- Introduction
- Why the Queller AI?
- Installation
- Choosing a Difficulty
- Casual
- Bronze
- Silver
- Gold
- Platinum
- Uber
- Subpersonalities
- Suggested Difficulty
- Spawns
- Thanks To
Introduction
Your Queller AI is literally best teacher there is when it comes to pure learning how to play this game, especially [the] basics
B13, Uber rank
This guide will walk you through the installation, configuration and use of the Queller AI mod. This mod is a total overhaul of the AI. It covers a wider range of difficulties than TITANS, from easier to harder (Casual to Uber), all of which play in a more humanlike fashion than their TITANS counterparts. It features complete support for the Legion Expansion.
Queller AI uses the AI Compatibility Framework to allow you to play it alongside the TITANS AI. Want a mix of TITANS and Queller in one game? You can do that.
Once installed, Queller AI will work in any game you host. Other players do not need the mod installed.
The Queller AI has no effect on Galactic War, for that you should refer to the Galactic War AI Overhaul.
Why the Queller AI?
There are a number of reasons why you might be looking to upgrade the TITANS AI:
- You can beat the AI on absurd
- You can’t beat the AI on a single planet, but on multi-planet systems it’s too weak for you
- The difficulty jump from Normal to Hard is too big
- You want something that plays a bit more like online human players would
The Queller AI is designed to resolve all of these issues, be it giving you a larger challenge, smoothing out the difficulty curve, invading more often on multi-planet maps, or just using the units a human would at that skill level.
The Queller AI will be useful to you no matter your level of skill.
Installation
The Queller AI is available to install through the game’s built in Community Mods manager for anyone who has Planetary Annihilation: TITANS. It is not available for classic owing to differing units and balance. You will need to enable Community Mods.
Choosing a Difficulty
You should download and install this mod via the Planetary Annihilation TITANS in-game Community Mods.
Casual
- Economy first opening
- One army
- Techs as soon as possible
- Goes orbital as soon as possible
- Turtles
- Poor troop selection
- Barely scouts
- Doesn’t adapt to what the enemy is doing
- Loves fabbers
- Loves static defence/offence
- Poor use of fabbers
- Poor economy handling
- No micro
- Terrible threat assessments
Bronze
- Factory first opening
- One army
- Techs as soon as possible
- Will go orbital if it can
- Expands slowly
- Poor troop selection
- Barely scouts
- Doesn’t adapt to what the enemy is doing
- Loves fabbers
- Loves static defence/offence
- Poor use of fabbers
- Average economy handling
- No micro
- Terrible threat assessments
Silver
- Factory first opening
- Few armies
- Will tech if it can
- Will go orbital if it can
- Expands slowly
- Poor troop selection
- Barely scouts
- Doesn’t adapt to what the enemy is doing
- Likes fabbers
- Likes static defence/offence
- Average economy handling
- Average micro
- Poor threat assessments
Gold
- Smart factory first opening
- Many armies
- Will tech if it can
- Will go orbital if it can
- Expands OK
- OK troop selection
- OK scouting
- Some adaption to its opponent’s play
- Dislikes fabbers
- Appropriate use of static defence/offence
- Average economy handling
- Average micro
- OK threat assessments
Platinum
- Smartest factory first opening
- Unlimited armies
- Techs quickly
- Goes orbital smartly
- Expands quickly
- Good troop selection
- Good scouting
- Smartly adapts to its opponent’s play
- Good fabber to troop balance
- Appropriate use of static defence/offence
- Good economy handling
- Best micro
- Great threat assessments
Uber
- Smartest factory first opening
- Unlimited armies
- Techs quickly
- Goes orbital smartly
- Expands quickly
- Good troop selection
- Good scouting
- Smartly adapts to its opponent’s play
- Good fabber to troop balance
- Appropriate use of static defence/offence
- Good economy handling
- Best micro
- Great threat assessments
Subpersonalities
By default, Queller AI at Uber level will adapt its play to try and suit the system and the opposition it faces. You can use subpersonalities to customise Queller’s game to your liking or help it play better where it’s making poor strategy choices.
1v1
- Optimised for 1v1 play
Bot
- Doesn’t build vehicle factories
Free For All
- More cautious about engaging in battle
- Techs earlier
- Orbital earlier
- Avoids antagonistic scouting raids
Rush
- Techs late
- Slower to enter orbital
Tank
- Doesn’t build bot factories
Turtle
- More likely to build defences at its expansions
- More likely to build titans
Suggested Difficulty
Below are recommendations for the difficulty you may wish to start on based on what you set the TITANS AI to, or your ladder ranking.
When you need to increase the challenge but don’t want to increase the difficulty, give the AI an eco-boost rather than adding more AIs. Not only will this be better for the sim, but will also stop the problem of there being fewer resources to go around for the AI which in turn makes it easier to beat.
TITANS | Queller | Eco |
---|---|---|
Normal | Casual | 1.0 |
Hard | Silver | 1.0 |
Relentless | Gold | 0.8 |
Absurd | Gold | 1.0 |
League | Placement | Difficulty | Eco |
---|---|---|---|
Bronze | Low | Bronze | 1.0 |
Bronze | Mid | Silver | 1.0 |
Bronze | High | Gold | 1.0 |
Silver | Low | Platinum | 1.0 |
Silver | Mid | Uber | 1.0 |
Silver | High | Uber | 1.2 |
Gold | Any | Uber | 1.4 |
Platinum | Any | Uber | 1.6 |
Uber | Any | Uber | 1.8 |
Spawns
The spawn the AI starts in and the profile used can make a big difference, even for symmetrical 1v1s. If you find the AI too easy on a map, try a different spawn point for it. And don’t use Bedlam, the AI’s forces struggle to pathfind on this map.
Be sure to follow the recommended number of players for any map. Remember that the number of players actually relates to the number of armies.
Thanks To
- Sorian of Planetary Annihilation Inc for:
- making his AI moddable
- answering my questions
- taking on suggestions
- fixing bugs as they come up
- adding cool new features which make the AI increasingly smart
- wondible for his creation of the AI Showdown tool
- mikeyh for writing the Javascript for loading Queller’s personalities
- alpha2546 for extensively playtesting Queller during Legion development
- Everyone who has helped with translations:
- K-Orthic | Gamax
- gmase
- PRoeleert
- R.O.S.S
- DeathByDenim
- River
- Felix Köhler
- tunsel
- omylist
- IPWIW
- Fred
- CmdrEdem
- something more than human
- Linus Petersson
- Spassky
- Craeox
- sevmek
- fera
- PA Inc for including Queller in its professional translation project