Hello Commanders,
The official TITANS 1v1 ranked ladder was reset on 2018-11-02 at 06:00 UTC starting a new season that ends on 2019-01-24.
The player holding the Uber #1 position at the end of this season will be shipped an Invictus Commander statue, a beautiful item that everyone should want in their trophy cabinet.
There will be new 1v1 ranked maps later this month with at least one new map every month.
Current Map Pool (11)
- Amplus
- Berg
- Blitz
- Clutch
- Crag
- Duat
- Forge
- Lock
- Meso
- Pacific
- Roc
1v1 Ranked Seasons in 2019
Starting in 2019 each 1v1 ranked season lasts 3 months with a ladder reset at the start of every season.
2019 Seasons
- 2019-01-25 – 2019-04-25
- 2019-04-26 – 2019-07-24
- 2019-07-25 – 2019-10-24
- 2019-10-25 – 2020-01-23
1v1 Ranked Fixes
- Fix for never-ending 1v1 ranked queue after a network error
1v1 Ranked Display Improvements
- 1v1 rank and inactivity displayed in start menu (moved into base game from community mods)
- 1v1 rank display in game over (moved into base game from community mods)
1v1 Ranked Work in Progress
The following are still in development / testing:
- Tweaks to limit highest initial placement to Gold
- Inactive 1v1 ranked ladder decay (slowly lose points if you’re not active)
- Visible points display
- Penalties for disconnecting instead of surrendering
Technical Notes
Server Improvements
- Experimental multi-threading on official servers (still legacy toolchain and infrastructure)
- More performance and memory usage improvements to navigation cost cells
- Logging of server rate
- Logging of system free memory (currently windows only)
AI Improvements
- Further refinement of AI aggression
- Adjusted how the AI chooses where to expand
- Performance improvements
- Retrained neural networks
Server Fixes
- Fix for AI Platoon::numUnitsOfType server crash
- Fix for AI chooseStartLocation server crash when passed bad data
- Fix for AI attempting to transfer a unit to a planet that did not have an initial planet manager assigned
- Fix for AI getting stuck building no factories if it is modified to remove the ability for the AI to build one or more factory types
- Fix for a multi-threading crash
Client Improvements
- More visible orbital attack lines in the orbital path visualiser
Client Fixes
- Fix for particle emitter crash when emitter has an invalid fx_trail_spec
Modding
- MatchmakingUtility.getSeasonEndDate()
- New gVersion global with current build number accessible in all scenes
- api.game.isPTE()
- UTC start_timestamp (landing time) and end_timestamp (game over) in server control state to calculate accurate game elapsed (note that valid_time_range.min is the in-game landing time