander) |
fabber | Fabricator or builder |
fabber snipe | Targeting unprotected or poorly protected fabbers typically using bumblebee bombers, icarus solar drones, pelican drops or raids early game |
T1 | Tier 1 basic units |
T2 | Tier 2 advanced units |
eco | Economy |
pgen | Power Generator |
mex | Metal Extractor |
treeco | Tree economy where trees are reclaimed for metal |
build order | Opening build queues for commander and initial fabbers based on starting location, map type, game type and initial strategy that ideally minimises walking distance and maximises output without floating, stalling or crashing eco which are adjusted based on initial scouting of the enemy |
floating | When resources (energy or metal or both) exceed demand resulting in wasted or unused resources (blue eco bar). Always use your float to expand and build more units |
stalling / crashing | When demand exceeds available resources (energy or metal or both) slowing production to less than 100% efficiency (red eco bar). When stalling energy, units requiring energy to operate like radars and teleporters may stop working |
macro | Big picture management of your build, economy, vision, placement, map control, unit composition, lines of attack, etc |
scouting | Constantly maintaining awareness of your enemies base(s), forces and unit composition through vision and radar |
expanding / expansion | Expanding to claim all metal spots then defending your expansion against enemy raids or attacks to establish map control |
proxy | Mini base with factories outside of main base typically around a metal expansion, lane, lake or area. |
pressure | Using constant raiding, expansion, proxies, area denial, map control, multiple lines of attack and other tactics to dominate your opponent leaving them feeling constantly under pressure, reactive and overwhelmed. |
area denial | Preventing enemy units from occupying or navigating an area |
kill zone | Area covered by direct fire used to ambush, trap or completely destroy enemy units that enter the zone (often using terrain to funnel units into single file or narrow spaces through a choke point) |
micro | Micro managing individual units, platoons or groups |
stop micro | Stopping units to focus fire or rapidly change direction eg Bomber stop micro |
focus fire | Explicitly targeting an attack on a single unit or Commander |
wiggle / dance | Moving units side to side or in circles to avoid enemy fire eg Dox vs Bumblebees (bombers) |
kiting | Moving your units (typically backwards) to keep enemy units at range or to pull them into a kill zone |
flanking | Moving your units around enemy units (or structures / terrain) to attack from a stronger position |
meat shield | Using cheaper / faster / disposable units to absorb enemy fire |
pelican drop | Transporting sparks, inferno flame tanks or vanguards into an enemy main base or proxy |
manhattan drop | Teleporting a Manhattan using a Helios directly into a base (usually on top of a Commander) |
planet bounce | Bouncing orbital of a nearby planet to drop directly over a location on the same planet |
nuke farm | Multiple Nuclear Missile Launchers building Nuclear Missiles typically assisted by T2 advanced fabbers in preparation for a nuke stack or carpet nuke |
nuke stack | Targeting multiple nukes simultaneously on the same location to overwhelm anti-nukes, open a beachhead or double tap snipe a Commander |
double tap | Two nuke stack snipe of a Commander without anti-nuke protection |
carpet nuke | Area targeting multiple nukes simultaneously over a large area due to poor scouting, lack of vision or just because you can (bonus points for 50+) |
APM | Actions per Minute (not that important in PA) |
APS | Actions per Second and Ammo per Second (rate of fire) |
DMG | Damage |
PROD | Production |
CSG | Constructive Solid Geometry building blocks used to create advanced maps in the system editor (additive and subtractive 3D boolean operations on brushes) |
FFA | Free for All game mode with one player per army |
team armies | Team game mode with one or more players per team |
unshared team armies | Each player controls their own army with a static alliance between the armies in each team |
shared team armies | Each team is a single shared army where any player in the team can control any unit in the team (including another players commander) |
sudden death | Option for teams armies where a team is eliminated if any commander in the team is killed (protect your weakest player) |
world simulation | Local server games |
cheese | Usually a reference to Qzipco 😉 |